Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

How to make quests and zones fun again

gui3344
gui3344
Soul Shriven
When evolving in the game, with better gear, monster sets etc, you get too strong for zone mobs and questing, making them too easy, brain dead even, so I think a difficulty selection should be added (like other Elder Scrolls) that only affects yourself. For exemple Expert mode: You deal 0.5 damage and receive 2x damage, you gain a 5% xp boost, applied ONLY to overland mobs. That should be enough to make zone quests and dlcs fun again without affecting the gameplay of others who do not want that.
  • Knootewoot
    Knootewoot
    ✭✭✭✭✭
    ✭✭✭
    You already have that option. It's called: don't distribute your cp's.

    I think one Tamriel was great. But overland should be harder, aswell as the public dungeons.

    Most of it should still be normal difficulty. But like public dungeons, a boss should feel like a boss. Doable solo, but hard (no one shot mechanics though)

    My new character I didn't distribute the CPs and it made a ton of difference.

    Edit: and he wears no sets so far.
    Edited by Knootewoot on March 4, 2019 4:28PM
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    If all you want is a difficulty slider, you can customize your own difficulty by manipulating your own CP and gear. This takes zero effort from ZOS to provide. The downside is that you can't quicker swap back and forth if you decide you want to run a group dungeon.

    Personally, I'd take two solutions.
    1. A Dual Spec system (or more specs) where players can save builds and swap to them. If there were a cost associated with CP changes, etc, they'd still have to pay as ZOS intended. This would make it easy to depower yourself for questing and repower yourself for dungeons, etc.

    2. Rebuild the zones for Veteran Players to be closer to the original Craglorn with more mobs and new mechanics. Problem is, this takes $$$, time and effort, and I doubt ZOS wants to do that for old content.
Sign In or Register to comment.