What about Magicka dps who use the morphs already. These changes will make someone unhappy in expense of another.
Other suggestion is what we should of did it first place instead of stamina vs Magicka
What about Magicka dps who use the morphs already. These changes will make someone unhappy in expense of another.
Marshall1289 wrote: »Just need to make the clanfear more viable for sta dps. It hits next to nothing and it's scaling is a combination of max magicka + physical dmg/penetration/weapon crit chance/ weapon crit dmg.
The tooltip is low even if it scaled off max sta properly however. (I tested by making my max magicka about 32k, easy to achieve on a sta DD setup, the clanfear could barely break 1k dps with 8k penetration) Updating the tooltip scaling and the base damage is required and in no way OP, it wouldn't effect tanks or mag dd. It doesn't need to be as stong as the matriarch for passive damage, but it should be somewhat competitive.
Don't even get me started on how dumb it is that they tied this skill in to a tank % heal. While it's a pretty potent Tank heal, they need more bar space, it's such a crappy design to begin with like the change to bound armor and block mitigation. Why was a damage skill changed to accommodate tanks as an afterthought. Why do tanks need 11% light attack damage? It was always a damage skill and they wasted an opportunity to make bound armor something active or dynamic for DD's.
The twilight tormentor is perfect for the FoO treatment IMO. Most mag dd use matriarch anyway. It would also be a bit op to have a strong burst heal from the matriarch for sta dd's, but the reverse execute from twilight makes sense.What about Magicka dps who use the morphs already. These changes will make someone unhappy in expense of another.
The entire sorc tool kit has completely disregarded Sta DD, Tank and Healer in favour of Mag DD at almost every turn for years. I think it's about time other specs got something actually interesting and useful to use. As a healer main, I would think you would agree. At this point, if they want to give those roles a better feel like they were talking about in class rep meetings in 2018, mag sorcs are bound to lose something, unless they give the FoO treatment to multiple abilities, but I doubt it.
I don't understand, ZOS rework a skill once in a blue moon and people keep asking for an air atronach they will use every 10 minutes for a class with ONE damage class skill.
Ask for a decent spammable like nightblades' surprise attack or stamplars' jabs, or a good big damage skill like relentless focus/subterranean assault/power of the light that would make the stamsorcs rotation more interesting, something you will use every couple seconds... really, anything but more pets...
Marshall1289 wrote: »Just need to make the clanfear more viable for sta dps. It hits next to nothing and it's scaling is a combination of max magicka + physical dmg/penetration/weapon crit chance/ weapon crit dmg.
The tooltip is low even if it scaled off max sta properly however. (I tested by making my max magicka about 32k, easy to achieve on a sta DD setup, the clanfear could barely break 1k dps with 8k penetration) Updating the tooltip scaling and the base damage is required and in no way OP, it wouldn't effect tanks or mag dd. It doesn't need to be as stong as the matriarch for passive damage, but it should be somewhat competitive.
Don't even get me started on how dumb it is that they tied this skill in to a tank % heal. While it's a pretty potent Tank heal, they need more bar space, it's such a crappy design to begin with like the change to bound armor and block mitigation. Why was a damage skill changed to accommodate tanks as an afterthought. Why do tanks need 11% light attack damage? It was always a damage skill and they wasted an opportunity to make bound armor something active or dynamic for DD's.
The twilight tormentor is perfect for the FoO treatment IMO. Most mag dd use matriarch anyway. It would also be a bit op to have a strong burst heal from the matriarch for sta dd's, but the reverse execute from twilight makes sense.What about Magicka dps who use the morphs already. These changes will make someone unhappy in expense of another.
The entire sorc tool kit has completely disregarded Sta DD, Tank and Healer in favour of Mag DD at almost every turn for years. I think it's about time other specs got something actually interesting and useful to use. As a healer main, I would think you would agree. At this point, if they want to give those roles a better feel like they were talking about in class rep meetings in 2018, mag sorcs are bound to lose something, unless they give the FoO treatment to multiple abilities, but I doubt it.
Harrdarrzarr wrote: »Isn't it weird though, that Flames of Oblivion also scales with max stamina. In no way does it look like a stamina skill, and neither would the sorc pets. While it would give the stamsorc something funny, your character would no longer feel like a STAMsorc.
And I don't think stamsorcs have the barspace to slot them anyway. Maybe do something to the other morph of liquid lightning, like placing a small tornado somewhere, I'd prefer we get a nice aoe dot over a spammable anyway.
GrumpyDuckling wrote: »I'm sure many players would like to see oft-talked about stamina morphs such as an Air Atronach ultimate, or a Spider Daedra morph that spits poison.
GrumpyDuckling wrote: »I'm sure many players would like to see oft-talked about stamina morphs such as an Air Atronach ultimate, or a Spider Daedra morph that spits poison.
And many players wouldn't.
You know stamina sorcerer never meant using class pets. And people chose this class in view of this fact. Such big changes will not only cause bewilderment among stamsorc players, but will most likely lead to negative consequences for magsorcs and hybrids (i.e. tank sorcs).
Moreover, Storm Atronach is a good choice for stamina sorcerer now without any changes.
So if you want to have stamina character with class pets I can only suggest you to play warden (or wait for necromancer). This class will suit you well.
P.S. And please stop saying "many players" when you mean "I".
Donnasnowheart_ESO wrote: »Somthing super basic that I never understood forever is why energy overload never gave back stam for stam sorcs it's strictly magicka like a bunch of other class abilities.
Can feel it now necromancer is just going to end up being everything a sorc wanted to be for magicka stam tank and heals.