I have to say that so far I've followed the main builds that were suggested by many experienced players...I must admit they work well (Ravager, Bone Pirate with some possible changes like Draugr Hulk or even Fortified Brass for more defense).
I had a good look at the billion of gear that ESO offers and I'm now wondering why certain armours are not really used regularly in PvP. I'm particularly curious about some proc sets especially when I played against a magplar who hut me like a truck with Calurion and Sload
Stam wise I got interested in the following sets:
- Defiler: (5 items) When you deal Critical Damage, you have an 8% chance to summon a Hunger that spews poison to all enemies in front of it, dealing 6000 Poison Damage and stunning enemies hit for 5 seconds. This effect can occur once every 5 seconds.
- Pillar of Nirn: 5 items) When you deal damage, you have a 10% chance to create a fissure underneath the enemy after 1 second, dealing 2000 Physical Damage to all enemies within 2.5 meters and causing them to bleed for an additional 8000 Physical Damage over 10 seconds. This effect can occur once every 10 seconds
- Red Mountain (5 items) When you deal damage with a Weapon ability, you have a 10% chance to spawn a volcano that erupts after 1 second and fires a projectile at the nearest enemy that deals 8400 Flame Damage. This effect can occur once every 2 second
- Twin Sisters: (5 items) When you block an attack, you have a 20% chance to cause all enemies within 5 meters of you to bleed for 8600 Physical Damage over 8 seconds. This effect can occur once every 8 seconds
- Viper: 5 items) When you deal damage with a Melee Attack, you deal an additional 6400 Poison damage over 4 seconds. This effect can occur once every 4 seconds
- Eternal Hunt: (5 items) When you use Roll Dodge, you leave behind a rune that detonates when enemies come close dealing 8125 Poison Damage and immobilizing them for 1.5 seconds
- Morkuldin: (5 items) When you deal damage with a Light or Heavy attack, you have a 10% chance to summon an animated weapon to attack your enemies for 15 seconds. The animated weapon's basic attack deals 4551 Physical Damage
- Plague Slinger: (5 items) When you take damage, you summon a Skeever corpse which will launch 5 poison balls over 5 seconds that deal 5160 Poison Damage each at the nearest enemy. This effect can occur once every 15 seconds
Are you guys using any of those? I'm sure I've left several other examples out....on paper they look great hence my curiosity related to rarely seeing them around...am I missing something out? I'd love to try them all out myself but as you can imagine time and gold are sadly not infinite!!
Edited by Rhaegar75 on February 23, 2019 10:55AM