russelmmendoza wrote: »No, they will never do this.
Why? Zos thats why.
Theyll give you nerf though, lots and lots of nerf.
And increase the100/ 200 cap
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You get plenty. Just do more than daily dungeons if you want to rack up those crystals.
VaranisArano wrote: »ZOS spread out the rewards to incentivize players to do different types of content. If all you ever want to do is the Daily Random Dungeon, it'll take you a long time to get the transmute stones you want, but you can do it that way.
Really, if you are doing types of content that are out of your comfort zone in order to get more transmute stones faster, that's working as intended.
TheValar85 wrote: »VaranisArano wrote: »ZOS spread out the rewards to incentivize players to do different types of content. If all you ever want to do is the Daily Random Dungeon, it'll take you a long time to get the transmute stones you want, but you can do it that way.
Really, if you are doing types of content that are out of your comfort zone in order to get more transmute stones faster, that's working as intended.
Except that fact that alot of player dosent like that And lest face it while other contenst are rewarding more why should not do the same with the daliy dungeons? I dont see the reason why not
Thanks for the list, Taunky.Daily Dungeon
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VaranisArano wrote: »TheValar85 wrote: »VaranisArano wrote: »ZOS spread out the rewards to incentivize players to do different types of content. If all you ever want to do is the Daily Random Dungeon, it'll take you a long time to get the transmute stones you want, but you can do it that way.
Really, if you are doing types of content that are out of your comfort zone in order to get more transmute stones faster, that's working as intended.
Except that fact that alot of player dosent like that And lest face it while other contenst are rewarding more why should not do the same with the daliy dungeons? I dont see the reason why not
Because ZOS wants players to try different content if they want more transmute stones faster. Over the whole game population, it benefits ESO to encourage players to play different game modes. We see this with the variety of Festivals that very much encourage players to try a variety of content. Gating rewards behind different types of content encourages players to give it a try, where they may discover they like it, and even if they don't, they become more well-rounded players for having had the experience.Thanks for the list, Taunky.Daily Dungeon
Veteran Pledges
Weekly Trials
Veteran Maelstrom Arena
Battlegrounds Daily
Rewards of the Worthy Daily
End of Campaign Rewards (all characters)
OP, You want to do just one of these types of content - the easiest type - and get more crystals for it.
That may be of benefit to you, but its certainly not as beneficial to ZOS or to the health of ESO as the current system, which encourages players to experience ALL those types of content if they want transmute stones fast, or at least, to do more than just the Daily Random Dungeon. (And yes, its quite beneficial to encourage players to try PVP, given that PVP and PVE are balanced together.)
Additionally, ZOS isn't likely to add more transmute stones because they are intended to be a last resort with grinding for a piece has failed to get the right trait. They aren't meant to be accumulated and used to trait change a whole bunch of pieces. So it doesn't serve ZOS' purpose to inflate the number of transmute stones offered through easier content like the Daily Random Dungeon.
Basically, sometimes its not about what you or a lot of other players like. Sometimes, its about incentivizing things you don't like in order to get players to try them out. If you yourself don't ever try them out, its no skin off the Dev's nose if it works for enough players over the whole game's population, and in this case, ZOS actually doesn't care if you get less transmute stone because they are supposed to be a last resort anyway.
You have options to get more. You choose not to use those options to obtain more.
You want more just for the content you do. If you get 5 for one pledge or random, I'd like more end of campaign crystals to reflect the increase as well.
Since I only get my crystals though pvp, it's only fair I get more too, right?
TheValar85 wrote: »VaranisArano wrote: »TheValar85 wrote: »VaranisArano wrote: »ZOS spread out the rewards to incentivize players to do different types of content. If all you ever want to do is the Daily Random Dungeon, it'll take you a long time to get the transmute stones you want, but you can do it that way.
Really, if you are doing types of content that are out of your comfort zone in order to get more transmute stones faster, that's working as intended.
Except that fact that alot of player dosent like that And lest face it while other contenst are rewarding more why should not do the same with the daliy dungeons? I dont see the reason why not
Because ZOS wants players to try different content if they want more transmute stones faster. Over the whole game population, it benefits ESO to encourage players to play different game modes. We see this with the variety of Festivals that very much encourage players to try a variety of content. Gating rewards behind different types of content encourages players to give it a try, where they may discover they like it, and even if they don't, they become more well-rounded players for having had the experience.Thanks for the list, Taunky.Daily Dungeon
Veteran Pledges
Weekly Trials
Veteran Maelstrom Arena
Battlegrounds Daily
Rewards of the Worthy Daily
End of Campaign Rewards (all characters)
OP, You want to do just one of these types of content - the easiest type - and get more crystals for it.
That may be of benefit to you, but its certainly not as beneficial to ZOS or to the health of ESO as the current system, which encourages players to experience ALL those types of content if they want transmute stones fast, or at least, to do more than just the Daily Random Dungeon. (And yes, its quite beneficial to encourage players to try PVP, given that PVP and PVE are balanced together.)
Additionally, ZOS isn't likely to add more transmute stones because they are intended to be a last resort with grinding for a piece has failed to get the right trait. They aren't meant to be accumulated and used to trait change a whole bunch of pieces. So it doesn't serve ZOS' purpose to inflate the number of transmute stones offered through easier content like the Daily Random Dungeon.
Basically, sometimes its not about what you or a lot of other players like. Sometimes, its about incentivizing things you don't like in order to get players to try them out. If you yourself don't ever try them out, its no skin off the Dev's nose if it works for enough players over the whole game's population, and in this case, ZOS actually doesn't care if you get less transmute stone because they are supposed to be a last resort anyway.
Encouraging? no i dont think so. it is forcing them to do that, becasue of this desing. it force the players to get involve into something what most pve players dosent want to do.
And people dosent want to be forced to do somethign what is not intreset them. About the pvp pve balance. well it is not balanced at all. You recieve more transmute crystal in pvp enviroment then in pve. Yes i said that. why? becasue if just particapating lets say in Cyrodill you will be in crystal cap less then 6 hours if you only leeching the keep and resource flipping. In BG you also recieve more of those crystals. Well ofc that sometimes depends on how much you consider to que up for it. And BG and Cyrodiil dosent requer much of high end content gear to be competative.
It is not balanced at all. In pve they have weekly trial okay you can do that once in a week. and you done. pluss the daliy dungeon run where you reciev 1. oh and VMa yeah except there are tons of players who hate VMA. This dosent mean that the pve players wont put effort into getting thsoe crystals. But the fact stays that you can get way more crystals from PVP then PVE. and to get this in Balance as you said, in that case ZOS should increase the daliy dungeon cristals from 1 up to 5 at least. and then we can talk about a litle balancing between PVP and PVE.
VaranisArano wrote: »TheValar85 wrote: »VaranisArano wrote: »TheValar85 wrote: »VaranisArano wrote: »ZOS spread out the rewards to incentivize players to do different types of content. If all you ever want to do is the Daily Random Dungeon, it'll take you a long time to get the transmute stones you want, but you can do it that way.
Really, if you are doing types of content that are out of your comfort zone in order to get more transmute stones faster, that's working as intended.
Except that fact that alot of player dosent like that And lest face it while other contenst are rewarding more why should not do the same with the daliy dungeons? I dont see the reason why not
Because ZOS wants players to try different content if they want more transmute stones faster. Over the whole game population, it benefits ESO to encourage players to play different game modes. We see this with the variety of Festivals that very much encourage players to try a variety of content. Gating rewards behind different types of content encourages players to give it a try, where they may discover they like it, and even if they don't, they become more well-rounded players for having had the experience.Thanks for the list, Taunky.Daily Dungeon
Veteran Pledges
Weekly Trials
Veteran Maelstrom Arena
Battlegrounds Daily
Rewards of the Worthy Daily
End of Campaign Rewards (all characters)
OP, You want to do just one of these types of content - the easiest type - and get more crystals for it.
That may be of benefit to you, but its certainly not as beneficial to ZOS or to the health of ESO as the current system, which encourages players to experience ALL those types of content if they want transmute stones fast, or at least, to do more than just the Daily Random Dungeon. (And yes, its quite beneficial to encourage players to try PVP, given that PVP and PVE are balanced together.)
Additionally, ZOS isn't likely to add more transmute stones because they are intended to be a last resort with grinding for a piece has failed to get the right trait. They aren't meant to be accumulated and used to trait change a whole bunch of pieces. So it doesn't serve ZOS' purpose to inflate the number of transmute stones offered through easier content like the Daily Random Dungeon.
Basically, sometimes its not about what you or a lot of other players like. Sometimes, its about incentivizing things you don't like in order to get players to try them out. If you yourself don't ever try them out, its no skin off the Dev's nose if it works for enough players over the whole game's population, and in this case, ZOS actually doesn't care if you get less transmute stone because they are supposed to be a last resort anyway.
Encouraging? no i dont think so. it is forcing them to do that, becasue of this desing. it force the players to get involve into something what most pve players dosent want to do.
And people dosent want to be forced to do somethign what is not intreset them. About the pvp pve balance. well it is not balanced at all. You recieve more transmute crystal in pvp enviroment then in pve. Yes i said that. why? becasue if just particapating lets say in Cyrodill you will be in crystal cap less then 6 hours if you only leeching the keep and resource flipping. In BG you also recieve more of those crystals. Well ofc that sometimes depends on how much you consider to que up for it. And BG and Cyrodiil dosent requer much of high end content gear to be competative.
It is not balanced at all. In pve they have weekly trial okay you can do that once in a week. and you done. pluss the daliy dungeon run where you reciev 1. oh and VMa yeah except there are tons of players who hate VMA. This dosent mean that the pve players wont put effort into getting thsoe crystals. But the fact stays that you can get way more crystals from PVP then PVE. and to get this in Balance as you said, in that case ZOS should increase the daliy dungeon cristals from 1 up to 5 at least. and then we can talk about a litle balancing between PVP and PVE.
We're going to have to agree to disagree.
You want to do only one type of content, the easiest type of content, and get better rewards for it.
Whereas I expect that ZOS wants you to branch out and try other types if you want transmute stones faster. Additionally, it also doesn't serve ZOS' stated intent for transmute stones to make them easier to acquire in easy content.
Get out of your comfort zone, and you'll get your transmute stones faster. Or don't, and learn to enjoy grinding dungeons, since that's the level of content you want to play. Last time I tracked a set, it took me thirty runs of Darkshade Caverns to get my 5 Automaton pieces in the right trait, which is rather less than the 50 daily runs you'll have to do to transmute one piece - and very much fits into the "last resort" that ZOS wants transmutation to be.