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Frostvault Dungeon Breaks Lore (Factotum Body Part) (Live)

  • Konstant_Tel_Necris
    Konstant_Tel_Necris
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    Shawn_PT wrote: »
    Edit: same for skeevatons. They are a Sotha/CWC thing. Why are they here?
    Tharayya bring them.
    “Tharayya doesn’t limit herself to only hunting Dwemer artifacts, and over the years she has collected some skeevatons during her travels,” explains Finnigan.
    https://www.elderscrollsonline.com/en-us/news/post/55773
    I eliminated the Dwarven Sentries, but there is still a lightning field barring us from reaching the Wrathstone. Tharayya has a plan to shut it down and has asked that I help guide her skeevatons as they work in the guts of the Dwarven vault.
    Objective: Use Skeevatons to Help Tharayya
    Edited by Konstant_Tel_Necris on February 28, 2019 8:04PM
  • Aliyavana
    Aliyavana
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    Shawn_PT wrote: »
    So glad I'm not the only one whose lore sense was tingling when I saw this dungeon. Pretty sure the 'dwarven colossus' was also a Sotha Sil creation yet here it is, in an ancient dwemer vault.

    Edit: same for skeevatons. They are a Sotha/CWC thing. Why are they here?

    forgot to mention, tharayya got someone to smuggle skeevatons out of the clockwork city for her. its a thing that's been happening as evident to some clockwork pets
  • Billdor
    Billdor
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    I think people are blowing this way out of proportion.
  • Aliyavana
    Aliyavana
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    Billdor wrote: »
    I think people are blowing this way out of proportion.

    Removing one object from the dungeon is taking things to far?
  • Titansteele
    Titansteele
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    Aliyavana wrote: »
    Billdor wrote: »
    I think people are blowing this way out of proportion.

    Removing one object from the dungeon is taking things to far?

    If you were to put yourself in ZOS`s shoes here and had to provide a plausible reason for this item being in frostvault could you?

    You enjoy the lore, I admire you for it as I simply can not find the same passion for it. It gives the world depth and I appreciate it but this oversight (if it is indeed an oversight) wouldn't never cause me an concern at all.
    Guild Leader of The Twelve Knights, AD PVE, PVP and Trading Guild on the EU Mega Server

    "That which does not kill us makes us stronger"
  • Claudman
    Claudman
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    Aliyavana wrote: »
    Billdor wrote: »
    I think people are blowing this way out of proportion.

    Removing one object from the dungeon is taking things to far?

    I honestly didn't care to notice it since it was a background prop. Every game reuses assets in their maps so it's a bit unfair to complain about ZoS for it. Sure they could've done a better job hiding it, but eh...I can survive with it.
    Welcome, Moon-and-Star, to this place where destiny is made.

    I play healers or DPS often for vet dungeons and trials (NA, CP810+). I play mostly elves or Argonians.
    I primarily play Damage-Based stuff in PvP, but occasionally I'll play something tanky or got the heals.
    I also love gaining more knowledge both metaphysical and mundane regarding TES lore.

    I also occasionally role-play, but I prefer playing the game.
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