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I just started healing on my warden, I used mystic for a bit but figured energy was better at giving people constant minor toughness and keeping the topped off on resources.
Both are good. Obviously the healing ones heal which helps the role that most often uses them. They contribute a very significant amount to the healing.
Mystic isn't popular because how synergies work. The damage is scaled from person using synergy but goes on combat metrics of caster of synergy. Also asylum staff only works on energy orb.
For trials, energy is really the only choice. Mystic is great in four man stuff though, more damage for healer means faster clears and the synergy hits for like 20+k on a decent DPS build.
My warden uses mystic, otherwise the only other damaging ablity he has is lightning wall. My temp uses shards in four man stuff and energy in trials.
Energy orbs is also the only heal in the game that ticks every half second. Used to be more important when SPC was what a healer wore. Not so much with the advant of Olo.
Edited by Lightspeedflashb14_ESO on March 1, 2019 4:52AM