HappyLittleTree wrote: »If you listen to the forums:
(snip)
HappyLittleTree wrote: »If you listen to the forums:
(snip)
Which I hope he/she does not, as usually negative commentary is always provided from a vocal minority. Satisfied players barely have time or initiative to go on the forums, as most of the time they just prefer to spend their time on enjoying the game instead.
HappyLittleTree wrote: »If you listen to the forums:
- the game is dead
- race balancing is BS
- pvp is horrible (this one i can not confirm, I'm no pvper)
- ZOS only wants your money, Crownstore is the only thing that gets patched
- Everything is either to hard or to easy
- *insert class* is the only one that gets nerfed all other gets buffed
- *insert race* is the only one that gets nerfed all other gets buffed
[...]
* group finder works...
[...]
* healer classes are warden, Templar, Sorc in popularity in end game competitive.
[...]
* 2 hander weapon counts as too
[...]
* Guild trader ui changed
[...]
* Proc sets don't critical
[...]
"You've been in a comma away from ESO for two years."
"Oh boy, can't wait to crit more with my Khajiit again and regen more magicka with my altmer! Also to do some thieving with my bosmer stealth skills!"
Crafted gear is not BiS, the newest content has some of the BiS sets, don't know where to begin with shield changes. Light attacks do more damage and are even more important now. Vma bows/staves are still great for pve. Not sure what else to add. There's more to pvp, but I'm not the best to talk for that. DPS is quite a bit higher since, too. Materials seem cheaper(not jewelry crafting). Also don't be looking forward to selling any fortified nirncrux.
"You've been in a comma away from ESO for two years."
"Oh boy, can't wait to crit more with my Khajiit again and regen more magicka with my altmer! Also to do some thieving with my bosmer stealth skills!"
Crafted gear is not BiS, the newest content has some of the BiS sets, don't know where to begin with shield changes. Light attacks do more damage and are even more important now. Vma bows/staves are still great for pve. Not sure what else to add. There's more to pvp, but I'm not the best to talk for that. DPS is quite a bit higher since, too. Materials seem cheaper(not jewelry crafting). Also don't be looking forward to selling any fortified nirncrux.
Well, sounds like it's good that I chose races solely out of cosmetic and roleplay reasons.
Crafted gear wasn't BiS in my times as well. PvE-wise, the only real stuff were trial drop-sets like Twice-Fanged Serpent or Vicious Serpent. PvP was always more crafted gear I believe.
What do you mean with 'shield changes'?
Hey fellow community,
I consider returning to ESO after about 2 years, having quit the game somewhere around April/May 2017 shortly before the release of Morrowind. I played on Xbox EU since Xbox release in June 2015, was at CP max. and had the game pretty much figured out (surely not anymore)
With 2 years passed, I'm very sure that the game has changed immensely, especially as ESO could shift the meta hard with just a single big patch. Now I probably need to read through a myriad of patch notes to really get back into it, but perhaps someone can tell me a little what big changes happened since pre-Morrowind, what the meta is right now, in how it might play differently from 2 years ago, and of course if it's even a good idea to come back?
Last thing I remember is the big patch mainly concerning resource management at the beginning of 2017 (PC/MAC: v2.7.5 and Xbox: v1.7.0, I believe). Prior to that, PvP meta mainly consisted of broken Sw&Shield-Tanks with endless healing to sustain even a 10 men gank, and DPS were able to push damage to maximum and still have huge stamina recovery to maintain their output. Maybe someone remembers those times and knows what my stand is. ^^'
I would be very grateful for any help you can offer!
Thanks for the replies!HappyLittleTree wrote: »If you listen to the forums:
- the game is dead
- race balancing is BS
- pvp is horrible (this one i can not confirm, I'm no pvper)
- ZOS only wants your money, Crownstore is the only thing that gets patched
- Everything is either to hard or to easy
- *insert class* is the only one that gets nerfed all other gets buffed
- *insert race* is the only one that gets nerfed all other gets buffed
Pretty much the only thing I didn't expect to change! I personally have complained about the class balancing (and the senseless explanations by the dev team that came with them) and the laggy AvA, too, but there has always been a lot of pointless whining in the forum. ^^
Can someone playing AvA confirm that it's still broken and laggy once 2 whole alliances clash? That was a huge issue with AvA for the entire 2 years I played. Never kept me from playing it, though.[...]
* group finder works...
[...]
* healer classes are warden, Templar, Sorc in popularity in end game competitive.
[...]
* 2 hander weapon counts as too
[...]
* Guild trader ui changed
[...]
* Proc sets don't critical
[...]
Oh *** the group finder actually works? That was a game-breaking issue, with the search taking easily longer than completing the daily vet dungeons.
Perhaps I'm wrong, but I can't remember Sorc being a popular healer. Before Warden, it was only Templar who was competitive on that matter. Though you were able to heal at least through every vet dungeon with every class if you knew how to.
The change to 2 handers was much needed!
In how far has the guild trader UI changed? I always hoped for a big combined market where players could sell their stuff outside of guilds, like in SWTOR. Took an absurd amount of time to check for the best price on a single crafting style, for days on end in 20 guild stores spread over 4 regions...
No more crits on proc sets, okay, but are they still overpowered in PvP? PvP-wise, the game was seriously p2w with a game-breaking monster set like Velidreth only available to ESO+ and DLC buyers. The amount of times this set procd with insanely high damage, enabling stamina gankers to effectively one shot you, was just ridiculous. Overpowered proc sets were the height of RNG-based combat and probably the single most nerve-wracking thing in PvP. From that perspective, I hope they were severely nerfed.
That was always a problem with ESO, though: No separate balancing between PvP and PvE. I didn't ever really mind proc sets in PvE. Some lack of balance between classes was fully okay there, as every class was capable of doing the content (except poor MagSorcs in PvE maybe, but never played one) just fine. In PvP, it was game-breaking at times, and no patch could really fix the issues. I remember how they first nerfed MagDKs after Xbox release. Then up until I quit, they buffed MagDKs to being the strongest magicka class. MagNBs, at first the strongest gank class in AvA, was then nerfed into oblivion, replaced by now overpowered StamNB gankers (their high damage wasn't the big issue, as a ganker should have a 1v1 advantage in an ambush. That they were also able to sustain in a 1vX fight because of the ridiculously high stam resources was). I don't hope for that being fixed entirely, but I hope that proc sets lost their much too high significance in PvP.
Thanks a lot for the info, Tasear!
Were the race balance changes so needed? Except for trials (never had a big enough group) I played all the end game stuff, weekly Vet Maelstrom, the hard vet dungeons and such. There was always an advantage for say a Redguard in terms of stamina compared to other classes, but I've never seen this as a big issue. I started out as a Stamina DK Dunmer. Then a Stamina Sorc Bosmer Tank and finally a Magicka NB Argonian Heal - I chose all those races out of personal preference (kind of role-play wise), and while a Dunmer sure wasn't the best choice for a Stam DK, it never kept me from playing the hardest content in this game.
I'm still open for every piece of information I can get!
Its mainly performance at this point and developers who pretend there is no issue... On xbox its very bad. Idk about xbox EU but ive heard its similar to NA. I guess i should have been more specific, its very bad if you are a small scale player.
Performance is worse than ever, at least since the BS early on in the game. Its awful. Its pretty bad on PC, but awful on xbox. Vivec, the main campaign, is unplayable. Between teleporting players, load screens, crashes, abilities not going off, abilities taking 4-5-6+ seconds more than normal to go off, double stuns, not being able to CC break, and just all around choppy performance, its unplayable 99% of the time. Zos will not acknowledge the issue.
Then you have NO CP, which is dead. You have under level 50 which is pretty dead and only for under level 50. Then you have shor, which can be decent on weekends and some days during prime time, but I'd say more than half of the time its pretty dead as well. But at least the performance is much better than vivec..
Then you have battlegrounds (no CP) which has its own issues, mainly the broken ques, strong groups with strong meta builds, and sometimes it can get laggy. But overall BG's is pretty good. I enjoy it but its not what i personally want to do, what I like is small scale open world.
So If you are a large scale player you will probably enjoy it. Even at prime time in vivec, at its laggiest, Its easier if you're in a big group. You have dozens of people to rely on so if half of your abilities dont work its nowhere near as bad as a solo or duo or something. I guess it all comes down to what you want to do in PVP. If vivec didnt have performance issues it would be fun, because its always populated. But the less players in your group, down to solo, the more the performance will impact you.
And on another positive note PC players are reporting better performance after the newest update which will hit xbox in a week or so, but ill believe it when it see it. PC and xbox are very different.
HappyLittleTree wrote: »If you listen to the forums:
- the game is dead
- race balancing is BS
- pvp is horrible (this one i can not confirm, I'm no pvper)
- ZOS only wants your money, Crownstore is the only thing that gets patched
- Everything is either too hard or too easy
- *insert class* is the only one that gets nerfed all other gets buffed
- *insert race* is the only one that gets nerfed all other gets buffed