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IDEA: How to permanently cap CP but keep character progression alive

Jimmy
Jimmy
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My Brilliant Idea:

Cap CP at 999 or 1,000 even. (I know 1,000 means one constellation has 1 extra point, maybe that last extra point can be spent in ANY constellation of your choosing).

Every point after 1000 is converted to Crowns. Each 1 CP = 10 Crowns.

1,000 CP = 10,000 Crowns
(NOTE: CP for Crown accumulation happens AFTER you reach CP MAX. Your original climb to 999/1000 CP's does not net you any Crowns).


The more you PLAY, the more you EARN.


This means CP after the cap can essentially now be converted to Cosmetic and Quality of Life improvements through the Crown Store.

Crowns earned thru CP's never expire, you can save them for as long as you want.

IMO, More than fair for both sides, and gives people the incentive to play longer (Replay value after CP's are maxed).
PC NA
@SkruDe

IDEA: How to permanently cap CP but keep character progression alive 63 votes

Yes, this is actually a good idea and I'm on board with it.
31%
Othniel327JimmyixiedangutangAkgurdSorisMattT1988lassitershawnRatzkifalrnklippelSilverIce58ZeroXFFWoppaBoemGregajainiadralStratlocRukzadlithauValldezGrandmaFoxhearted 20 votes
Hmm... I like it, it is in the right direction, but I would change some things... (EXPLAIN)
7%
Nebthet78Alex_LexGnortranermaraATomiX96felipeceles 5 votes
I don't like this idea. We need different character progression after CP's are maxed. (OFFER IDEA)
60%
BlueRavenotis67deLioncourtEdaphonLordSkyKnightTandorMgghoolMrCray78pandoraderomanusKatahdin Panda_iMunchKidgangster101Kr3doInarrePS4_ZeColmeiaAjax_22White wabbitShezzarrineLiquidPonyMizael 38 votes
  • BlueRaven
    BlueRaven
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    I don't like this idea. We need different character progression after CP's are maxed. (OFFER IDEA)
    I am not sure if I like it.

    I really like the idea of a CP system, and I want them to keep it going. That said I understand that the CP system could be making characters too powerful.

    Maybe the CP system we currently have can be retuned to curb the combat powers of players better, but also add QoL options like mount speed, teleport to way shrine cost reductions, and the such?
  • Starlock
    Starlock
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    It would be too ethical for the higher ups to allow players to earn crowns in game. It'll never happen.

    That said, as someone who doesn't give a whip about "progression" (I don't even know what that means to be honest), if I could earn crowns to spend on cosmetics for my character designs - or even better, to get some of those bind-on-pickup sets that I almost never use in my character designs because they're too much of a pain in the rear to acquire - I'm all for it.
  • Tandor
    Tandor
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    I don't like this idea. We need different character progression after CP's are maxed. (OFFER IDEA)
    The first step to reducing the over-powering of characters with CPs is to remove the ability to allocate CPs to characters before they have reached level 50.
  • Skwor
    Skwor
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    Bad idea and all your options are equally bad.
  • lassitershawn
    lassitershawn
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    Yes, this is actually a good idea and I'm on board with it.
    I don't really care about CP but extra crowns sounds nice so :shrug:
    William Thorne - EP Breton Sorcerer
    Astrid Winterborn - EP Breton Warden
    Erik Ironskin - EP Nord Dragonknight
    Venasa Viri - EP Dunmer Nightblade

    IR x8, GH x5, TTT x2
  • Bealeb319
    Bealeb319
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    What I would love is a skill tree that further expands each hero's skill lines. Something that would make each character a bit more unique Does not even have to make skills more powerful just change them in some way.
  • Alex_Lex
    Alex_Lex
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    Hmm... I like it, it is in the right direction, but I would change some things... (EXPLAIN)
    Extra inventory or bank space after every 10 CPoints would be good and kewl
    EU: Beatrice gra-Brog, Rebellie, Yshterie, Jearra , Lirielline
    Christess, Fleuretta, Jubilee Cake, Braviliana, Onyxette
    M'adjirra, Dances-around-Nirn, Nerieth, Estrice, Ann der Wood
    Éternelle, Burns-all-the-babies, Jyggurag
    NA: Dice Twice, Nikka from the barrel
  • lassitershawn
    lassitershawn
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    Yes, this is actually a good idea and I'm on board with it.
    Alex_Lex wrote: »
    Extra inventory or bank space after every 10 CPoints would be good and kewl

    yeah this is better
    William Thorne - EP Breton Sorcerer
    Astrid Winterborn - EP Breton Warden
    Erik Ironskin - EP Nord Dragonknight
    Venasa Viri - EP Dunmer Nightblade

    IR x8, GH x5, TTT x2
  • vamp_emily
    vamp_emily
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    I think max CP characters are pretty powerful. It is time to brainwash the users by creating a "social" skill line that will affect how much CP a player can use.

    For example, nobody likes a high power troll that runs around spamming skills till you die and then t-bags you. Wouldn't it be nice to alter his/her thinking? Just imagine if they had to make a choice between 1) being a troll and weak or 2) be kind and powerful.

    Not sure how this skill line would work but it would be based on some social point system. The more players like you the more powerful you become. The bigger troll you are the less damage you can deal.

    Edited by vamp_emily on February 27, 2019 4:39PM

    If you want a friend, get a dog.
    AW Rank: Grand Warlord 1 ( level 49)

  • Thoragaal
    Thoragaal
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    I don't like this idea. We need different character progression after CP's are maxed. (OFFER IDEA)
    I simply don't want progression to be all about cosmetics. Cosmetics doesn't change anything for the gameplay, so it does nothing for me.
    The road to hell is paved with good intentions.
    "I've always wanted to kick a duck up the arse" -Karl Pilkington, on the question what he'd do if it was the last day on earth.
  • Kidgangster101
    Kidgangster101
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    I don't like this idea. We need different character progression after CP's are maxed. (OFFER IDEA)
    The problem is CP is a huge difference and the real reason I am not a fan is because people think CP equals skill. I will see people shouting for trial groups for 810 players as they are putting together a group.

    1) hat is wrong they might be terrible.
    2) all 810 shows is that you invested a lot of time into grinding.
    3) a player that is 180 might have more skill than a player with 810 but can't get into the content because of his CP.

    So my opinion on CP is that it should be removed and allow people to convert their points they earned into their new progression.

    I recommend a specialist system where you can specialize as a "freeze mage" warden or a "shadow nightblades" stuff like that. Where each role can buff existing moves in that tree. Maybe extend the time slightly or reduce the cost or possibly unlock a 3rd morph for the ultimate that is exclusive to the specialist role.

    I've seen other games such as EverQuest and final fantasy 11 use a similar system like earning Merritt points to enhance your class specific stuff.
    Edited by Kidgangster101 on February 27, 2019 4:46PM
  • Aznarb
    Aznarb
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    I don't like this idea. We need different character progression after CP's are maxed. (OFFER IDEA)
    No.
    That how BoT start invade MMORPG.
    Ask Archeage.
    [ PC EU ]

    [ Khuram-dar ]
    [ Khajiit ]
    [ Templar - Healer ]
    [Crazy Gatherer & Compulsive Thief]

  • Kagukan
    Kagukan
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    I don't like this idea. We need different character progression after CP's are maxed. (OFFER IDEA)
    In a game like this there must be a constant feel of progression or the player base will start to drop off. I don't think crowns offer that feeling of progression.
  • deLioncourt
    deLioncourt
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    I don't like this idea. We need different character progression after CP's are maxed. (OFFER IDEA)
    Considering that you can really only obtain crowns by spending real money...Zenimax giving you crowns for CP is equivalent to them handing YOU money.

    They'd never do it.
  • Acrolas
    Acrolas
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    Spending an hour to earn less than a minute's worth of crowns.
    signing off
  • ATomiX96
    ATomiX96
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    Hmm... I like it, it is in the right direction, but I would change some things... (EXPLAIN)
    lmfao, once you hit 1k CP you make like 1-2 CP per day max unless you are specifically grinding for them, I dont think 20 crowns per day would motivate people to grind out EXP.
    Not the greatest of suggestions. No real suggestion on my side, the general idea is not salvageable.
    Edited by ATomiX96 on February 27, 2019 9:34PM
  • jainiadral
    jainiadral
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    Yes, this is actually a good idea and I'm on board with it.
    This sounds like a great idea! I don't think ZOS would like it, but I'd personally find it to be a good motivation to keep playing older toons. Usually, I shelve my oldest until new content comes out and delete my mid-oldies as I run out of slots. I'd splash out more for expansion slots if something like this were in place.
  • Kr3do
    Kr3do
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    I don't like this idea. We need different character progression after CP's are maxed. (OFFER IDEA)
    This wont happen anyway.
    Personally i would love to see some secondary CP stars where you can invest all your Champion Points above the cap into quality of life passives, like lower cost for repairs and fast travels, or increasing the amount of gold you get for vendoring items.
  • PS4_ZeColmeia
    PS4_ZeColmeia
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    I don't like this idea. We need different character progression after CP's are maxed. (OFFER IDEA)
    CP need to be tuned to: 1, help sustain, 2, QOL changes (costs, crafting, selling/RNG benefits), 3, improving sets.

    1 and 3 will help your DPS, heals, tanking but avoid a meta because the balance ultimately is around sets.

    2 will help with farming, moving around the map, writ grinding.

    The idea being here that the focus of the combat team is around sets. This will hopefully reduce class nerfs, and make balancing easier.

    The QOL changes just makes the game more enjoyable. It would be with this system that the catch up mechanic could be permanently capped at 900 but the entire CP unlocked since at about 900 single resource builds are pretty much done. After this hybrids will be the only people getting value out of the system other than the fun of more QOL improvements.
    PSN: ***___Chan (3 _s)
    Hybrid, All-Role NB
  • idk
    idk
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    I think Zos is looking at CP as a whole when they are reviewing it as there are multiple impacts CP has had. One of which is server performance.

    Besides that, OP's idea seems more of a gimmick and is not progression.

    Edit: and CP has had very little to do with power creep over the years. Besides being very obvious with the heavy diminishing returns on CP, it has been demonstrated very clearly how changes Zos has made outside of CP have had a tremendous effect on power creep.
    Edited by idk on February 27, 2019 10:21PM
  • Gnortranermara
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    Hmm... I like it, it is in the right direction, but I would change some things... (EXPLAIN)
    Totally the right direction here. 100% agree they need to stop the power creep and create an alternative progression system. I'd be happy if they cap at 999 and rebalance the system to function appropriately at that level and never go higher. And I agree the alternative needs to be something non-combat related. The problem with getting a tiny trickle of Crowns is that it wouldn't really be a "progression" system anymore, and anyone can buy the "rewards" with cash regardless of their XP. I'd very much prefer % gold gained, % tel var gained, % ap gained, extra resource node yields, # of potions/poisons crafted, better raw material refinement results, and similar bonuses to slowly but progressively reduce/remove supply annoyances for long-time endgame players so they can focus more on the parts of the game they actually enjoy.
    Edited by Gnortranermara on February 27, 2019 10:18PM
  • VexingArcanist
    VexingArcanist
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    This isn't going to happen.
  • Red_Feather
    Red_Feather
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    Introduce more RPG systems into the game and let us sacrifice CP points to put into those systems, and then we can earn back the CP points but because it takes more xp the more TOTAL CP we earned that is a very large investment. That way it becomes like a currency too.

    Just need to think of interesting RPG systems to put into the game for this. I am no game designed, but I would like to see more stuff like justice system and alchemy. Also interaction with NPCs like in making them friends or rivals. Also have places you cannot access unless you contribute to the group. Probably tons of ideas.
  • Nebthet78
    Nebthet78
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    Hmm... I like it, it is in the right direction, but I would change some things... (EXPLAIN)
    Don't cap cp...
    - Institute a Max achievable DPS Cap.
    Put a roof over the ceiling to prevent it from getting any higher, while allowing those who need the help to continue to be able to progress their characters, thus opening content to more players as they progress.
    This will help mitigate the damage done over the last two years from the continual nerfs and the fact that a majority of players are unable to properly animation cancel light attack weave due the lag caused by the game and certain internet providers.

    Then create a higher tier of CP bonuses for quality of life items to allow the upper tier players who no longer benefit from the Power Creep to be able to spend their points in.

    - Reinstitute Caps on our Attributes (max mag/stam, recovery, etc.)


    - Remove CP from PVP, or make everything we have in PVP be half of what we have in PVE, our stats included.

    Far too many characters to list any more.
  • Grandma
    Grandma
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    Yes, this is actually a good idea and I'm on board with it.
    i only say yes because im close to cap and greedy. but i don't think it should be 1000, keep it at 810. or even lower it. I know they'd never give out free money but it's a cool idea.
    GH / 3/04/2021 / Elemental Catalyst Necromancer
  • Commancho
    Commancho
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    There should be no CP cap xD
    Edited by Commancho on February 27, 2019 11:29PM
  • disintegr8
    disintegr8
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    Just go back to the Vet Ranks system to discourage people from rolling alts... CP available across all characters makes rolling alts too easy.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • Jeremy
    Jeremy
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    Jimmy wrote: »
    My Brilliant Idea:

    Cap CP at 999 or 1,000 even. (I know 1,000 means one constellation has 1 extra point, maybe that last extra point can be spent in ANY constellation of your choosing).

    Every point after 1000 is converted to Crowns. Each 1 CP = 10 Crowns.

    1,000 CP = 10,000 Crowns
    (NOTE: CP for Crown accumulation happens AFTER you reach CP MAX. Your original climb to 999/1000 CP's does not net you any Crowns).


    The more you PLAY, the more you EARN.


    This means CP after the cap can essentially now be converted to Cosmetic and Quality of Life improvements through the Crown Store.

    Crowns earned thru CP's never expire, you can save them for as long as you want.

    IMO, More than fair for both sides, and gives people the incentive to play longer (Replay value after CP's are maxed).

    I like your idea to allow players to earn crowns through in-game activities. I believe LOTRO did something similar.

    I"m not crazy about tying it in with CP and end-game progression though. I think that needs to stay to stay oriented toward character strength increases.

    This really isn't a difficult problem. All ZOS would have to do is scale content upward so it's on par with CP increases. Why they are having such a hard time with this is anyone's guess.
    Edited by Jeremy on February 28, 2019 4:44AM
  • Operativ
    Operativ
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    I don't like this idea. We need different character progression after CP's are maxed. (OFFER IDEA)
    This idea would impact TESO's finances in a bad way, and Zenimax needs them flowing in order to not turn into a pay-to-win industry like (almost?) all of the eastern MMOs.
  • LordSkyKnight
    LordSkyKnight
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    I don't like this idea. We need different character progression after CP's are maxed. (OFFER IDEA)
    It’s a bad idea. It would open the flood gates for the bot farmers. It would also cause a huge amount of inflation and ruin the game’s economy.
    "And it's important to state that our decision to go with subscriptions is not a referendum on online game revenue models. F2P, B2P, etc. are valid, proven business models - but subscription is the one that fits ESO the best, given our commitment to freedom of gameplay, quality and long-term content delivery. Plus, players will appreciate not having to worry about being "monetized" in the middle of playing the game, which is definitely a problem that is cropping up more and more in online gaming these days. The fact that the word "monetized" exists points to the heart of the issue for us: We don't want the player to worry about which parts of the game to pay for - with our system, they get it all."
    - Matt Firor
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