itsfatbass wrote: »The first 100 cp from each tree gives you a 20% boost to your health, magicka and stamina. Previously, this 20% bonus was only apply to enchants, attributes and 2-4 piece item bonuses. NOW they have updated it to ALSO apply to passives, food/drinks and 5th piece item bonuses.
Nothing happens after the first 100 cp, the boost caps at 20% on the 100th cp.
Bladerunner1 wrote: »You would notice the difference more with a magic oriented build since there are more magic multipliers to pick from.
LittlePinkDot wrote: »Bladerunner1 wrote: »You would notice the difference more with a magic oriented build since there are more magic multipliers to pick from.
So magicka builds are being nerfed?
martijnlv40 wrote: »LittlePinkDot wrote: »Bladerunner1 wrote: »You would notice the difference more with a magic oriented build since there are more magic multipliers to pick from.
So magicka builds are being nerfed?
I'll try to write it down the best I can;
Before the update, only certain 'normal' resources got the 20% multiplier, for example a set bonus had 1096 of a resource, which was multiplied by 1,2 = 1315,2. After this, certain multipliers (for magicka this could be something like 30%) were added, so it was multiplied with another 1,3 -> 1709,76. With this update, it will be a 1096 * 1,5 = 1644 magicka. So a 65,76 loss of magicka on 1 set bonus. This might result it nerfs for some people, but since the 20% now will apply to food, 5-piece bonuses and passives, those will be effected as well by the 1,2 multiplier (which they were not previously), so it will mostly compensate.
I'm a ps4 player so I'll have to see for my main magicka build, though I lost some magicka from racial changes so it will be hard to determine.
Edit: spelling is hard
LittlePinkDot wrote: »martijnlv40 wrote: »LittlePinkDot wrote: »Bladerunner1 wrote: »You would notice the difference more with a magic oriented build since there are more magic multipliers to pick from.
So magicka builds are being nerfed?
I'll try to write it down the best I can;
Before the update, only certain 'normal' resources got the 20% multiplier, for example a set bonus had 1096 of a resource, which was multiplied by 1,2 = 1315,2. After this, certain multipliers (for magicka this could be something like 30%) were added, so it was multiplied with another 1,3 -> 1709,76. With this update, it will be a 1096 * 1,5 = 1644 magicka. So a 65,76 loss of magicka on 1 set bonus. This might result it nerfs for some people, but since the 20% now will apply to food, 5-piece bonuses and passives, those will be effected as well by the 1,2 multiplier (which they were not previously), so it will mostly compensate.
I'm a ps4 player so I'll have to see for my main magicka build, though I lost some magicka from racial changes so it will be hard to determine.
Edit: spelling is hard
Im wondering what ZoS's reasoning behind the change is. They're not boosting the CP cap anymore and said they are looking into what to do about the CP system.... Wonder what theyre planning.
((Base + Attribute + Item)*CP + Food + Mundus + Skill2)*(Skill + Buff)and it changed to (as far as I've tested it):
(Base + Attribute + Item + Food + Mundus + Skill2)*(Skill + Buff + CP)
Reorx_Holybeard wrote: »It used to be like:((Base + Attribute + Item)*CP + Food + Mundus + Skill2)*(Skill + Buff)and it changed to (as far as I've tested it):(Base + Attribute + Item + Food + Mundus + Skill2)*(Skill + Buff + CP)
It will be a small buff if you use Food/Mundus/Skill2 stats, otherwise a small nerf.
LittlePinkDot wrote: »Bladerunner1 wrote: »You would notice the difference more with a magic oriented build since there are more magic multipliers to pick from.
So magicka builds are being nerfed?
Emma_Overload wrote: »NoLittlePinkDot wrote: »Bladerunner1 wrote: »You would notice the difference more with a magic oriented build since there are more magic multipliers to pick from.
So magicka builds are being nerfed?
It depends on the specifics of your build. The Magicka stat on my build stayed roughly the same. My Health actually went up by 1400! So overall I got a nice buff.
Lightspeedflashb14_ESO wrote: »Reorx_Holybeard wrote: »It used to be like:((Base + Attribute + Item)*CP + Food + Mundus + Skill2)*(Skill + Buff)and it changed to (as far as I've tested it):(Base + Attribute + Item + Food + Mundus + Skill2)*(Skill + Buff + CP)
It will be a small buff if you use Food/Mundus/Skill2 stats, otherwise a small nerf.
What is skill2 in this scenario?
Reorx_Holybeard wrote: »Lightspeedflashb14_ESO wrote: »Reorx_Holybeard wrote: »It used to be like:((Base + Attribute + Item)*CP + Food + Mundus + Skill2)*(Skill + Buff)and it changed to (as far as I've tested it):(Base + Attribute + Item + Food + Mundus + Skill2)*(Skill + Buff + CP)
It will be a small buff if you use Food/Mundus/Skill2 stats, otherwise a small nerf.
What is skill2 in this scenario?
Skill2 are "special" skills/sets values. Some examples include:
- Health bonus of Battle Spirit.
- All new racial bonuses.
- Most 5 pc special stat bonuses (Necropotence, Bone Pirate's Tatters, Bright-Throat's Boast, etc...).