Maybe add "Impossible mode" where every mob can one-hit anybody, and respawns immediately. You could announce that it's impossible, (so that it's "fair") and the completionists would still need to try. That would keep them happy indefinitely.
We'd still get people on the forum boasting that they completed them ...
Maybe add "Impossible mode" where every mob can one-hit anybody, and respawns immediately. You could announce that it's impossible, (so that it's "fair") and the completionists would still need to try. That would keep them happy indefinitely.
We'd still get people on the forum boasting that they completed them ...
Complete waste of time....even dungeon DLCs are complete waste of devs time
"Just some stats from PS4 trophies.
4.5% of all ESO PS4 players have cleared all DC base game group dungeons, 4.4% for AD and EP group dungeons at least on normal.
2.6% have cleared Mazzatun and 2.4% have completed Cradle of Shadows at least on normal difficulty.
1.6% have completed Bloodroot Forge and the same number have completed Falkreath Hold on at least normal difficulty.
1.4% have cleared Scalecaller and the same number have cleared Fang Lair on at least normal difficulty.
0.7% have cleared March of Sacrifices on at least normal, and 0.6% have cleared MHK on at least normal difficulty.
When you start looking at the completion rates for both dungeons on veteran in each pack, you’re at 0.5% for Shadows of the Hist, 0.2% for Horns of the Reach and Dragon Bones, and 0.1% for Wolfhunter."
They already have them in the form of combo achievements (Speed Run No Death HM Full Clear's)RaveRaveRaveRave wrote: »Why not add a difficulty beyond Veteran or perhaps harder hardmodes on older content? Give out better drops, make it more of a challenge, spice up those older Dungeons somehow? They're already there and a lot of people are 810 and experienced. Keep everything that's there now, just add something beyond "Normal", "Veteran", "Hardmodes".
Imagine doing Fungal Grotto 1 on SUPERVET mode or something? It would be somewhat of a challenge after nearly 5 years of smoking it. Maybe drop a gold item at the end if successful? I dunno. Just thinking of a way to spice up older dungeons and content using harder difficulty and a better reward or something?
@MikaHR You really need to quit tossing out these stats with zero context.Complete waste of time....even dungeon DLCs are complete waste of devs time
"Just some stats from PS4 trophies.
4.5% of all ESO PS4 players have cleared all DC base game group dungeons, 4.4% for AD and EP group dungeons at least on normal.
2.6% have cleared Mazzatun and 2.4% have completed Cradle of Shadows at least on normal difficulty.
1.6% have completed Bloodroot Forge and the same number have completed Falkreath Hold on at least normal difficulty.
1.4% have cleared Scalecaller and the same number have cleared Fang Lair on at least normal difficulty.
0.7% have cleared March of Sacrifices on at least normal, and 0.6% have cleared MHK on at least normal difficulty.
When you start looking at the completion rates for both dungeons on veteran in each pack, you’re at 0.5% for Shadows of the Hist, 0.2% for Horns of the Reach and Dragon Bones, and 0.1% for Wolfhunter."