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Add a difficulty to pre-existing dungeons beyond "Veteran" or "hard mode" to spice up older content?

  • mairwen85
    mairwen85
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    ghastley wrote: »
    Maybe add "Impossible mode" where every mob can one-hit anybody, and respawns immediately. You could announce that it's impossible, (so that it's "fair") and the completionists would still need to try. That would keep them happy indefinitely.

    We'd still get people on the forum boasting that they completed them ...

    We'd still have nerf demand for it too :wink:
  • profundidob16_ESO
    profundidob16_ESO
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    ghastley wrote: »
    Maybe add "Impossible mode" where every mob can one-hit anybody, and respawns immediately. You could announce that it's impossible, (so that it's "fair") and the completionists would still need to try. That would keep them happy indefinitely.

    We'd still get people on the forum boasting that they completed them ...

    we already had that. Fang Lair on release day. Didn't end well...
  • josiahva
    josiahva
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    MikaHR wrote: »
    Complete waste of time....even dungeon DLCs are complete waste of devs time

    "Just some stats from PS4 trophies.

    4.5% of all ESO PS4 players have cleared all DC base game group dungeons, 4.4% for AD and EP group dungeons at least on normal.

    2.6% have cleared Mazzatun and 2.4% have completed Cradle of Shadows at least on normal difficulty.

    1.6% have completed Bloodroot Forge and the same number have completed Falkreath Hold on at least normal difficulty.

    1.4% have cleared Scalecaller and the same number have cleared Fang Lair on at least normal difficulty.

    0.7% have cleared March of Sacrifices on at least normal, and 0.6% have cleared MHK on at least normal difficulty.

    When you start looking at the completion rates for both dungeons on veteran in each pack, you’re at 0.5% for Shadows of the Hist, 0.2% for Horns of the Reach and Dragon Bones, and 0.1% for Wolfhunter."

    Those stats mean nothing. many many casual players treat the game like other ES games on console(and to a lesser degree PC) and dont even do group content
  • Merlin13KAGL
    Merlin13KAGL
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    Why not add a difficulty beyond Veteran or perhaps harder hardmodes on older content? Give out better drops, make it more of a challenge, spice up those older Dungeons somehow? They're already there and a lot of people are 810 and experienced. Keep everything that's there now, just add something beyond "Normal", "Veteran", "Hardmodes".

    Imagine doing Fungal Grotto 1 on SUPERVET mode or something? It would be somewhat of a challenge after nearly 5 years of smoking it. Maybe drop a gold item at the end if successful? I dunno. Just thinking of a way to spice up older dungeons and content using harder difficulty and a better reward or something?
    They already have them in the form of combo achievements (Speed Run No Death HM Full Clear's)

    Just as no Dev resources need to be allotted for story mode, same goes for the other end of the spectrum.
    MikaHR wrote: »
    Complete waste of time....even dungeon DLCs are complete waste of devs time

    "Just some stats from PS4 trophies.

    4.5% of all ESO PS4 players have cleared all DC base game group dungeons, 4.4% for AD and EP group dungeons at least on normal.

    2.6% have cleared Mazzatun and 2.4% have completed Cradle of Shadows at least on normal difficulty.

    1.6% have completed Bloodroot Forge and the same number have completed Falkreath Hold on at least normal difficulty.

    1.4% have cleared Scalecaller and the same number have cleared Fang Lair on at least normal difficulty.

    0.7% have cleared March of Sacrifices on at least normal, and 0.6% have cleared MHK on at least normal difficulty.

    When you start looking at the completion rates for both dungeons on veteran in each pack, you’re at 0.5% for Shadows of the Hist, 0.2% for Horns of the Reach and Dragon Bones, and 0.1% for Wolfhunter."
    @MikaHR You really need to quit tossing out these stats with zero context.

    Of the 1.4% that have/have not done this or that, how many have even attempted it? If you had an actual success vs failure rate stat, these might be worth something, even with the limited sample size.

    As it stands, the numbers by themselves don't show the whole story.



    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
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