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ZOS can we get a "story" version of difficulty for dungeons (keep vet and hard mode the way they are

Wing
Wing
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*I am in no way advocating for the lowering of difficulty or rewards for vet and vet hard more difficulty, in fact I think that motifs should be added into the dungeons at launch so that those players can actually get them right away, a lot of people don't come back later, but I digress. keep vet and hard mode hard, don't change that*

now

I would really like a "story" version of difficulty for dungeons with difficulty and mechanics balanced around 1 person so it can be completed solo, you can bring more people, but its designed to be completable by a singular average player. this would be purely for playing through the dungeon as if it was just a longer delve and would really open up this content to a wider range of the player base-
*WITHOUT changing or ruining anything for its current playerbase*
-rewards would only include a single green armor piece or weapon piece from the dungeon boss to give players a taste of what they can get at higher difficulties. no motifs, no monster sets. this also might grant those players the opportunity to learn the dungeon a bit and convince them to run it on higher difficulties.

this changes NOTHING with the high end vet hard mode content or its players in any way. it just adds in a lower floor to make the dungeon DLC's worth experiencing (and purchasing $$$) to a much larger group of players.

@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RichLambert
Edited by Wing on February 27, 2019 2:39PM
ESO player since beta.
game got too disappointing.
  • emily3989
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    It's called normal
    Thasi - V16 Magblade Vampire PC/NA
  • Jhalin
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    These aren’t delves, nor should they be. Just run the content on normal, put a little effort into learning mechanics and a reasonable damage rotation, and it’s really not very hard at all
  • Wing
    Wing
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    emily3989 wrote: »
    It's called normal

    and that difficulty will still be there for you to enjoy.
    ESO player since beta.
    game got too disappointing.
  • DeadlyRecluse
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    I actually think it would be pretty great to have a story mode that doesn't drop any rewards, has relatively low XP, but can be soloed by even the most casual players.

    I'd never use it, but I can see why others would, and it wouldn't negatively effect anyone else in the slightest. So why not?
    Thrice Empress, Forever Scrub
  • Wing
    Wing
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    I actually think it would be pretty great to have a story mode that doesn't drop any rewards, has relatively low XP, but can be soloed by even the most casual players.

    I'd never use it, but I can see why others would, and it wouldn't negatively effect anyone else in the slightest. So why not?

    thank you !
    ESO player since beta.
    game got too disappointing.
  • TQSkull
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    I actually think it would be pretty great to have a story mode that doesn't drop any rewards, has relatively low XP, but can be soloed by even the most casual players.

    I'd never use it, but I can see why others would, and it wouldn't negatively effect anyone else in the slightest. So why not?

    Because it costs dev time to create solo content in an mmo that could be used to create new content or bug fixing. Normal dungeons are pretty easy and don't need further adjustments.
  • myskyrim26
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    Will copy this here

    To all who want to post some answer like "find friends", "find a guild", "learn to play", please read this: I play since 2016. I tried hard to find people like me to do dungeond for a story. And here are the results:
    1. We are 4 and we all want to do a dungeon for a story. I'm a tank. Other players are: a healer who sees a restoration staff for the first time and 2 DDs running around a dungeon like mad chickens. These people never did dungeond before, and will never practice - they are focused on quests only. They don't want to spend their time learning how to play in a group.
    2. I found 3 people who agree to change their playstile. We live in different countries - thus it is hard to set a time for dungeon runs or practice. More - even if we all 4 are online, these players are busy doing something. As, you know, there are a lot things to do. And the most bad thing: I can be forced to log off at any moment because of my job.
    3. Many players who want to do dungeon stories refuse to change anything. As a master crafter, I offer them free sets, food, glyphs. I try to explain their skills gently. I try to explain dungeon mechanics. But solo players are SOLO players. They don't want someone to be a leader. They don't want to learn a crazy rotation piano, they don't listen to a team mechanics. "I'll go see what's there!" - types my teammate in chat. I start typing "No" in respond, but the teammate is already dead, and mobs are running at us.
    4. Guildmates do agree to do a dungeon with me. Sometimes they even give some time for me to make screenshots of dialogues. Sometimes. But the rest of the time they just rush through a dungeon. I don't want to rush! Dungeons are beautiful, I want to enjoy them! I don't want to make dialogue screenshots, I want to LISTEN to them!
    5. I tried to do dungeons solo with a petsorc. My results: Fungal Grotto 1 and another "beginners" dungeon with a spider boss. I know - some players can do a lot of dungeons solo. Not me, unfortunately.
    6. To those who say: go play Skyrim - I play ESO for lore. There's no ESO lore in Skyrim. I wish ESO had a single-player version, yet it doesn't exist. So I have to play it.

    I assure you - I've made every effort to find players like me. A lot of people want to do dungeon stories, and it is impossible to become a team.

    21 pages of discussion of a story mode: https://forums.elderscrollsonline.com/en/discussion/453375/solo-dungeon-mode-please/p1
    Edited by myskyrim26 on February 27, 2019 3:21PM
  • Juhasow
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    Looks like someone dont understand term "GROUP dungeons".
  • Jhalin
    Jhalin
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    myskyrim26 wrote: »
    Will copy this here

    To all who want to post some answer like "find friends", "find a guild", "learn to play", please read this: I play since 2016. I tried hard to find people like me to do dungeond for a story. And here are the results:
    1. We are 4 and we all want to do a dungeon for a story. I'm a tank. Other players are: a healer who sees a restoration staff for the first time and 2 DDs running around a dungeon like mad chickens. These people never did dungeond before, and will never practice - they are focused on quests only. They don't want to spend their time learning how to play in a group.
    2. I found 3 people who agree to change their playstile. We live in different countries - thus it is hard to set a time for dungeon runs or practice. More - even if we all 4 are online, these players are busy doing something. As, you know, there are a lot things to do. And the most bad thing: I can be forced to log off at any moment because of my job.
    3. Many players who want to do dungeon stories refuse to change anything. As a master crafter, I offer them free sets, food, glyphs. I try to explain their skills gently. I try to explain dungeon mechanics. But solo players are SOLO players. They don't want someone to be a leader. They don't want to learn a crazy rotation piano, they don't listen to a team mechanics. "I'll go see what's there!" - types my teammate in chat. I start typing "No" in respond, but the teammate is already dead, and mobs are running at us.
    4. Guildmates do agree to do a dungeon with me. Sometimes they even give some time for me to make screenshots of dialogues. Sometimes. But the rest of the time they just rush through a dungeon. I don't want to rush! Dungeons are beautiful, I want to enjoy them! I don't want to make dialogue screenshots, I want to LISTEN to them!
    5. I tried to do dungeons solo with a petsorc. My results: Fungal Grotto 1 and another "beginners" dungeon with a spider boss. I know - some players can do a lot of dungeons solo. Not me, unfortunately.
    6. To those who say: go play Skyrim - I play ESO for lore. There's no ESO lore in Skyrim. I wish ESO had a single-player version, yet it doesn't exist. So I have to play it.

    I assure you - I've made every effort to find players like me. A lot of people want to do dungeon stories, and it is impossible to become a team.

    21 pages of discussion of a story mode: https://forums.elderscrollsonline.com/en/discussion/453375/solo-dungeon-mode-please/p1

    1) Those are the people who need to have their “playstyle” punished in order to show them its wrong and that they need to improve

    2) If you all can get on for a couple hours at a time then you can finish a dungeon on normal, it doesn’t take hours upon hours of practice for a week. It’ll maybe take a couple hour of a day and then you’ve finished it. You having a job is not the responsibility of the game.

    3) Those people should not be entering this content in the first place. Choosing to remain subpar as a hindrance to a group means they shouldn’t be in a group. That selfish mindset shouldn’t be rewarded by content completion.

    4) Mention needing extra time. People will most of the time wait on you if you give notice

    5) It is group content and should not be easy or even typical to complete it solo

    6) Then it’s high time you adjust your mindset and start accepting that ESO is a multiplayer game that requires grouping up for group content
  • Reistr_the_Unbroken
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    Juhasow wrote: »
    Looks like someone dont understand term "GROUP dungeons".

    Looks like someone doesn’t understand the phrase “stand in someone else’s shoes”
    Edited by Reistr_the_Unbroken on February 27, 2019 3:43PM
  • Osteos
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    I would use it. I like listening to the stories in dungeons and I have friends who don't really care but will wait while I listen to dialog. I appreciate themt so much but I would love to be able to listen to the story and not inconvenience them. It was one nice thing about Fallout 76 I could pick up a holo tape and listen to it as we moved through an area. I get to listen to my story and he doesn't have to wait.
    DAGGERFALL COVENANT
    NA PC
    Former Vehemence Member
    Onistka Valerius <> Artemis Renault <> Gonk gra-Ugrash <> Karietta <> Zercon at-Rusa <> Genevieve Renault <> Ktaka <> Brenlyn Renault
  • Reistr_the_Unbroken
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    I’d like a story mode because seeing all the forums on “fakes” or kicking turned me away from dungeons and delves for a loooong time.

    Oh and don’t come crying “l2p” or “get gud” because it lost its meaning when twenty people kept screaming it in another forum about the same topic and no, it won’t encourage me to touch a dungeon ever.
    Edited by Reistr_the_Unbroken on February 27, 2019 3:52PM
  • Starlock
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    This has become quite a popular request. I hope the developers take heed of that and spend some time creating story mode dungeons. When and if they do, I would really appreciate it if our quests could reset once per character so we can experience the story on our characters who have already done the quests. And by "already done the quests" what I really mean is "was barely able to read any dialogue because someone else spam-clicked through it and rushed ahead in the dungeon." XD
  • Wing
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    Starlock wrote: »
    This has become quite a popular request. I hope the developers take heed of that and spend some time creating story mode dungeons. When and if they do, I would really appreciate it if our quests could reset once per character so we can experience the story on our characters who have already done the quests. And by "already done the quests" what I really mean is "was barely able to read any dialogue because someone else spam-clicked through it and rushed ahead in the dungeon." XD

    a feature I strongly support and have made a few topics about is the ability to reset quests or quest chains so they can be replayed without having to make a new character. I would personally love to go back through thieves guild or dark brotherhood.
    ESO player since beta.
    game got too disappointing.
  • ACaptiveMind
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    I've been playing this game when time permits since around October and have yet to do a dungeon. Aside from world bosses I haven't socialized much with anyone and am waiting to clear as much solo content as possible before guilding/grouping up and tackling dungeons and PVP.

    That being said I think there should be content unavailable to me without group participation, and that includes PvE story and rewards. I think that changes like the ones proposed would start to turn the game into a single-player game with optional multiplayer, and go against the overarching mission of creating an MMORPG. Not gating the main quest behind group participation is great and goes just far enough, IMHO.
  • kathandira
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    This idea is new and refreshing. /s ;)
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • Oakenaxe
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    myskyrim26 wrote: »
    Will copy this here

    To all who want to post some answer like "find friends", "find a guild", "learn to play", please read this: I play since 2016. I tried hard to find people like me to do dungeond for a story. And here are the results:
    1. We are 4 and we all want to do a dungeon for a story. I'm a tank. Other players are: a healer who sees a restoration staff for the first time and 2 DDs running around a dungeon like mad chickens. These people never did dungeond before, and will never practice - they are focused on quests only. They don't want to spend their time learning how to play in a group.
    2. I found 3 people who agree to change their playstile. We live in different countries - thus it is hard to set a time for dungeon runs or practice. More - even if we all 4 are online, these players are busy doing something. As, you know, there are a lot things to do. And the most bad thing: I can be forced to log off at any moment because of my job.
    3. Many players who want to do dungeon stories refuse to change anything. As a master crafter, I offer them free sets, food, glyphs. I try to explain their skills gently. I try to explain dungeon mechanics. But solo players are SOLO players. They don't want someone to be a leader. They don't want to learn a crazy rotation piano, they don't listen to a team mechanics. "I'll go see what's there!" - types my teammate in chat. I start typing "No" in respond, but the teammate is already dead, and mobs are running at us.
    4. Guildmates do agree to do a dungeon with me. Sometimes they even give some time for me to make screenshots of dialogues. Sometimes. But the rest of the time they just rush through a dungeon. I don't want to rush! Dungeons are beautiful, I want to enjoy them! I don't want to make dialogue screenshots, I want to LISTEN to them!
    5. I tried to do dungeons solo with a petsorc. My results: Fungal Grotto 1 and another "beginners" dungeon with a spider boss. I know - some players can do a lot of dungeons solo. Not me, unfortunately.
    6. To those who say: go play Skyrim - I play ESO for lore. There's no ESO lore in Skyrim. I wish ESO had a single-player version, yet it doesn't exist. So I have to play it.

    I assure you - I've made every effort to find players like me. A lot of people want to do dungeon stories, and it is impossible to become a team.

    21 pages of discussion of a story mode: https://forums.elderscrollsonline.com/en/discussion/453375/solo-dungeon-mode-please/p1

    I recommend this guild: https://forums.elderscrollsonline.com/en/discussion/427953/society-of-scholars-social-guild-for-lore-fans-story-mode-dungeon-runs


    a.k.a. Leo
    non-native English speaker
    200-300 ping and low fps player
  • Gleitfrosch
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    I would absolutely love such an option.

    Also it would not take away anything from the dungeon runners because players like me would most likely not play group content anyway, even more, we would not bother you with our sub optimal characters and slow progress because of the story.

    I play mostly solo but like the option to communicate with other players, that's why i play mmos. I'm also not a meta-player, I build my character in a way I can enjoy it most, something that could cause problems in a group (not enough dps etc.).

    So I and also all current dungeon runners would benefit from the option to be able to run a group dungeon solo from story reasons only.

    For sake of completeness: I do not care about group dungeon rewards, would play them solo even if there would be no reward at all. Enjoying the story would be enough reward.
  • AlnilamE
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    I would make it:
    1. Only solo option, since mechanics need to be adapted for that.
    2. Unlocked by completing the dungeon once in normal
    3. If you select "story mode" the quest is repeatable every time you go in, but you don't get XP from it, since you already completed it before.
    The Moot Councillor
  • SidraWillowsky
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    Jhalin wrote: »
    These aren’t delves, nor should they be. Just run the content on normal, put a little effort into learning mechanics and a reasonable damage rotation, and it’s really not very hard at all

    You're saying that someone should be able to solo Bloodroot Forge?
  • majulook
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    Just do them on normal, most pugs should be able to finish on normal.
    Si vis pacem, para bellum
  • Jhalin
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    Jhalin wrote: »
    These aren’t delves, nor should they be. Just run the content on normal, put a little effort into learning mechanics and a reasonable damage rotation, and it’s really not very hard at all

    You're saying that someone should be able to solo Bloodroot Forge?

    I wear glasses and even if I took them off I still can’t imagine reading that as “you can solo anything with enough belief”

    Go join a group of people who want to complete the content and are actually smart enough to realize they (god-forbid) might have to adjust the way they play to do so.
  • Reistr_the_Unbroken
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    Jhalin wrote: »
    Jhalin wrote: »
    These aren’t delves, nor should they be. Just run the content on normal, put a little effort into learning mechanics and a reasonable damage rotation, and it’s really not very hard at all

    You're saying that someone should be able to solo Bloodroot Forge?

    I wear glasses and even if I took them off I still can’t imagine reading that as “you can solo anything with enough belief”

    Go join a group of people who want to complete the content and are actually smart enough to realize they (god-forbid) might have to adjust the way they play to do so.
    How about go take your “join a group” attitude and throw it elsewhere, cause yes, some of us are in a group, but it still doesn’t help
  • Merlin13KAGL
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    • Use the search option to prevent duplicating even more duplicate threads. There's been half a dozen of these in the past few months alone.
    • *WITHOUT changing or ruining anything for its current playerbase*
      This is not possible, as it does require a change. This takes Dev time, $, and resources, and has the chance to introduce additional bugs and require additional maintenance. It's still a change to the code, no matter how minor it may be perceived to be.
      In most cases, it would also require fundamental changes, because it would require rebalancing or mechanics changes (solo players can't unpin themselves, for instance.)
    • Mods read posts. It's why they're mods. Tagging half a dozen that get tagged (erroneously) in 1000 other threads does not somehow draw super special attention to yours.

    TL;DR; Dead horse is dead. Unnecessary change is unnecessary. Redundant thread is redundant.

    A dozen other options to make this work have already been suggested in the dozen other threads exactly like this one.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Imryll
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    I'd actually prefer a solo mode balanced so that the difficulty is about the same solo as normal would be in a group, but a story mode would be an acceptable alternative, especially if they are going to embed portions of the story for zones or chapters in dungeons. Plan A was to do dungeons solo after I outleveled them but that approach fell to One Tamriel. Since CP gains have been accompanied by ability nerfs--and the nerfs to sustain in Morrowind--plans to solo the scaled versions of dungeons have faltered. The introduction of combat followers could reduce the need to adapt content.

    ZOS knows what percentage of the player base runs dungeons. There are a variety of ways in which solo players could be provided with access to dungeon content. I'd really like for them to give thought to which approach would be best for the game.

  • Gundug
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    There is no good reason why people who take a casual approach to the game should be prevented from enjoying the story aspect of group dungeons. While it is possible to gather friends, or ask your PUG to give time while you listen to voiceovers, make dialog choices, and read lorebooks thoroughly, not everyone wants to be an inconvenience to others who typically want to finish it as quickly as possible.

    A story mode would especially help with dungeons that have mechanics that prevent soloing, and DLC dungeons. It would also encourage lore focused individuals to purchase dungeon DLC. Broadening the appeal of the game hurts no one.
  • munster1404
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    I knew it would be hard to request group members to slow down so I could enjoy the environment and story (at least for the first few times I enter a brand new dungeon). Usually, I search YouTube so I can read the quest dialogue slowly.
    Edited by munster1404 on February 27, 2019 5:54PM
  • Colecovision
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    majulook wrote: »
    Just do them on normal, most pugs should be able to finish on normal.

    I pugged it last night and only 1 player hadn't done it. The action continued as if no one had mentioned it was their first time. The story is fun and I fear it got trampled a couple of times for this player. This was the day after the dungeon hit the live server.

    Pugs are not a option for a storymode 1st clear.
  • idk
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    emily3989 wrote: »
    It's called normal

    This and we have had a normal version for all dungeons for awhile. They are extremely easy.

    Normal mode is designed and intended for those who do not want to enter the more challenging versions. They are story mode. For most normal dungeons the only thing that would really be easier would have it play out as a movie where you just watch your character go through the dungeons.

    Some of the newer dungeon is does help to actually read up on the action. There is plenty of information out there and to ignore it is a choice, but not a very smart choice.

    With that, yea, I have seen some very, very bad players, I remember a few months ago a stam melee build actually stated he did not have an interrupt. A player like that should not be in any dungeon as they have absolutely no clue how to play the game.
    Edited by idk on February 27, 2019 6:37PM
  • ZOS_Mika
    ZOS_Mika
    admin
    We have recently removed some unnecessary back and forth from this thread. Please keep in mind that, while it is fine to disagree, name calling and insults are not constructive and not in the spirit of our community. Thank you for your understanding
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
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