Curious that they moved Deadly Strike from Vlastrus to Bruma.... and no explanation given. Wonder what that's about?
.Deadly Strike:
This set now drops in Robust instead of Healthy, and drops in Medium Armor slots, due to the updates made to this set.
Fixed an issue where Deadly Strike weapons were coming from the Offensive Heavy Armor box. They now come from the Offensive Medium Armor box, as they ought. This set will also now show up in Bruma rather than Vlastrus.
Deadly strike - big middle finger to players. Bleeds over performing so they reduce damage of 2 bleeds by 12%, but also they introduce set that will buff all of them by 14%.
Not mention overbuffing curse eater just to make it completely useless week later, the set that had potential to be good counter to bleed builds...
Curious that they moved Deadly Strike from Vlastrus to Bruma.... and no explanation given. Wonder what that's about?
Deadly strike - big middle finger to players. Bleeds over performing so they reduce damage of 2 bleeds by 12%, but also they introduce set that will buff all of them by 14%.
Lightspeedflashb14_ESO wrote: »Deadly strike - big middle finger to players. Bleeds over performing so they reduce damage of 2 bleeds by 12%, but also they introduce set that will buff all of them by 14%.
Not mention overbuffing curse eater just to make it completely useless week later, the set that had potential to be good counter to bleed builds...
By doing the nerf then a percentage amp set, you actually end up with lower damage, because your losing out on the raw damage from a set like hunding or whatever, you also give up all that damage on your direct attacks as well. This is a solid set plan by zos.
Lightspeedflashb14_ESO wrote: »Because deadly strike is a medium armor set now.
Previously it had jewelery with healthy which is representation for heavy armor sets and their place is in Vlastarus. Now they changed it to be full set with all pieces accesible and also being medium armor and place of medium armor sets is in Bruma.
generalmyrick wrote: »Lightspeedflashb14_ESO wrote: »Deadly strike - big middle finger to players. Bleeds over performing so they reduce damage of 2 bleeds by 12%, but also they introduce set that will buff all of them by 14%.
Not mention overbuffing curse eater just to make it completely useless week later, the set that had potential to be good counter to bleed builds...
By doing the nerf then a percentage amp set, you actually end up with lower damage, because your losing out on the raw damage from a set like hunding or whatever, you also give up all that damage on your direct attacks as well. This is a solid set plan by zos.
if this is true, this is the direction i'm not liking. i love damage numbers...buff the monsters a little, but don't my big dam numbers! :-)
Lightspeedflashb14_ESO wrote: »Deadly strike - big middle finger to players. Bleeds over performing so they reduce damage of 2 bleeds by 12%, but also they introduce set that will buff all of them by 14%.
Not mention overbuffing curse eater just to make it completely useless week later, the set that had potential to be good counter to bleed builds...
By doing the nerf then a percentage amp set, you actually end up with lower damage, because your losing out on the raw damage from a set like hunding or whatever, you also give up all that damage on your direct attacks as well. This is a solid set plan by zos.
Lightspeedflashb14_ESO wrote: »Deadly strike - big middle finger to players. Bleeds over performing so they reduce damage of 2 bleeds by 12%, but also they introduce set that will buff all of them by 14%.
Not mention overbuffing curse eater just to make it completely useless week later, the set that had potential to be good counter to bleed builds...
By doing the nerf then a percentage amp set, you actually end up with lower damage, because your losing out on the raw damage from a set like hunding or whatever, you also give up all that damage on your direct attacks as well. This is a solid set plan by zos.
Tell me more about that "loosing" damage. Maybe when it goes to direct damage yes, but do you know how much weapon damage you need to boost your damage by 14%? Not to mention it's permanent without cool downs or any requirements + 3 basic set bonuses are one of the best out there:
2 – Adds 129 Weapon Damage
3 – Adds 833 Weapon Critical
4 – Adds 129 Weapon Damage
... and nobody uses hundings any more, at least nobody competitive.
I wouldn't have any issues with this set if overall bleeds would be brought in line with other dots, but it's not the case.
John_Falstaff wrote: »I'm definitely thinking about making Warband + War Machine an alternative setup to the cooke-cutter AY + Relequen, specifically for dungeoning. And for DK, will definitely give a shot to Deadly Strikes.
Now I'm a bit confused about Symphony of Blades. If its cooldown is per-ally, it feels so strong it's completely broken. If its cooldown is global, then it feels too weak for team of 12 since effective regen is distributed among everyone. Maybe then it would be just right for team of four.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Deadly strike - big middle finger to players. Bleeds over performing so they reduce damage of 2 bleeds by 12%, but also they introduce set that will buff all of them by 14%.
Not mention overbuffing curse eater just to make it completely useless week later, the set that had potential to be good counter to bleed builds...
By doing the nerf then a percentage amp set, you actually end up with lower damage, because your losing out on the raw damage from a set like hunding or whatever, you also give up all that damage on your direct attacks as well. This is a solid set plan by zos.
Tell me more about that "loosing" damage. Maybe when it goes to direct damage yes, but do you know how much weapon damage you need to boost your damage by 14%? Not to mention it's permanent without cool downs or any requirements + 3 basic set bonuses are one of the best out there:
2 – Adds 129 Weapon Damage
3 – Adds 833 Weapon Critical
4 – Adds 129 Weapon Damage
... and nobody uses hundings any more, at least nobody competitive.
I wouldn't have any issues with this set if overall bleeds would be brought in line with other dots, but it's not the case.
What set were they using before then? Whatever 5 piece player were using, they are giving that up, for a percentage amp. Which will be less damage then using whatever set they were using plus the 12% they took away. Simple. AND all the direct damage they do is less. No idea what you mean by "brought in line".
John_Falstaff wrote: »I'm definitely thinking about making Warband + War Machine an alternative setup to the cooke-cutter AY + Relequen, specifically for dungeoning. And for DK, will definitely give a shot to Deadly Strikes.
Now I'm a bit confused about Symphony of Blades. If its cooldown is per-ally, it feels so strong it's completely broken. If its cooldown is global, then it feels too weak for team of 12 since effective regen is distributed among everyone. Maybe then it would be just right for team of four.
I ran Depths of Malatar for my own skin and that set with friend that has it on and it seems it's global, one ally per cd. It also won't work at all when your health is always full. If it's true, then it will only shine in 4 man content, theoretically also usable in trials that require splitting up. The regen itself is huge and makes tanking much easier when your healer have it.
From the other side, combining it with Stonekeeper on a tank and you have unlimited resource perma-block tanking. I guess tether tank groups for cyro are back (if not hit by a siege)