How do you like new sets?

Tasear
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What do you like the most?
  • Nemesis7884
    Nemesis7884
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    Deadly strike seems interesting...and i do like pretty much all of the dungeon sets
  • Jaraal
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    Curious that they moved Deadly Strike from Vlastrus to Bruma.... and no explanation given. Wonder what that's about?
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Jaraal wrote: »
    Curious that they moved Deadly Strike from Vlastrus to Bruma.... and no explanation given. Wonder what that's about?

    Because deadly strike is a medium armor set now. From the patch notes-
    .Deadly Strike:
    This set now drops in Robust instead of Healthy, and drops in Medium Armor slots, due to the updates made to this set.
    Fixed an issue where Deadly Strike weapons were coming from the Offensive Heavy Armor box. They now come from the Offensive Medium Armor box, as they ought. This set will also now show up in Bruma rather than Vlastrus.
  • D0PAMINE
    D0PAMINE
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    I have some deadly strike jewelry somewhere. Did the trait change for existing ones as well or only post update?
  • Mayrael
    Mayrael
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    Deadly strike - big middle finger to players. Bleeds over performing so they reduce damage of 2 bleeds by 12%, but also they introduce set that will buff all of them by 14%.

    Not mention overbuffing curse eater just to make it completely useless week later, the set that had potential to be good counter to bleed builds...
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Mayrael wrote: »
    Deadly strike - big middle finger to players. Bleeds over performing so they reduce damage of 2 bleeds by 12%, but also they introduce set that will buff all of them by 14%.

    Not mention overbuffing curse eater just to make it completely useless week later, the set that had potential to be good counter to bleed builds...

    By doing the nerf then a percentage amp set, you actually end up with lower damage, because your losing out on the raw damage from a set like hunding or whatever, you also give up all that damage on your direct attacks as well. This is a solid set plan by zos.
  • John_Falstaff
    John_Falstaff
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    I'm definitely thinking about making Warband + War Machine an alternative setup to the cooke-cutter AY + Relequen, specifically for dungeoning. And for DK, will definitely give a shot to Deadly Strikes.

    Now I'm a bit confused about Symphony of Blades. If its cooldown is per-ally, it feels so strong it's completely broken. If its cooldown is global, then it feels too weak for team of 12 since effective regen is distributed among everyone. Maybe then it would be just right for team of four.
  • MajBludd
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    @Dopamine yes they did change.
  • D0PAMINE
    D0PAMINE
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    MajBludd wrote: »
    @Dopamine yes they did change.

    Ty mate.
  • Juhasow
    Juhasow
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    Jaraal wrote: »
    Curious that they moved Deadly Strike from Vlastrus to Bruma.... and no explanation given. Wonder what that's about?

    Previously it had jewelery with healthy which is representation for heavy armor sets and their place is in Vlastarus. Now they changed it to be full set with all pieces accesible and also being medium armor and place of medium armor sets is in Bruma.
  • MartiniDaniels
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    I like mighty glacier. Since I see 18k HP on all blue food dps with zero investment to HP, Ebon looks like overkill in majority of situations. Mighty glacier on the other hand can be one-barred to use with 2-piece sword and shield from AS and gives additional free slot. Of course if there is consistent warden in group who will spam ice fortress, mighty glacier should not be used.
  • Jaraal
    Jaraal
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    Mayrael wrote: »
    Deadly strike - big middle finger to players. Bleeds over performing so they reduce damage of 2 bleeds by 12%, but also they introduce set that will buff all of them by 14%.

    Hmmm, I wonder if this 14% bleed bonus will stack with the 20% bleed bonus from Blooddrinker's. Add the bleed damage from Cleave, augmented with a Titanic Cleave battleaxe.... sounds like I need to go shopping!

  • generalmyrick
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    Mayrael wrote: »
    Deadly strike - big middle finger to players. Bleeds over performing so they reduce damage of 2 bleeds by 12%, but also they introduce set that will buff all of them by 14%.

    Not mention overbuffing curse eater just to make it completely useless week later, the set that had potential to be good counter to bleed builds...

    By doing the nerf then a percentage amp set, you actually end up with lower damage, because your losing out on the raw damage from a set like hunding or whatever, you also give up all that damage on your direct attacks as well. This is a solid set plan by zos.

    if this is true, this is the direction i'm not liking. i love damage numbers...buff the monsters a little, but don't my big dam numbers! :-)
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  • Jaraal
    Jaraal
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    Because deadly strike is a medium armor set now.
    Juhasow wrote: »
    Previously it had jewelery with healthy which is representation for heavy armor sets and their place is in Vlastarus. Now they changed it to be full set with all pieces accesible and also being medium armor and place of medium armor sets is in Bruma.

    So, instead of having a chance for this set to drop from Vlastrus dailies, I would need to do Bruma dailies instead? Or can you get any set from dailies in any town? I know I was getting a ton of Alessian stuff from Vlastrus quests. I don't PvP much and don't want to waste my limited AP on an armor box lottery, especially if it means I have to spend a lot of time in enemy territory. But I like doing the town quests when I have time. Should I make an EP or a DC toon just for farming Bruma quests?

  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Mayrael wrote: »
    Deadly strike - big middle finger to players. Bleeds over performing so they reduce damage of 2 bleeds by 12%, but also they introduce set that will buff all of them by 14%.

    Not mention overbuffing curse eater just to make it completely useless week later, the set that had potential to be good counter to bleed builds...

    By doing the nerf then a percentage amp set, you actually end up with lower damage, because your losing out on the raw damage from a set like hunding or whatever, you also give up all that damage on your direct attacks as well. This is a solid set plan by zos.

    if this is true, this is the direction i'm not liking. i love damage numbers...buff the monsters a little, but don't my big dam numbers! :-)

    This is a PvP move. Bleeds are wrecking people apparently.
  • Mayrael
    Mayrael
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    Mayrael wrote: »
    Deadly strike - big middle finger to players. Bleeds over performing so they reduce damage of 2 bleeds by 12%, but also they introduce set that will buff all of them by 14%.

    Not mention overbuffing curse eater just to make it completely useless week later, the set that had potential to be good counter to bleed builds...

    By doing the nerf then a percentage amp set, you actually end up with lower damage, because your losing out on the raw damage from a set like hunding or whatever, you also give up all that damage on your direct attacks as well. This is a solid set plan by zos.

    Tell me more about that "loosing" damage. Maybe when it goes to direct damage yes, but do you know how much weapon damage you need to boost your damage by 14%? Not to mention it's permanent without cool downs or any requirements + 3 basic set bonuses are one of the best out there:
    2 – Adds 129 Weapon Damage
    3 – Adds 833 Weapon Critical
    4 – Adds 129 Weapon Damage
    ... and nobody uses hundings any more, at least nobody competitive.

    I wouldn't have any issues with this set if overall bleeds would be brought in line with other dots, but it's not the case.
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Mayrael wrote: »
    Mayrael wrote: »
    Deadly strike - big middle finger to players. Bleeds over performing so they reduce damage of 2 bleeds by 12%, but also they introduce set that will buff all of them by 14%.

    Not mention overbuffing curse eater just to make it completely useless week later, the set that had potential to be good counter to bleed builds...

    By doing the nerf then a percentage amp set, you actually end up with lower damage, because your losing out on the raw damage from a set like hunding or whatever, you also give up all that damage on your direct attacks as well. This is a solid set plan by zos.

    Tell me more about that "loosing" damage. Maybe when it goes to direct damage yes, but do you know how much weapon damage you need to boost your damage by 14%? Not to mention it's permanent without cool downs or any requirements + 3 basic set bonuses are one of the best out there:
    2 – Adds 129 Weapon Damage
    3 – Adds 833 Weapon Critical
    4 – Adds 129 Weapon Damage
    ... and nobody uses hundings any more, at least nobody competitive.

    I wouldn't have any issues with this set if overall bleeds would be brought in line with other dots, but it's not the case.

    What set were they using before then? Whatever 5 piece player were using, they are giving that up, for a percentage amp. Which will be less damage then using whatever set they were using plus the 12% they took away. Simple. AND all the direct damage they do is less. No idea what you mean by "brought in line".
  • robpr
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    I'm definitely thinking about making Warband + War Machine an alternative setup to the cooke-cutter AY + Relequen, specifically for dungeoning. And for DK, will definitely give a shot to Deadly Strikes.

    Now I'm a bit confused about Symphony of Blades. If its cooldown is per-ally, it feels so strong it's completely broken. If its cooldown is global, then it feels too weak for team of 12 since effective regen is distributed among everyone. Maybe then it would be just right for team of four.

    I ran Depths of Malatar for my own skin and that set with friend that has it on and it seems it's global, one ally per cd. It also won't work at all when your health is always full. If it's true, then it will only shine in 4 man content, theoretically also usable in trials that require splitting up. The regen itself is huge and makes tanking much easier when your healer have it.
    From the other side, combining it with Stonekeeper on a tank and you have unlimited resource perma-block tanking. I guess tether tank groups for cyro are back (if not hit by a siege :trollface: )
    Edited by robpr on February 27, 2019 7:34AM
  • Mayrael
    Mayrael
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    Mayrael wrote: »
    Mayrael wrote: »
    Deadly strike - big middle finger to players. Bleeds over performing so they reduce damage of 2 bleeds by 12%, but also they introduce set that will buff all of them by 14%.

    Not mention overbuffing curse eater just to make it completely useless week later, the set that had potential to be good counter to bleed builds...

    By doing the nerf then a percentage amp set, you actually end up with lower damage, because your losing out on the raw damage from a set like hunding or whatever, you also give up all that damage on your direct attacks as well. This is a solid set plan by zos.

    Tell me more about that "loosing" damage. Maybe when it goes to direct damage yes, but do you know how much weapon damage you need to boost your damage by 14%? Not to mention it's permanent without cool downs or any requirements + 3 basic set bonuses are one of the best out there:
    2 – Adds 129 Weapon Damage
    3 – Adds 833 Weapon Critical
    4 – Adds 129 Weapon Damage
    ... and nobody uses hundings any more, at least nobody competitive.

    I wouldn't have any issues with this set if overall bleeds would be brought in line with other dots, but it's not the case.

    What set were they using before then? Whatever 5 piece player were using, they are giving that up, for a percentage amp. Which will be less damage then using whatever set they were using plus the 12% they took away. Simple. AND all the direct damage they do is less. No idea what you mean by "brought in line".

    1. Only bleeds procing from 2h, DW passives got a nerf, all the rest remains untouched, so it's not overall nerf to bleeds.
    2. Bleeds ignoring all resistances like oblivion damage (except of shields) but can be buffed by everything and can crit, how this is even considered as a "balanced"?
    3. When you use bleed/dot build you don't care about direct damage a lot, it's just an addition, just like some dots for burst builds so please...

    Once again, I don't think this set is utterly broken, but it makes bleeds stronger than it used to be and we don't need that. This set provides you constant 250 weapon damage, crit chance and huge buff to your main source of damage. When used on jewelry + weapon you can combine it with sets like ravager, seventh legion or furry. DStrike is far better option than proc based sets like above ones because it doesn't have any requirements to buff your damage, you just apply bleeds and roll. Usually I wouldn't mind set like this, but when I look at those bleeds everywhere I think it's not the time to add sets like this.
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    @Mayrael i will not not reply to a numbered format, it makes it look like a list of demands or you have no idea how to format a coherent paragraph.

    i will say, if you dont understand the fact that you will lose damage by using that set, i have no idea how else explain it to you.
    Edited by Lightspeedflashb14_ESO on February 27, 2019 10:04AM
  • John_Falstaff
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    robpr wrote: »
    I'm definitely thinking about making Warband + War Machine an alternative setup to the cooke-cutter AY + Relequen, specifically for dungeoning. And for DK, will definitely give a shot to Deadly Strikes.

    Now I'm a bit confused about Symphony of Blades. If its cooldown is per-ally, it feels so strong it's completely broken. If its cooldown is global, then it feels too weak for team of 12 since effective regen is distributed among everyone. Maybe then it would be just right for team of four.

    I ran Depths of Malatar for my own skin and that set with friend that has it on and it seems it's global, one ally per cd. It also won't work at all when your health is always full. If it's true, then it will only shine in 4 man content, theoretically also usable in trials that require splitting up. The regen itself is huge and makes tanking much easier when your healer have it.
    From the other side, combining it with Stonekeeper on a tank and you have unlimited resource perma-block tanking. I guess tether tank groups for cyro are back (if not hit by a siege :trollface: )

    Ow, global cooldown... Well, the opposite was too good to be true. ^^ But still should be good for 4-mans, yes; we got one for our healer, will be probably testing the forthcoming days, and I also got heavy Stonekeeper, so may try it out in dungeon experiments or in Cyro (I mostly run S&B DK there).

    Also wonder if DKs of the group will be stealing the boon a lot, since their sustain comes in large spurts from Battle Roar, and their primary resource may be flickering above and below the threshold a lot. That'd also be a lot of regen wasted from Battle Roar if Symphony have topped a DK off just as ultimate got ready for use.
  • Nemesis7884
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    Nerfing bleeds was stupid...and buffing swords even more so...makes 0 sense from a pve perspective and reduces diversity even further....if something over or underperforms in pvp the PLEASE make pvp specific targeted changes without screwing pve diversity constantly
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