DeadlyRecluse wrote: »There's been a move away from % buffs in general, except for those coded into the major/minor system.
I suspect it's because it's easier to balance static values--258 spell power is 258 spell power, with a possible +25% from major+minor sorcery. It's easy to keep "in check," as it were. Same with +2000 Magicka. Percentage-based buffs allow for people to push the envelope more than ZOS intended, I think (see: 60k magicka pools via %buffs and max mag sets).
IMO, removing %buffs removes a lot of niche playstyles (like stacking high stam or HP regen via racials, for example). But it seems to be the direction we're going.
Percentages scale so much better. Something like 258 spell power might be awesome at level 10, but not so much at cp810.
Flat numbers might be due to less calculations done on the back end, which could have resulted in game-play that resulted in trusted values and dmg. Percentages will vary so much, just because the numbers change so much due to so many external reasons (PvP bonuses in groups, or even around one player, etc.). As long as the numbers are consistent across everyone's toons, you won't notice "more power" or "less power", but you may notice your gameplay improving.