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The Altmer new Spell recharge passive - I am completely confused

Vyvrhel
Vyvrhel
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Can somebody please explain this:

Spellcharge: Gain 9% Magicka Recovery → Spell Recharge: Restore 645 Magicka or Stamina, based on whichever is lowest, after activating a Class Ability. This effect can occur once every 6 seconds. Reduces damage taken by 5% while you are using an ability with a cast or channel time.

It makes absolutely no sense to me. I think it was originally the highest value, which DOES make sense. So WHY this change?
  • daemonios
    daemonios
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    Man, are you late to the party. This was discussed ad nauseam since the change went live on the PTS. It's supposedly about balancing the different races - Altmer apparently was too strong on magicka so they nerfed it and buffed stamina instead. I play an Altmer Sorc as a main and I honestly am not very worried, but I agree that it has zero value for PvE. I can see some usefulness in PvP, but I don't think anybody plays a stamina Altmer in PvE.
  • BlueRaven
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    Vyvrhel wrote: »
    Can somebody please explain this:

    Spellcharge: Gain 9% Magicka Recovery → Spell Recharge: Restore 645 Magicka or Stamina, based on whichever is lowest, after activating a Class Ability. This effect can occur once every 6 seconds. Reduces damage taken by 5% while you are using an ability with a cast or channel time.

    It makes absolutely no sense to me. I think it was originally the highest value, which DOES make sense. So WHY this change?

    Basically no one likes it.

    If you have a Altmer with lots of magicka it restores stamina, if they have lots of Stamina it restores Magicka. It really is a bad racial.
  • MLGProPlayer
    MLGProPlayer
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    ZOS thinks Altmer are a hybrid race. Don't ask questions. You'll just be more confused.
    Edited by MLGProPlayer on February 25, 2019 7:25PM
  • Turelus
    Turelus
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    It's a very weird choice they went with after week one changes were considered too powerful.

    Honestly I wish they had found something more in line with the Altmer, even if it just ended up more base Magicka it would make more sense than regaining a stat you're not using actively.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • VoiDGhOs7
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    PvP wise its a really good passive, PvE wise it will be useless 90% of the time.
  • Minno
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    Turelus wrote: »
    It's a very weird choice they went with after week one changes were considered too powerful.

    Honestly I wish they had found something more in line with the Altmer, even if it just ended up more base Magicka it would make more sense than regaining a stat you're not using actively.

    they did, the dev comments said it's alteration magic lol.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • booksmcread
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    It's a utility passive. Had it been a magicka return, Altmer would have become by far the strongest magicka race and they wanted to avoid that. It will be good for less experienced players who aren't as adept at managing their stamina pool and spend a little too much time blocking, dodging, and/or sprinting. For the rest of players, it is what it is.
  • MLGProPlayer
    MLGProPlayer
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    It's a utility passive. Had it been a magicka return, Altmer would have become by far the strongest magicka race and they wanted to avoid that. It will be good for less experienced players who aren't as adept at managing their stamina pool and spend a little too much time blocking, dodging, and/or sprinting. For the rest of players, it is what it is.

    That is a misconception. Here is testing from PTS patch 4.3.0: https://forums.elderscrollsonline.com/en/discussion/455092/raid-buffed-dps-comparison-of-each-race-by-class-tests-graphs-interpretation-and-final-score/p1

    Altmer were actually parsing the same or even behind Breton and Khajiit. The nerf was made because people were whining BEFORE any testing was done. ZOS, as usual, were too stubborn to admit their mistake after so they doubled down on the change.
    Edited by MLGProPlayer on February 25, 2019 7:42PM
  • LiquidPony
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    VoiDGhOs7 wrote: »
    PvP wise its a really good passive, PvE wise it will be useless 90% of the time.

    I'm not so sure the Dunmer max stam or Altmer stam regen are all that useless in PvE.

    At least for me, my primary end game magicka DPS usage is in the mini trials, both of which can put a significant strain on your stamina (vAS blocking poison cone, dodging double bacon, dodging storm, dodging lightning pools, blocking jumps, etc.; vCR running downstairs, blocking flares, dodging creepers/spheres, dodging out or back in to drop hoarfrost, kiting, blocking malicious strike, etc.). I've died in both of those trials due to being tapped on stam.

    It's certainly not a strong PvE passive but it'll help a bit in some content.
    Edited by LiquidPony on February 25, 2019 7:46PM
  • Seraphayel
    Seraphayel
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    Vyvrhel wrote: »
    It makes absolutely no sense to me. I think it was originally the highest value, which DOES make sense. So WHY this change?

    You're three weeks late and this has been discussed lengthy already.

    This racial makes sense, too, but not for everybody. It's a bit more niche but still far from useless.
    Edited by Seraphayel on February 25, 2019 7:44PM
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • mikemacon
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    If only the devs had explained such things in a “SPOILERS” section of the patch notes.

    ::turns slowly and stares into camera::
  • Minno
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    Previously, High Elves offered bonuses that weren’t distinct enough from other races, so we decided to repurpose their Recovery passive into one that captured the race’s belief in destiny or birth right (in this case, your class!) while tying it to their off-stat resource pool to showcase their knack for efficiency. Now when casting a class ability, they will retain or convert a portion of that cost and restore their lowest resource pool with the power of Alteration Magic. The Elemental Talent passive was also restricting which sorts of damage types and abilities could scale with it, so we converted it to a flat bonus of Spell Damage to allow all damage types, as well as healing, to gain effect

    sounds like, no matter the idea, Gilliam was going to give High Elf:
    - lore friendly flavor
    - HIGH efficiency instead of the old "lets just stack and forget while we breeze through content"

    So high elf got off stat return after casting class abilities and 5% dmg mitigation while casting cast times/channels (which includes heavy attacks which help boost sustain). That is basically a mini DK helping hands passive and cyro's light set rolled into one.

    That has ALOT of flavor.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Acrolas
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    I still feel revising to Class or Guild ability wouldn't hurt, particularly with Altmer tanks. There are Undaunted skills in particular that could benefit from the resource part of the passive as they are instants and won't benefit from the damage reduction.
    signing off
  • KommandantViy
    I'm confused, who exactly does this racial benefit if it works the way the wording implies? Stamina builds will get magicka returned, which is useless to them. Likewise magicka builds will get stamina returned which again, is useless unless you're so bad that you're constantly going out of stamina in combat somehow. It's also very unintuitive.
  • kojou
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    It does take some pressure off your stamina pool if you need to block and cast at the same time. So it does have some value.

    My contention is that it is no where near as good a passive as 1000 health and the health recovery Orcs got.
    Edited by kojou on February 25, 2019 10:51PM
    Playing since beta...
  • Facefister
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    VoiDGhOs7 wrote: »
    PvP wise its a really good passive, PvE wise it will be useless 90% of the time.
    Depends, vMoS hardmode would like have to a word with you.
  • MLGProPlayer
    MLGProPlayer
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    Facefister wrote: »
    VoiDGhOs7 wrote: »
    PvP wise its a really good passive, PvE wise it will be useless 90% of the time.
    Depends, vMoS hardmode would like have to a word with you.

    A minor proc-based regen isn't going to make a noticeable difference there.
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