MartiniDaniels wrote: »ZOS_GinaBruno wrote: »@ZOS_GinaBruno keeps making posts that are not natch potes
Watchu talkin about? They're up https://forums.elderscrollsonline.com/en/discussion/460633/pc-mac-patch-notes-v4-3-5-wrathstone-update-21
You guys just really hate bosmers don’t you.
They don't hate, they simply don't care and ignore player feedback.
ZOS_GinaBruno wrote: »@ZOS_GinaBruno Any changes from last patch to Live & will they be posted what changed if possible?ZOS_GinaBruno wrote: »
Only a couple, I'll put a post at the end of the patch notes thread to call them out.
Cundu_Ertur wrote: »MartiniDaniels wrote: »ZOS_GinaBruno wrote: »@ZOS_GinaBruno keeps making posts that are not natch potes
Watchu talkin about? They're up https://forums.elderscrollsonline.com/en/discussion/460633/pc-mac-patch-notes-v4-3-5-wrathstone-update-21
You guys just really hate bosmers don’t you.
They don't hate, they simply don't care and ignore player feedback.
No, this is too egregious to be accidental. This was someone with a grudge who wants to eradicate Bosmer entirely.
We also wanted to have more of a distinct play pattern on how Wood Elves and Khajiit both engaged with Stealth, so we’ve repurposed Wood Elves’ passive into one that deals with turning their proficiency of Stealth into a proficiency of hunting Stealthed targets.
Patience, Daniel san.SilverPaws wrote: »Read patch notes and nothing about cyro performance. We just get *** passives and performance will be *** still.
WhyMustItBe wrote: »ZOS_GinaBruno wrote: »@ZOS_GinaBruno Any changes from last patch to Live & will they be posted what changed if possible?ZOS_GinaBruno wrote: »
Only a couple, I'll put a post at the end of the patch notes thread to call them out.
Been refreshing the natch potes looking for these changes since the last PTS patch and haven't found them yet...
Really just hoping to read "Fixed a bug introduced in the last PTS patch that caused Twilight Tormentor's active ability not to increase her damage against enemies over 50% health (or at all)."
ZOS_GinaBruno wrote: »WhyMustItBe wrote: »ZOS_GinaBruno wrote: »@ZOS_GinaBruno Any changes from last patch to Live & will they be posted what changed if possible?ZOS_GinaBruno wrote: »
Only a couple, I'll put a post at the end of the patch notes thread to call them out.
Been refreshing the natch potes looking for these changes since the last PTS patch and haven't found them yet...
Really just hoping to read "Fixed a bug introduced in the last PTS patch that caused Twilight Tormentor's active ability not to increase her damage against enemies over 50% health (or at all)."
We're still working on getting this fixed, and plan to get it into an upcoming incremental patch. Hopefully next Monday, if all goes well.
Welcome to the unofficial Patch Day Hangout Thread. I'm your host, Lord Arena25.
For those who have forgotten how this thread goes, it's simple...you just simply post memes, vent, and in general just discuss things while we wait for the devs to post the patch notes.
A meme, created by yours truly, has been included below to spark your engines.
Now, let the Patch Day craziness commence!
Signed,
Lord Arena25
P.S. My scribe, Shedelin, will be manning the thread here tonight and in the morning, as Lord Arena25 has business in the real world that he must do. Please be nice to her while yours truly is out, she's had a rough weekend...
ZOS_GinaBruno wrote: »@ZOS_GinaBruno Any changes from last patch to Live & will they be posted what changed if possible?ZOS_GinaBruno wrote: »
Only a couple, I'll put a post at the end of the patch notes thread to call them out.
MartiniDaniels wrote: »Well, the only feedback we saw - answers from class rep Masel (kudos to him), who considers that bosmer was buffed in comparison to murkmire, since 258 recovery scale better then 21% recovery, at least for stamdps.
High Elf
Spellcharge: Gain 9% Magicka Recovery → Spell Recharge: Restore 645 Magicka or Stamina, based on whichever is lower, after activating a Class Ability.
Developer Comment:
Previously, High Elves offered bonuses that weren’t distinct enough from other races, so we decided to repurpose their Recovery passive into one that captured the race’s belief in destiny or birth right (in this case, your class!) while tying it to their off-stat resource pool to showcase their knack for efficiency. Now when casting a class ability, they will retain or convert a portion of that cost and restore their lowest resource pool with the power of Alteration Magic.
Wood Elf
Stealthy: Reduces detection Radius by 3m [...] → Hunter’s Eye: Increases your Stealth detection radius by 3m. [...]
Developer Comment:
Previously if you weren’t able to utilize Stealth, you lost a large portion of effectiveness that Wood Elves provided, so we’ve put the bulk of their power into their flat bonuses to Stamina and recovery. We also wanted to have more of a distinct play pattern on how Wood Elves and Khajiit both engaged with Stealth, so we’ve repurposed Wood Elves’ passive into one that deals with turning their proficiency of Stealth into a proficiency of hunting Stealthed targets.
Time Stop: Increased the base cost of this ability to 8100 from 4590. Keep in mind that this is before the passive cost reduction from the skill line, or the passive cost reduction from the ability rank up.
Developer Comment:
Time Stop is an incredibly powerful ability that allows large areas to be controlled by the caster, and we’ve noticed that a core contributing factor to the ability’s strength is the low cost and high uptime a single user can have. With this change, we want to ensure Time Stop is still powerful, but incurs a high risk of loss of resources to prevent it from being used too often. The cost is based off our other PvP-based abilities such as Purge or Rapid Maneuvers, as this ability is primarily best suited for PvP environments.
Thankfully, stealth has no use in PVE.
You don't need any bonus for stealing or murder or any other criminal activities.
The hell I will, I'll be damned before I take a single point in this useless garbage passive.Also you will love the Bosmer roll dodge passive when running around in open world PVE doing whatever, any extra speed there is so so so nice.
You don't need any bonus for stealing or murder or any other criminal activities.
using Night's Terror and Night Mother's Embrace will get you to the same place essentially as a Khajiit (or Old Bosmer) with those armors.
Also you will love the Bosmer roll dodge passive when running around in open world PVE doing whatever, any extra speed there is so so so nice.
ZOS_GinaBruno wrote: »Writ Reward Improvements
Material Shipments received from Writ Rewards have been revamped!
- Instead of only receiving material from a lower tier than your crafting passive rank, you will now receive a distribution of materials with the majority of the materials being for your current material tier based on passive rank.
- You will also receive a small amount of material for your next tier to allow you to stockpile a bit in advance so when you rank up, you will have the materials you need to keep going.
- You will still receive a small amount of materials randomly chosen from a previous tier in order to support making equipment for lower level characters.
Zos is not going to address the Bosmer-Stealth issue are they? I guess I would be embarrassed about this too if I put this in the game.
ZOS_GinaBruno wrote: »@ZOS_GinaBruno keeps making posts that are not natch potes
Watchu talkin about? They're up https://forums.elderscrollsonline.com/en/discussion/460633/pc-mac-patch-notes-v4-3-5-wrathstone-update-21
Also you will love the Bosmer roll dodge passive when running around in open world PVE doing whatever, any extra speed there is so so so nice.
.
ZOS_GinaBruno wrote: »@ZOS_GinaBruno Any changes from last patch to Live & will they be posted what changed if possible?ZOS_GinaBruno wrote: »
Only a couple, I'll put a post at the end of the patch notes thread to call them out.
@ZOS_GinaBruno Waiting on this now. Just curious.