ZOS_GinaBruno wrote: »Previously, High Elves offered bonuses that weren’t distinct enough from other races, so we decided to repurpose their Recovery passive into one that captured the race’s belief in destiny or birth right (in this case, your class!) while tying it to their off-stat resource pool to showcase their knack for efficiency. Now when casting a class ability, they will retain or convert a portion of that cost and restore their lowest resource pool with the power of Alteration Magic. The Elemental Talent passive was also restricting which sorts of damage types and abilities could scale with it, so we converted it to a flat bonus of Spell Damage to allow all damage types, as well as healing, to gain effect.

I don't agree with the Altmer change myself but Lore has been flexible in ES and ESO's MMO nature virtually requires it to flexible as game balance is more important than lore.
So if an Altmer believed their destiny was to be a magic wielding, lightning throwing, daedric summoning sorcerer, then how does stamina recovery fit into their destiny to be a magicka user?ZOS_GinaBruno wrote: »race’s belief in destiny or birth right (in this case, your class!)
"SaltySudd wrote: »So if an Altmer believed their destiny was to be a magic wielding, lightning throwing, daedric summoning sorcerer, then how does stamina recovery fit into their destiny to be a magicka user?
Seraphayel wrote: »What exactly is contradicting?
Bura-Natoo, at least, knows what's what:
ZOS_GinaBruno wrote: »Previously, High Elves offered bonuses that weren’t distinct enough from other races, so we decided to repurpose their Recovery passive into one that captured the race’s belief in destiny or birth right (in this case, your class!) while tying it to their off-stat resource pool to showcase their knack for efficiency. Now when casting a class ability, they will retain or convert a portion of that cost and restore their lowest resource pool with the power of Alteration Magic. The Elemental Talent passive was also restricting which sorts of damage types and abilities could scale with it, so we converted it to a flat bonus of Spell Damage to allow all damage types, as well as healing, to gain effect.
This feels like a lazy way to justify a poor decision. Not to mention the fact that it basically contradicts Altmer lore up until this point.
It feels like this game is becoming less of an Elder Scrolls game with each update.
Sounds like you are salty from the changes
Face it if Altmer had that as an magic bonus it would either have to be nerfed to be ridiculous low or they would lose some spell power or max magic to not be OP. Granted they could give an three stat regen.I don't agree with the Altmer change myself but Lore has been flexible in ES and ESO's MMO nature virtually requires it to flexible as game balance is more important than lore.
I agree that the lore needs to allow for flexibility (the Dragon Breaks are basically necessary for the main Elder Scrolls series), but this balancing could have been done in a way which didn't contradict itself or the lore.So if an Altmer believed their destiny was to be a magic wielding, lightning throwing, daedric summoning sorcerer, then how does stamina recovery fit into their destiny to be a magicka user?ZOS_GinaBruno wrote: »race’s belief in destiny or birth right (in this case, your class!)
