"Balancing" = changing the lore to justify decision?

Suddwrath
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Previously, High Elves offered bonuses that weren’t distinct enough from other races, so we decided to repurpose their Recovery passive into one that captured the race’s belief in destiny or birth right (in this case, your class!) while tying it to their off-stat resource pool to showcase their knack for efficiency. Now when casting a class ability, they will retain or convert a portion of that cost and restore their lowest resource pool with the power of Alteration Magic. The Elemental Talent passive was also restricting which sorts of damage types and abilities could scale with it, so we converted it to a flat bonus of Spell Damage to allow all damage types, as well as healing, to gain effect.

This feels like a lazy way to justify a poor decision. Not to mention the fact that it basically contradicts Altmer lore up until this point.

It feels like this game is becoming less of an Elder Scrolls game with each update.
  • susmitds
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    I don't agree with the Altmer change myself but Lore has been flexible in ES and ESO's MMO nature virtually requires it to flexible as game balance is more important than lore.
    Edited by susmitds on February 25, 2019 5:29PM
  • BlueRaven
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    I agree the Altmer change is just dumb. Why would they even think anyone would be happy about it? Who is this helping?

    Another lore breaker is the bosmer change;

    "Previously if you weren’t able to utilize Stealth, you lost a large portion of effectiveness that Wood Elves provided, so we’ve put the bulk of their power into their flat bonuses to Stamina and recovery. We also wanted to have more of a distinct play pattern on how Wood Elves and Khajiit both engaged with Stealth, so we’ve repurposed Wood Elves’ passive into one that deals with turning their proficiency of Stealth into a proficiency of hunting Stealthed targets. Additionally, since Stealth is not always engaged with at the same rate across the game, we added a small boon to when you activate Roll Dodge to help enhance mobility and offensive turning power in order to slip to safety or reposition for an unexpected attack."

    So they remove stealth bonuses from a Bosmer, but they give a 3% reduction to all things for Imperials (which includes stealth) so Imperials get a stealth bonus now. Net result;

    32205444207_242e8862a8_c.jpg

    Nice job with the lore, ZoS.
  • Suddwrath
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    susmitds wrote: »
    I don't agree with the Altmer change myself but Lore has been flexible in ES and ESO's MMO nature virtually requires it to flexible as game balance is more important than lore.

    I agree that the lore needs to allow for flexibility (the Dragon Breaks are basically necessary for the main Elder Scrolls series), but this balancing could have been done in a way which didn't contradict itself or the lore.
    race’s belief in destiny or birth right (in this case, your class!)
    So if an Altmer believed their destiny was to be a magic wielding, lightning throwing, daedric summoning sorcerer, then how does stamina recovery fit into their destiny to be a magicka user?
    Edited by Suddwrath on February 25, 2019 5:43PM
  • Seraphayel
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    "SaltySudd wrote: »
    So if an Altmer believed their destiny was to be a magic wielding, lightning throwing, daedric summoning sorcerer, then how does stamina recovery fit into their destiny to be a magicka user?

    It mustn't. That's the point.
    PS5
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    Aldmeri Dominion
    - Khajiit Arcanist -
  • sharquez
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    Wheres their 100% weakness to magic lorebeards?
  • Suddwrath
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    sharquez wrote: »
    Wheres their 100% weakness to magic lorebeards?

    Not including a specific passive is different than contradicting one.
  • Seraphayel
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    SaltySudd wrote: »
    sharquez wrote: »
    Wheres their 100% weakness to magic lorebeards?

    Not including a specific passive is different than contradicting one.

    What exactly is contradicting?
    PS5
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    Aldmeri Dominion
    - Khajiit Arcanist -
  • Tasear
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    At least they did something for it.
  • Suddwrath
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    Seraphayel wrote: »
    What exactly is contradicting?

    Firstly, the new passive contradicts itself (see my previous comment).

    Secondly, stamina regeneration falls under Restoration magic, not Alteration.

    Thirdly, never in the entire series have Altmers been known to have increased stamina since the emphasis has always been on their magicka prowess.
  • Koronach
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    This epic lore fail bothers me the most, removing Argonian poison resistance.
    ovinnik wrote: »
    Bura-Natoo, at least, knows what's what:

    q3jmwqrbr97g.png

    It's all over the actual in game lore from quest NPC's. Let's see we have the Bleakrock spider quest, Eastmarch Daril quest, Green-Venom-Tongue Shadowscale stating he got his name because he drank so much poison, his tongue is permanently stained green, Jee-Lar mentioning it in that poison sniffer lizard quest, and prob others I'm forgetting.
  • Vaerth
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    SaltySudd wrote: »
    Previously, High Elves offered bonuses that weren’t distinct enough from other races, so we decided to repurpose their Recovery passive into one that captured the race’s belief in destiny or birth right (in this case, your class!) while tying it to their off-stat resource pool to showcase their knack for efficiency. Now when casting a class ability, they will retain or convert a portion of that cost and restore their lowest resource pool with the power of Alteration Magic. The Elemental Talent passive was also restricting which sorts of damage types and abilities could scale with it, so we converted it to a flat bonus of Spell Damage to allow all damage types, as well as healing, to gain effect.

    This feels like a lazy way to justify a poor decision. Not to mention the fact that it basically contradicts Altmer lore up until this point.

    It feels like this game is becoming less of an Elder Scrolls game with each update.

    Sounds like you are salty from the changes

    I love them, well done ZoS
    Pact Bloodwraith
  • Suddwrath
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    Vaerth wrote: »
    Sounds like you are salty from the changes

    I am disappointed in the disregard for the lore. I am fine with most of the changes and some of them I definitely appreciate, but there are a few which simply don't even make sense from a lore perspective. The Bosmers' loss of stealth, the Altmers' sudden affiliation with stamina recovery, the Argonians' loss of poison resistance, the Dunmers' loss of fire damage. They just don't fit into the Elder Scrolls lore at all.

    Being disappointed in a few of the changes does not mean that I am salty with all of the changes.
    Edited by Suddwrath on February 25, 2019 6:33PM
  • sharquez
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    Yet the powerful altmer race also prides its self of being of sound mind and body, after all all it must take great stamina and intense focus of will to tame griffons, or sail with such grace on the open seas. I've yet to see an army of pudgy booksmart altmer with more chins than staves. The lore argument isn't going to carry this debate. its too late anyway better luck next patch.
  • Skwor
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    The horse is dead, gutted, rotted, picked over, burned, buried, and the earth of the grave salted.
    But it seems these threads just can't die.
  • Suddwrath
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    Skwor wrote: »
    The horse is dead, gutted, rotted, picked over, burned, buried, and the earth of the grave salted.
    But it seems these threads just can't die.

    A worthy horse deserves to be raised from the dead with a little bit of necromancy.
  • r34lian
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    Cheeeeese! !
    2000 CP • 18 Maxed Characters • 6 Altmers • 7 Redguards • Necromancer Orc • Warden Dunmer • DK Nord • DK Imperial • Templar Breton
  • Suddwrath
    Suddwrath
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    Cheeeeese! !

    Sheogorath, is that you...?

    ?u=http%3A%2F%2Fwww.ljplus.ru%2Fimg4%2Fi%2Fn%2Finsania_f%2Fsheogorath2.gif&f=1
  • Ratzkifal
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    Look, I can come up with a better explanation that fits the lore at least somewhat and keeps their stupid Breton-Altmer-distinction intact. All we need is to restrict that passive to work as stamina restore on class skill use instead of also being magicka restore on stamina builds:

    Altmer now restore X stamina whenever they use a magicka based class skill. This effect can only occur once every Y seconds.

    "Due to their high affinity for magic, casting spells, is to an Altmer, akin to relaxing their bodies, thus returning some stamina to them whenever they cast magic."
    This Bosmer was tortured to death. There is nothing left to be done.
  • zaria
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    SaltySudd wrote: »
    susmitds wrote: »
    I don't agree with the Altmer change myself but Lore has been flexible in ES and ESO's MMO nature virtually requires it to flexible as game balance is more important than lore.

    I agree that the lore needs to allow for flexibility (the Dragon Breaks are basically necessary for the main Elder Scrolls series), but this balancing could have been done in a way which didn't contradict itself or the lore.
    race’s belief in destiny or birth right (in this case, your class!)
    So if an Altmer believed their destiny was to be a magic wielding, lightning throwing, daedric summoning sorcerer, then how does stamina recovery fit into their destiny to be a magicka user?
    Face it if Altmer had that as an magic bonus it would either have to be nerfed to be ridiculous low or they would lose some spell power or max magic to not be OP. Granted they could give an three stat regen.
    Has any checked if the passive gives magic if you have less magic than stamina?

    Bosmer stealth nerf on the other hand was pointless. Something none had asked for.
    That is outside of this NPC
    66Lgqs8l.jpg
    Who kind of contract ZOS own message in that they says Khajiit on the border see Bosmer thieves as an problem.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
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