Enemoriana wrote: »Ingame guide is needed, not blocking possibility to do not in right order.
Sometimes people want to break order. Especially for 2, 5, 15 character...
I can't finish AD even with my main character... and I'm ok with doing another things before I'll finally do it. If I'll make AD character - do it all again before I'll be able to, for example, take Clockwork dailies? Especially during some events? I'd hate it. I already know story behind all this, why should I spend a lot of time for quests I don't want to repeat?
Or if I'll make AD character for pvp reasons (well... for AD banners...), but want to remember some Pact quests I did in 2014?
And if some character, that was made only for dungeons and trials, or pure pvp, just need some psijic skill for build?
Or imagine new player. "Wow, Elsweyr/Summerset/Morrowind! I always wanted to see it! Wait... I will be able to go there only after several months? WHAT? Give my money back, liars!"
Show players how it is right, warn that taking this quest can break logic of story, but don't force them to do things they don't want.
Enemoriana wrote: »Ingame guide is needed, not blocking possibility to do not in right order.
Sometimes people want to break order. Especially for 2, 5, 15 character...
I can't finish AD even with my main character... and I'm ok with doing another things before I'll finally do it. If I'll make AD character - do it all again before I'll be able to, for example, take Clockwork dailies? Especially during some events? I'd hate it. I already know story behind all this, why should I spend a lot of time for quests I don't want to repeat?
Or if I'll make AD character for pvp reasons (well... for AD banners...), but want to remember some Pact quests I did in 2014?
And if some character, that was made only for dungeons and trials, or pure pvp, just need some psijic skill for build?
Or imagine new player. "Wow, Elsweyr/Summerset/Morrowind! I always wanted to see it! Wait... I will be able to go there only after several months? WHAT? Give my money back, liars!"
Show players how it is right, warn that taking this quest can break logic of story, but don't force them to do things they don't want.
Fair enough. Except the bold part. For real, I couldn't imagine a new player who would say that. Unless they buy the game specifically for the jewelry crafting, for example, which is still hard to imagine.
Enemoriana wrote: »Ingame guide is needed, not blocking possibility to do not in right order.
Sometimes people want to break order. Especially for 2, 5, 15 character...
{...}
Show players how it is right, warn that taking this quest can break logic of story, but don't force them to do things they don't want.
Enemoriana wrote: »Ingame guide is needed, not blocking possibility to do not in right order.
Sometimes people want to break order. Especially for 2, 5, 15 character...
I can't finish AD even with my main character... and I'm ok with doing another things before I'll finally do it. If I'll make AD character - do it all again before I'll be able to, for example, take Clockwork dailies? Especially during some events? I'd hate it. I already know story behind all this, why should I spend a lot of time for quests I don't want to repeat?
Or if I'll make AD character for pvp reasons (well... for AD banners...), but want to remember some Pact quests I did in 2014?
And if some character, that was made only for dungeons and trials, or pure pvp, just need some psijic skill for build?
Or imagine new player. "Wow, Elsweyr/Summerset/Morrowind! I always wanted to see it! Wait... I will be able to go there only after several months? WHAT? Give my money back, liars!"
Show players how it is right, warn that taking this quest can break logic of story, but don't force them to do things they don't want.
Fair enough. Except the bold part. For real, I couldn't imagine a new player who would say that. Unless they buy the game specifically for the jewelry crafting, for example, which is still hard to imagine.
I miss the times, when developers got guts to create their game how they see it, and not how averaged player want it to be, but, well, in the current situation even such solution will do. Damn marketing, though.Enemoriana wrote: »Ingame guide is needed, not blocking possibility to do not in right order.
Sometimes people want to break order. Especially for 2, 5, 15 character...
Show players how it is right, warn that taking this quest can break logic of story, but don't force them to do things they don't want.
logarifmik wrote: »I miss the times, when developers got guts to create their game how they see it, and not how averaged player want it to be, but, well, in the current situation even such solution will do. Damn marketing, though.Enemoriana wrote: »Ingame guide is needed, not blocking possibility to do not in right order.
Sometimes people want to break order. Especially for 2, 5, 15 character...
Show players how it is right, warn that taking this quest can break logic of story, but don't force them to do things they don't want.
@EnemorianaI guarantee you there are players like that. Some just don't care about the order of the story and for some prospect of visiting a chapter land was the incentive to buy the game in the first place.
Enemoriana wrote: »I can. I know people (new or returning) who wanted exactly Morrowind or Summerset to see. They wouldn't do all long and boring (especially AD!) alliance quests before it.
Also I know player who may return to play new class. And I'm sure he wouldn't be happy to do alliances again instead of new content.
What OP suggests is not just to simply block off chapters/DLCs (nobody wants ZOS to do such rough changes), but to implement well-thought quest sequences system which has to manage quests available to your character.- you start like before in Cold Harbor
- you can still visit every area after you escape from Cold Harbor, but only the sidequests that don't involve the Alliance War are available.
- you can freely play the Planemeld story until you have to travel to Cold Harbor again.
- before going to Cold Harbor you must finish your alliance questline and have a bit of progression through the Mages Guild and the Fighters Guild.
- You beat Molag Bal, recover your soul and unlock Cadwell's Silver then Gold as before so you can do the other alliances quests.
@Michae@EnemorianaI guarantee you there are players like that. Some just don't care about the order of the story and for some prospect of visiting a chapter land was the incentive to buy the game in the first place.Enemoriana wrote: »I can. I know people (new or returning) who wanted exactly Morrowind or Summerset to see. They wouldn't do all long and boring (especially AD!) alliance quests before it.
Also I know player who may return to play new class. And I'm sure he wouldn't be happy to do alliances again instead of new content.
I think I have to clarify the OP's suggestion. See, no one said you shouldn't be able to go to a chapter/DLC zone before you've completed Vanilla zones. As OP said, you still CAN do that if you wish so:What OP suggests is not just to simply block off chapters/DLCs (nobody wants ZOS to do such rough changes), but to implement well-thought quest sequences system which has to manage quests available to your character.- you start like before in Cold Harbor
- you can still visit every area after you escape from Cold Harbor, but only the sidequests that don't involve the Alliance War are available.
- you can freely play the Planemeld story until you have to travel to Cold Harbor again.
- before going to Cold Harbor you must finish your alliance questline and have a bit of progression through the Mages Guild and the Fighters Guild.
- You beat Molag Bal, recover your soul and unlock Cadwell's Silver then Gold as before so you can do the other alliances quests.
There're quests and quests in the game. Formers are side quests which don't involve any NPCs you should've met earlier nor events you should've seen before the current chapter/DLC. Latters are those involving characters and events which you should've met and seen earlier in previous questlines in older chapters/DLCs before you encounter them in the newer zone.
For example, if you want to go to Vvardenfell, then just go. You can find the "Looking for heroes" poster and do WB daylies, you can explore the island and do Ashlanders questlines, the wannabe-Telvanni Argonian girl questline, and any other questlines except the questlines which involve Naryu (unless you have completed her Deshaan quests) and maybe Vivec (though I'm not sure if you have to stop Planemeld first, so this statement is debatable).