rogenep360 wrote: »So nightblades and templars get 10% more crit damage than the other 3 classes, Do the other classes get something in return?
rogenep360 wrote: »So nightblades and templars get 10% more crit damage than the other 3 classes, Do the other classes get something in return?
rogenep360 wrote: »I know other classes have those kind of buffs, sorcercers get the minor expedition, but they have to activate an ability, lets say that you create 5 chars with same races, they all at lvl 1 without passives or gear or anything, everyone will have 50% crit damage default except for templar an nightblade that have 60%, thats what im referring
rogenep360 wrote: »I know other classes have those kind of buffs, sorcercers get the minor expedition, but they have to activate an ability, lets say that you create 5 chars with same races, they all at lvl 1 without passives or gear or anything, everyone will have 50% crit damage default except for templar an nightblade that have 60%, thats what im referring
rogenep360 wrote: »I know other classes have those kind of buffs, sorcercers get the minor expedition, but they have to activate an ability, lets say that you create 5 chars with same races, they all at lvl 1 without passives or gear or anything, everyone will have 50% crit damage default except for templar an nightblade that have 60%, thats what im referring
We also don't have major sorcery and no extra DMG in our passives. Nightblades don't haveburst healing either.
rogenep360 wrote: »I know other classes have those kind of buffs, sorcercers get the minor expedition, but they have to activate an ability, lets say that you create 5 chars with same races, they all at lvl 1 without passives or gear or anything, everyone will have 50% crit damage default except for templar an nightblade that have 60%, thats what im referring
Dragonknight, Ardent Flame, at 8/18 gets: 25% bonus to Burning/Poisoned (1 rank) 250(1 rank)/500(2 ranks) Stamina restore (5s CD) for applying poisoned, OR 500 Magicka restore for applying Burning. So bonus damage on a high influence DoT effect, AND resource management.
At 39/50, Dragonknight, Ardent Flame, gets: Flame/Poison AoE increase 3/6%, and 12/25% cost reduction on poison abilities.
Dragonknight with a 25% boost to 2 extremely relevant DoT effects combined with resource
juhislihis19 wrote: »
Having played all classes except Sorcerer, that DKs "sustain" passive is a joke compared to everyone elses. Applying Poisoned/Burning status from a DOT is ridiculously low. Its 3 or 5% chance if I remember correctly.
Poison/Flame damage boost to AOE skills is another joke passive, which effects ridiculously few skills.
2 extremely relevant DOTs, you mean Venomous Claw and Noxious Breath? First one is decent, but of course worse than ie. Rending so its easily left out, and the second skill is just plain terrible. Needless to say they were already the least expensive skills before the passive got "buffed"'.
So when comparing passives, just leave DK out. They are not even comparable to anyone else, that hard they've been nerfed.
juhislihis19 wrote: »rogenep360 wrote: »I know other classes have those kind of buffs, sorcercers get the minor expedition, but they have to activate an ability, lets say that you create 5 chars with same races, they all at lvl 1 without passives or gear or anything, everyone will have 50% crit damage default except for templar an nightblade that have 60%, thats what im referring
Dragonknight, Ardent Flame, at 8/18 gets: 25% bonus to Burning/Poisoned (1 rank) 250(1 rank)/500(2 ranks) Stamina restore (5s CD) for applying poisoned, OR 500 Magicka restore for applying Burning. So bonus damage on a high influence DoT effect, AND resource management.
At 39/50, Dragonknight, Ardent Flame, gets: Flame/Poison AoE increase 3/6%, and 12/25% cost reduction on poison abilities.
Dragonknight with a 25% boost to 2 extremely relevant DoT effects combined with resource
Having played all classes except Sorcerer, that DKs "sustain" passive is a joke compared to everyone elses. Applying Poisoned/Burning status from a DOT is ridiculously low. Its 3 or 5% chance if I remember correctly.
Poison/Flame damage boost to AOE skills is another joke passive, which effects ridiculously few skills.
2 extremely relevant DOTs, you mean Venomous Claw and Noxious Breath? First one is decent, but of course worse than ie. Rending so its easily left out, and the second skill is just plain terrible. Needless to say they were already the least expensive skills before the passive got "buffed"'.
So when comparing passives, just leave DK out. They are not even comparable to anyone else, that hard they've been nerfed.
. Having played all classes except Sorcerer, that DKs "sustain" passive is a joke compared to everyone elses. Applying Poisoned/Burning status from a DOT is ridiculously low. Its 3 or 5% chance if I remember correctly. .
Lightspeedflashb14_ESO wrote: ». Having played all classes except Sorcerer, that DKs "sustain" passive is a joke compared to everyone elses. Applying Poisoned/Burning status from a DOT is ridiculously low. Its 3 or 5% chance if I remember correctly. .
This is just wrong. As a magdk, you are procing it off cool down.
Weapon enchants 20%
Standard ability 10%
Area of effect abilities 5%
Damage over time abilities 3%
Area of effect damage over time abilities 1%
Light and Heavy Attacks 0%
That is the base chance for ablitys in game. Burning, concussed and chilled chances are doubled when you have a staff equipped. Plus if you have bsw on, you get and 20% chance to proc another, unique burning status effect. It is a great passive for magdks.
Poison is another matter, though if you have a poison enchantment on your weapon, you do get a good deal from it.
Lightspeedflashb14_ESO wrote: ». Having played all classes except Sorcerer, that DKs "sustain" passive is a joke compared to everyone elses. Applying Poisoned/Burning status from a DOT is ridiculously low. Its 3 or 5% chance if I remember correctly. .
This is just wrong. As a magdk, you are procing it off cool down.
Weapon enchants 20%
Standard ability 10%
Area of effect abilities 5%
Damage over time abilities 3%
Area of effect damage over time abilities 1%
Light and Heavy Attacks 0%
That is the base chance for ablitys in game. Burning, concussed and chilled chances are doubled when you have a staff equipped. Plus if you have bsw on, you get and 20% chance to proc another, unique burning status effect. It is a great passive for magdks.
Poison is another matter, though if you have a poison enchantment on your weapon, you do get a good deal from it.
. But for StamDKs, the chance to proc the Poisoned status effect is still 3%, correct? As they only have 2 Poison skills, both DOTs.
. Poison enchant unfortunately is very unfavorable compared to Defile and Vulnerability you can get from other Status effects..
.Maybe I should reiterate, that StamDKs sustain is certainly worse than anyone elses! But even mDKs have to rely on proc chances, vs. Wardens who just need a slotted skill and NBs who get 15% passively.
. I wouldn't nerf NB or Templar. I don't mind the extra 10% crit damage. I just wish they would balance the class passives better!
rogenep360 wrote: »I know other classes have those kind of buffs, sorcercers get the minor expedition, but they have to activate an ability, lets say that you create 5 chars with same races, they all at lvl 1 without passives or gear or anything, everyone will have 50% crit damage default except for templar an nightblade that have 60%, thats what im referring
We also don't have major sorcery and no extra DMG in our passives. Nightblades don't haveburst healing either.
Yep, they do. Look it up on the build editor or somewhere else if you're curious. For example, sorcs and wardens get a % bonus to certain damage stats per ability slotted. Dks get minor brutality. All sorts of stuff.