MLGProPlayer wrote: »
It did fail. The player base was on the verge of collapse. You had like 500 people online through Steam.
MLGProPlayer wrote: »
It did fail. The player base was on the verge of collapse. You had like 500 people online through Steam.
DirkRavenclaw wrote: »I said use Booth, first of all, this arent lootboxes in my eyes, they are just a nice way tohave some RNG and 2) they should only people let onto the Forums that pay for ESO+, how can anyone voice his or her Displeasure about any Aspect of the Game if he or she not even support it with some Obulus or other, so Im all for subscription only and i have under 200 Euros to life on, its the 23th of the Month and i have to borrow a few quit of my Mum just to have food but i still get a monthly sub, why? Because its fair, i play multiple Hours dailly
Mandatory subscriptions already failed once and they would fail again.
I'm fine with whales funding the game for me.
MLGProPlayer wrote: »
It did fail. The player base was on the verge of collapse. You had like 500 people online through Steam.
Link to source of player numbers and ZOS financial records please.
I've been here since early access, or more accurately since the last few open betas. I was in guilds and happily playing away when ESO lost its mandatory sub. I didn't see the player base on the verge of collapse, but if you can prove otherwise please do so.
MLGProPlayer wrote: »MLGProPlayer wrote: »
It did fail. The player base was on the verge of collapse. You had like 500 people online through Steam.
Link to source of player numbers and ZOS financial records please.
I've been here since early access, or more accurately since the last few open betas. I was in guilds and happily playing away when ESO lost its mandatory sub. I didn't see the player base on the verge of collapse, but if you can prove otherwise please do so.
https://steamcharts.com/app/306130
VaranisArano wrote: »The people who can really answer that question are ZOS' accountants. They have the data for the whole game population on both subs and crown crates, unlike the rather small sample size of players on the forums.
Presumably, they already answered that question with a "No."
MLGProPlayer wrote: »MLGProPlayer wrote: »
It did fail. The player base was on the verge of collapse. You had like 500 people online through Steam.
Link to source of player numbers and ZOS financial records please.
I've been here since early access, or more accurately since the last few open betas. I was in guilds and happily playing away when ESO lost its mandatory sub. I didn't see the player base on the verge of collapse, but if you can prove otherwise please do so.
https://steamcharts.com/app/306130
Sylvermynx wrote: »@Davor.... well, son.... you don't really own anything you use online any more. And that goes for things you think you've bought for use offline.
You have two choices: pay the freight, or be locked out. Personally, I balance the freight against the fun.
MLGProPlayer wrote: »
It did fail. The player base was on the verge of collapse. You had like 500 people online through Steam.
Emma_Overload wrote: »Nobody knows if subs failed. ZOS, like most game companies, never discusses finances. Some people have speculated that sub revenue was under expectations, but others claim that either Sony or Microsoft "forced" ZOS into a B2P model when ESO was launching on consoles.
MLGProPlayer wrote: »
It did fail. The player base was on the verge of collapse. You had like 500 people online through Steam.
Link to source of player numbers and ZOS financial records please.
I've been here since early access, or more accurately since the last few open betas. I was in guilds and happily playing away when ESO lost its mandatory sub. I didn't see the player base on the verge of collapse, but if you can prove otherwise please do so.
Ragnarock41 wrote: »MLGProPlayer wrote: »
It did fail. The player base was on the verge of collapse. You had like 500 people online through Steam.
Link to source of player numbers and ZOS financial records please.
I've been here since early access, or more accurately since the last few open betas. I was in guilds and happily playing away when ESO lost its mandatory sub. I didn't see the player base on the verge of collapse, but if you can prove otherwise please do so.
https://steamcharts.com/app/306130 Here is your ''proof''. The charts do tell what you need to know about how successful sub model was.
Steam is no where even close to an accurate count.
There were WAY more non steam players than steam players by a very large margin.
There probably still are way more non steam accounts