What necromancer stuff do you want to see upcoming?

Tasear
Tasear
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What are you hoping to have for your new necromancer?
  • TelvanniWizard
    TelvanniWizard
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    A class change token
  • KhajiitFelix
    KhajiitFelix
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    Please, exploding corpses!
  • Delpi
    Delpi
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    A very cool dark motif to match it and... some vampire stuff too? Why not? Dead to the living!!! xDDD
    "I used to be an adventurer like you. Then I took an arrow in the knee..."
  • Morgul667
    Morgul667
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    Resurrect all corpses in an area including allies and ennemies

    Would be a mess

    XD
  • ascan7
    ascan7
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    cool pet/minions
    also i have high hopes for the bone colossus ult
  • heaven13
    heaven13
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    Can't think of anything crown store related really. We already have a ton of cosmetics and such fit for necromancers. I can think of at least 3 different skeletal/zombie mounts off the top of my head as it is. We seem to have plenty of undead themed items already.
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  • MagicalLija
    MagicalLija
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    A cool necromantic motif with skulls and bones strapped on it for good measure
  • Imryll
    Imryll
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    First we need altmer dresses. ;)
  • Acrolas
    Acrolas
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    Voriplasmic Corpse Polymorph and Voriplasmic Shield Outfit Style bundle

    600px-ON-npc-Voriplasmic_Corpse_02.jpg
    signing off
  • Algorax
    Algorax
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    1) Class change token because players that, like me, reached the maximum character limit may want to experience the most requested class of this game beyond the little character limit increase that we may get. Because, let's face it, many ppl here made their main on a certain class just because there was no necromancer class in game.

    2) The elemental necromancy ruins the necromancy art concept, it's just a recycle of other classes damage sources. I'd go for a full necromancy damage animations that may translate to oblivion or mere magic damage but NEVER an elemental damage with elemental themed skills. Let sorcs have lightning, let dragonknighs have fire, let warden have ice, let us have oblivion/magic damage!

    3) A great class demands a great style. This game greatly lacks of weapon diversity. Put these 2 things thogheter and what do you get? NECROMANCY STAVES. Yes, the ones everyone asked for so long, that a damned NPC can have but a player cannot, making us lose that great effect. A necromancy staff will perfectly follow the "NO ELEMENTAL MAGIC IN NECROMANCY" overhaul expressed in point 2, finally completing this class which is great, but could have been even greater.

    4) Follow this simple passage. Daedras are from another plane and they are, considering their diversity, superior creatures and expremely hard to summon and bind to this plane. That said we have thousands of sorcs running around with LEGIONS of pets which happen to be PERMANENT. And now we are told that the upcoming class, the NECROMANCER, a figure that in everyone's mind raises HORDES of undeads, will have limited summoings and those will last only for a limited period of time?
    Hell no! An undead is universally much easyer to reanimate than it is to bind an exptraplanar entity to the actual plane.
    Sorcs should be finally be deprived of the pets everyone hates so much (because we all know that scamps and clannfears are all but cool and epic), make them temporary summonings, and finally bestow Necromancers with the mastery they deserve.

    5)
    Please, exploding corpses!

    I just cannot understad why they did not added it yet.
    Edited by Algorax on February 21, 2019 1:11AM
  • Nerouyn
    Nerouyn
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    Algorax wrote: »
    1) Class change token because players that, like me, reached the maximum character limit may want to experience the most requested class of this game beyond the little character limit increase that we may get. Because, let's face it, many ppl here made their main on a certain class just because there was no necromancer class in game.

    I don't disagree that class change tokens would be good but I doubt you'll get them.

    They're giving everyone 1 free character slot and presumably will increase the max beyond 16 so you can purchase more.

    With wardens we faced the same problem and players, eg. me, were forced to delete fully horse trained etc. characters to make room for more. That's what they want. They want you to invest more time and / or money in the game and that's how they achieve it.

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