Ectheliontnacil wrote: »Hey,
I noticed that ppl are apparently still against animation cancelling. This really surprises me, since the system has been in the game for years now. And it's really easy to learn (especially LA weaves and even bash cancelling isn't very hard).
So yeah just curious why people are still opposed to anim cancelling and how many there are who share that opinion.
Personally I support cancelling ofc and since the "macro" argument is hilarious and can easily be debunked, I'd really like to hear a valid reason against animation cancelling.
Ectheliontnacil wrote: »Hey,
I noticed that ppl are apparently still against animation cancelling. This really surprises me, since the system has been in the game for years now. And it's really easy to learn (especially LA weaves and even bash cancelling isn't very hard).
So yeah just curious why people are still opposed to anim cancelling and how many there are who share that opinion.
Personally I support cancelling ofc and since the "macro" argument is hilarious and can easily be debunked, I'd really like to hear a valid reason against animation cancelling.
Knootewoot wrote: »I don't like animation cancelling being part of the game myself.
I don't know if the game will get clunky if it was removed, because you cannot test it.
But...
- Yesterday i saw someone carrying a flag. He casted speed and went jumping sideways and got more speed that way then me on my full speel horse.
- I saw a lvl 28 who could run from Farragut to Ales without stopping for a breather. Also he had a constant white shield around him and entire raids could not kill nor even hit him.
- A saw 2 players just vanish in thin air and they were not NB nor were they using the psijic spell because even 10 seconds before that they were on the same spot fighting. If they used that skill they would port on the spot but with more resources.
This game really has way more issues to fix then to think about animation cancelling.
to add to this the light attack goes against all the principles of the game.
block costs you your stamina regen ( and while blocking i can cast any non cast time/channeled skill. i.e anything on the global timer)
dodge costs you stamina
heavy attack is partially balanced in that it takes longer than the global timer.
whats the cost of a light attack besides your fingers? Its upside down for this skill to be the main determiner of what you can and cant access content wise in this game.
I'm very VERY anti animation canceling and i cannot vote in your poll becasue its ridiculously biased.
Most useless overrated thing I've ever heard of. Why even bother with cool-downs or cast times? I don't see better results from doing it.
ZOS thinks animation cancelling should be part of the game. The conversation ends there.
Animation/Ability cancellation is necessary for defense (block, dodge roll).
Chronocidal wrote: »didnt vote
but my australian latency 300+ (on a good day) means animation canceling is a pointless endeavour since i cant reliably time it and even when I fluke it I usually dont know I managed to pull it off
that the devs have allowed what in any other game would be considered a bug/glitch to become a feature is a sad indictment of their commitment to creating a smooth bug free game even in the early years
Just how much difference does ping makefor this? Does it really become impossible at higher latency?
I can't give you exact numbers or proof beyond my anecdotal experience, but I can certainly say that yes, latency certainly effects animation cancelling just like it does any piece of a rotation.
I'd be interested to see some actual numbers though to see how much it does, but I can't find any solid tests.