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Do you think animation cancelling should be part of the game?

  • coop500
    coop500
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    No. It's exploiting and can only be done with the help of macros.
    Typical biased crap from an AC lover.
    Hoping for more playable races
  • Jameliel
    Jameliel
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    Your poll is nonsense since you insert an additional narrative with each direct answer. I would vote NO, but not for the reason(s) you put next to the answer.
  • Mintaka5
    Mintaka5
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    No. It's exploiting and can only be done with the help of macros.
    Most useless overrated thing I've ever heard of. Why even bother with cool-downs or cast times? I don't see better results from doing it.
  • R1ckyDaMan
    R1ckyDaMan
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    I personally do not think it should be a thing, tells are important and when everyone can just skip the tell then what is the point...
  • Imryll
    Imryll
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    No. It's exploiting and can only be done with the help of macros.
    Not sure that it "can only be done with the help of macros" but I think that it presents a silly complication. If ZOS wants animations to be cut short, they should just make them shorter.
  • mxxo
    mxxo
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    No. It's exploiting and can only be done with the help of macros.
    Hey,
    I noticed that ppl are apparently still against animation cancelling. This really surprises me, since the system has been in the game for years now. And it's really easy to learn (especially LA weaves and even bash cancelling isn't very hard).

    So yeah just curious why people are still opposed to anim cancelling and how many there are who share that opinion.

    Personally I support cancelling ofc and since the "macro" argument is hilarious and can easily be debunked, I'd really like to hear a valid reason against animation cancelling.

    This is no real poll. As soon as you vote no, you feel dumb. Pls dont do manipulative polls to influence the outcome.
    Edited by mxxo on February 23, 2019 3:55PM
  • Sharee
    Sharee
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    No. It's exploiting and can only be done with the help of macros.
    I dont think its an exploit, and it obviously can be done without macros (most people do it without even realizing what they do is animation cancelling), however it still should not be part of the game. If you commit to an animation, it should always fully complete before you are allowed to do something else. That would slow the combat down and make people think before hitting that button, because once your swing starts, and you timed it wrong, there is no activating block while your hammer is already in motion.
  • Tornaad
    Tornaad
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    Yes. As animation cancelling requires skill and rewards you with higher dps.
    Hey,
    I noticed that ppl are apparently still against animation cancelling. This really surprises me, since the system has been in the game for years now. And it's really easy to learn (especially LA weaves and even bash cancelling isn't very hard).

    So yeah just curious why people are still opposed to anim cancelling and how many there are who share that opinion.

    Personally I support cancelling ofc and since the "macro" argument is hilarious and can easily be debunked, I'd really like to hear a valid reason against animation cancelling.

    While I have been playing for about two years now, I am a casual player and have never bothered playing trying animation cancelling, until just recently when I was playing with my Warden's Cutting Dive ability and found that animation cancelling is insanely easy to do on the Cutting Dive, and saw an instant difference in how fast the ability happened. Using animation cancelling with Cutting Dive took it from a skill I did not care about to one of my main attacks that I am building into the rotation I am finally starting to try to build.

  • Goren
    Goren
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    No. It's exploiting and can only be done with the help of macros.
    I don't like animation cancelling because if you do it and strive to be better at it, your gaming experience becomes a whole lot of button smashing and that's exhausting.
  • Nebthet78
    Nebthet78
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    No. It's exploiting and can only be done with the help of macros.
    It's not that it's an exploit now, but a bug ZOS admitted they cannot fix. It works in a way, that someone with high latency and frame rate issues, and internet issues are unable to reliably use this mechanism. It is not taught in game, when it comes to weapon attack cancelling and the game should not be balanced around it's use.
    Far too many characters to list any more.
  • Olupajmibanan
    Olupajmibanan
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    Yes. As animation cancelling requires skill and rewards you with higher dps.
    Depends what we understand as animation cancelling.

    Light attack weaving - yes, should be part of the game. It adds another layer of skill.

    Block/Bash cancelling - not sure about this one. The only ones I've seen doing this are gankers.
  • mustangmorgan31
    mustangmorgan31
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    Yes. As animation cancelling requires skill and rewards you with higher dps.
    Animation cancelling is easy and does not require macros. It separates the turnips from the good players IMO.
  • ZeroXFF
    ZeroXFF
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    No. It's exploiting and can only be done with the help of macros.
    Where is the "other" option?

    Animation cancelling should remain where it doesn't directly increase DPS, and imroves combat fluidity, for example while dodge rolling or blocking (I know block cancelling is a thing, but it's easily addressed by shortening long skill animations, there is no issue with the concept of block cancelling by itself as it doesn't allow you to cast faster than the GCD). Light attack weaving does nothing for combat fluidity, contributes to lag (more packets have to be sent per second, more numbers crunching on the server side), and it does increase DPS. It's also an unintuitive mechanic that people will only find out about if they read about it, which is unacceptable for something that is so integral to ESO combat. The game has to teach people to do it like it teaches blocking and bashing in the intros, or it has to go (and the latter would be much more preferable if you consider why global cooldowns exist at all in the first place).
  • Stebarnz
    Stebarnz
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    Yes. As animation cancelling requires skill and rewards you with higher dps.
    The combat system on this game would be very dull and lack luster without the speed and skill needed to ani cancel to keep me interested, it would make boring content even more boring.
    Anyone who 'cant' do it just refuses to learn therefore they 'wont' do it for whatever reason, I don't care.
    Very easy to learn, if latency is an issue it would be an issue without it anyway.
  • ZeroXFF
    ZeroXFF
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    No. It's exploiting and can only be done with the help of macros.
    Knootewoot wrote: »
    I don't like animation cancelling being part of the game myself.

    I don't know if the game will get clunky if it was removed, because you cannot test it.

    But...

    - Yesterday i saw someone carrying a flag. He casted speed and went jumping sideways and got more speed that way then me on my full speel horse.
    - I saw a lvl 28 who could run from Farragut to Ales without stopping for a breather. Also he had a constant white shield around him and entire raids could not kill nor even hit him.
    - A saw 2 players just vanish in thin air and they were not NB nor were they using the psijic spell because even 10 seconds before that they were on the same spot fighting. If they used that skill they would port on the spot but with more resources.

    This game really has way more issues to fix then to think about animation cancelling.

    1. Yep, it's a bug.
    2. Probably a resist capped shield stacking blazeplar. I'm not a PvPer, but I don't see anything wrong based on your description alone.
    3. Invisibility potion, absolutely legit mechanic.
  • Ertosi
    Ertosi
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    ZOS thinks animation cancelling should be part of the game. The conversation ends there.
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  • idk
    idk
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    Yes. As animation cancelling requires skill and rewards you with higher dps.
    Rungar wrote: »
    to add to this the light attack goes against all the principles of the game.

    block costs you your stamina regen ( and while blocking i can cast any non cast time/channeled skill. i.e anything on the global timer)
    dodge costs you stamina

    heavy attack is partially balanced in that it takes longer than the global timer.

    whats the cost of a light attack besides your fingers? Its upside down for this skill to be the main determiner of what you can and cant access content wise in this game.

    Now you are just making things up when you say light attacks go against the principles of the game. I understand you do not like that we can weave light attacks but your train of thought lacks logic.

    I will fill things in with the logic Zos has used for the two. They have chosen that LAs are for damage and have specifically stated that. They have explicitly made HAs to do less damage than LA because HAs are for the return of resources.

    Zos has stated that is the purpose of the design they have brought about so to suggest LAs go against the principles of the game is to ignore that it has been explained very clearly that this is the intent of the design Zos has brought about over the last two years.
  • SirAndy
    SirAndy
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    No. It's exploiting and can only be done with the help of macros.
    I voted NO, but not because it's exploiting or requires macros:

    Animation canceling is the result of sloppy programming by an incompetent development team.

    Having animations not match the length of the underlying cooldown was a major oversight that should have never made it past QA.

    And when ZOS was made aware of the discrepancy (by players), they added insult to injury and called it a "feature".
    dry.gif
    Edited by SirAndy on February 23, 2019 6:33PM
  • Valrien
    Valrien
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    Yes. As animation cancelling requires skill and rewards you with higher dps.
    Lol. This again? Macros doing even do anything in ESO
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  • rootimus
    rootimus
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    Linaleah wrote: »
    I'm very VERY anti animation canceling and i cannot vote in your poll becasue its ridiculously biased.

    Seconded.
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  • CyrusArya
    CyrusArya
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    Yes. As animation cancelling requires skill and rewards you with higher dps.
    Mintaka5 wrote: »
    Most useless overrated thing I've ever heard of. Why even bother with cool-downs or cast times? I don't see better results from doing it.

    More bad arguments from mediocre players. What people who parrot this line about cast times and animations don’t understand is that you can only cancel instant abilities. Look up the definition of instant in a dictionary.

    The ability to cancel and weave makes the game more fast paced and engaging. Can’t believe people hold this archaic agenda against ani cancelling and weaving in 2019.
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  • Acrolas
    Acrolas
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    The bug isn't animation canceling.

    The bug is being unable to program a substantial difference between a defend cancel and an attack cancel.

    The only way to really get rid of canceling is to automate when you can and cannot block. But I don't want a system where I need permission to anticipate an incoming stealth attack. I want to be able to block when I want to block, even if it doesn't make logical sense, and that's the critical combat piece keeping animation canceling permanently in the game.

    signing off
  • Nerftheforums
    Nerftheforums
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    Yes. As animation cancelling requires skill and rewards you with higher dps.
    L2p
  • idk
    idk
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    Yes. As animation cancelling requires skill and rewards you with higher dps.
    Ertosi wrote: »
    ZOS thinks animation cancelling should be part of the game. The conversation ends there.

    This is the most accurate statement here. I find it interesting that some try to call AC exploiting when that is so clearly not the case since Zos has blessed it as an official part of the game.
  • Sabbathius
    Sabbathius
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    No. It's exploiting and can only be done with the help of macros.
    I voted no, even though I know ZOS doesn't consider it cheating, and it can be done without macros. But I do believe it causes more problems than the benefits it brings, and should absolutely be removed.


    On the most basic level, animation canceling and LA weaving is what I consider to be "busy work". Actions that are not particularly difficult, but mandatory for performance, yet they are not a test of knowledge, or skill. They are not fun, or entertaining. They just are there for you to do, and if you want to perform well, you must do them. Also, this puts utterly unnecessary stress on the mouse and fingers, AND precludes people with any kind of manual disability from performing well. If LAs were automated, or removed entirely in favour of situational heavy attack weaves, I believe the game would be in a better place. It's not that it CAN'T be done, it's that it SHOULDN'T be done. Vast majority of MMOs do not do this kind of nonsense, and with good reason.

    Animation canceling is also logically flawed as a concept, for me at least. If developers spend time creating animations, I'm assuming it's with the intent that these animations be seen. With animation canceling, they are not. Which is counter-intuitive. Developers either need to stop wasting time on creating these, or make animation canceling not a thing (as part of the basic rotation). I cannot wait for official Necromancer preview, where they show us all the gorgeous animations that we are not going to be seeing, because we're animation canceling them. This is asinine and illogical. Change my mind.

    The issues this causes are entry level PvP woes, and PvE balancing. When PvE is balanced for animation cancelers in mind, average players will and do suffer. Similarly, when beginner PvPers are faced with macroers and/or good players using perfect weaves and animation cancels, it looks like cheating to them. And they get discouraged and leave PvP, which is not good for the game's longevity. I seldom see so many accusations of cheating in MMOs as I see in ESO. BECAUSE of animation canceling. It *looks* like cheating, even when it's not.

    My final point is that animations are tied to skills. And, logically, cancelling the animation should cancel the skill also. That's how it works in most other games. You press a button. Resource cost (if any) is subtracted from your pool (if any). Animation plays. You CAN cancel the animation at any time, if you need to block or dodge. BUT, if you cancel the animation, you also cancel the effect, which would only occur on animation completion! THIS right there is the key. And resource cost that was subtracted (if any) is not refunded if animation and ability are interrupted. Which makes you use abilities thoughtfully and tactically, not mashing buttons like a spastic monkey having a conniption fit.

    TL:DR - To me, animation canceling and LA weaving are BY FAR the game's combat's greatest weakness. Bar none. It causes so many problems (balancing, etc), it looks stupid, and is logically unsound (spend time making animations but intending them to be canceled and not seen?).
  • Kulvar
    Kulvar
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    No. It's exploiting and can only be done with the help of macros.
    Clarification: It's not done with cheat/macro.

    I answered No, but he is my full opinion.

    Animation/Ability cancellation is necessary for defense (block, dodge roll).
    But weaving light attacks shouldn't be possible.
    Coward Argonian scholar of the Ebonheart Pact
  • Sabbathius
    Sabbathius
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    No. It's exploiting and can only be done with the help of macros.
    Kulvar wrote: »
    Animation/Ability cancellation is necessary for defense (block, dodge roll).

    Distinction needs to be made about *emergency* animation canceling, and *routine* animation canceling which is part of the rotation.

    You are right in that emergency animation canceling should always be in the game. But the way it should work is thusly: you decide to fire off a skill, resource cost is subtracted (stamina, magicka, whatever) and animation begins playing. You then realize you must block, dodge, or bash, which would interrupt the animation. This means you misplayed, you fired off a skill, when you should have waited to block and then fire the skill. As a punishment, when you block, dodge or bash, animation is interrupted, BUT SO IS THE SKILL'S effect! And the resource cost is not refunded. So, for example, if you start casting a fireball, which costs 4k magicka, and you have to block, you can! But if you do, you do NOT get a fireball, and you lose 4k magicka in the process. That's how it should be done.


    What we have now is nonsensical *routine* animation canceling. Where animation, and effect, are not connected. You can interrupt animation, and still get the effect. This is illogical. If you interrupt, then you don't get the effect. If I'm pouring a glass of water, and someone interrupts me, I don't magically end up holding a full glass of water. But that's how it works in ESO. And that's how it should not be done.

    This is a critical distinction that ESO devs, and vast majority of players, seem to be missing. When people ask for animation canceling to go away, we don't mean completely 100% all animations play to completion no matter what. No. All we ask is that animation canceling be reserved for emergency situations, NOT as part of the rotation. WoW, for example, has this. You start casting a spell which has 2 sec cast time, but you can still move if you have to. But if you do, yo udon't get the effect, but the cost is already spent. Which forces you to think about what to cast and when. Whereas in ESO it's all about physically abusing your keyboard and mouse on muscle memory.
  • James-Wayne
    James-Wayne
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    didnt vote

    but my australian latency 300+ (on a good day) means animation canceling is a pointless endeavour since i cant reliably time it and even when I fluke it I usually dont know I managed to pull it off

    that the devs have allowed what in any other game would be considered a bug/glitch to become a feature is a sad indictment of their commitment to creating a smooth bug free game even in the early years

    Agreed.

    Your 300+ on a good day sounds great, I get 450+ on good day here in Perth but been playing since closed beta 2014 so just don't play the high end content, so longs they keep us busy with other less laggy content I'll still be playing.

    haelene wrote: »
    Ravena wrote: »
    Just how much difference does ping makefor this? Does it really become impossible at higher latency?

    I can't give you exact numbers or proof beyond my anecdotal experience, but I can certainly say that yes, latency certainly effects animation cancelling just like it does any piece of a rotation.

    I'd be interested to see some actual numbers though to see how much it does, but I can't find any solid tests.

    You wouldn't be able to test properly because the server doesn't allow you to animation cancel on high ping. You can hit your light attack then hit your skill and the skill wont even register, you hit it a few times as soon as it registers it uses that skill 3 times draining your resources then you hit light attack which may or may not register and so on and so on.

    The biggest killer in hard content with lag isn't not being able to animation cancel (there are groups that don't care about high dps) but the in-ability to react fast enough to the mechanics. That's the real killer! If you can't react to the mechanics fast enough you cant play through the content, simple as that.
    Edited by James-Wayne on February 23, 2019 9:51PM
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  • D0PAMINE
    D0PAMINE
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    Yes. As animation cancelling requires skill and rewards you with higher dps.
    Its easier than ever to ani cancel
    Edited by D0PAMINE on February 23, 2019 10:25PM
  • Suddwrath
    Suddwrath
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    Yes. As animation cancelling requires skill and rewards you with higher dps.
    If the game had just come out I would have said, "No, animation cancelling should not be in the game. The devs need to take a look into this".

    But since ZOS has made it official at this point it's pretty clear that they don't intend on fixing the system so we should just learn to adapt.
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