What is the 'frost mage' build people use in battlegrounds?

LordTareq
LordTareq
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Just wondering. I occasionally run into some players in the battlegrounds that run a fairly tanky build which seems completely dedicated to frustrating movement of their opponents. They have substantial AOE all of which seems to snare and/or root. It's incredibly annoying to fight, as after rolling out of the root, you just get rooted again. And again.
I'm almost tempted to spec out of Rally into Forward Momentum just for that spec.
  • Na0cho
    Na0cho
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    Lol I don’t know what the rest are doing but I made an argonian mag warden that I’ve been leveling up through bg’s only.

    I double bar ice staves and wear 2 heavy sustain sets. Shacklebreaker and willows path. Although you really could swap willows for whatever I just crafted it for him for extra sustain.

    Then just cast wall of elements and the one magearden spell that lets you put a giant aoe snare down. Then once they are nice and chilled and slow af then I just pulse their ass for all that nice damage aoe.

    Add to that mag wardens can heal and are tanky af due to class skills and the whole build is cancer. Heavy attacking with the ice staff can also freeze them if they are chilled and gives you a nice little damage shield.

    Oh and don’t forget the ult permafrost.

    Teams have to literally focus fire me to get me down and even then sometimes they can’t.

    You do a lot of damage because of the amount of people constantly in your aoes but don’t have much damage to kill people(well you can but it takes forever)

    I que as a healer(and I do heal ALOT)

    If your team has half a brain and plays around you in death match it’s a guaranteed win.

    My stat lines are almost always like 20 kills 0 or 1 deaths and a bajillion assists.


    On other matches where you have objectives he’s even more strong.

    I’ve literally stopped entire teams from moving to the next capture point.
  • Na0cho
    Na0cho
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    I’d also like to add I have so much Stam and mag sustain that I can block with ice staff and roll dodge for days (even though total pools aren’t that high)

    Also I can use resolving vigor to heal as well.


    Literally never run out of stats.

    Im not at home for the week or I’d post you some pics.

    Maybe I’ll get o.mn the laptop later and try but the WiFi where I’m at is dodgy at best.
  • jcm2606
    jcm2606
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    See, that is a perfect example of why snares need to be addressed.
  • Bhelen
    Bhelen
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    Put on wall of elements on an ice staff and use permafrost. Congratulations - you are now an ice warden.

    I even use a lighting staff on mine and still get called an ice warden.
  • Joy_Division
    Joy_Division
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    It's annoying.
  • CatchMeTrolling
    CatchMeTrolling
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    2 pc annoying 5 piece meta 5 piece chaser

  • brandonv516
    brandonv516
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    Charged Frost Staff w/ Frost enchant

    Cast Wall of Elements - immobilize enemy
    *Enemy dodges to get out of area*
    Cast Destructive Reach - immobilize enemy

    Repeat.

    -Add a Maelstrom Frost Staff to the mix for strong light attacks
    -Add Elegance set for stronger light attacks
    -Add Empower for superb light attacks
    *There are several ways to get multiple Empower ticks (i.e. Templar's Solar Barrage next patch, Dragonknight's Empowering Chains, Might of the Lost Legion set)
    Edited by brandonv516 on February 21, 2019 2:23AM
  • Vapirko
    Vapirko
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    Na0cho wrote: »
    Lol I don’t know what the rest are doing but I made an argonian mag warden that I’ve been leveling up through bg’s only.

    I double bar ice staves and wear 2 heavy sustain sets. Shacklebreaker and willows path. Although you really could swap willows for whatever I just crafted it for him for extra sustain.

    Then just cast wall of elements and the one magearden spell that lets you put a giant aoe snare down. Then once they are nice and chilled and slow af then I just pulse their ass for all that nice damage aoe.

    Add to that mag wardens can heal and are tanky af due to class skills and the whole build is cancer. Heavy attacking with the ice staff can also freeze them if they are chilled and gives you a nice little damage shield.

    Oh and don’t forget the ult permafrost.

    Teams have to literally focus fire me to get me down and even then sometimes they can’t.

    You do a lot of damage because of the amount of people constantly in your aoes but don’t have much damage to kill people(well you can but it takes forever)

    I que as a healer(and I do heal ALOT)

    If your team has half a brain and plays around you in death match it’s a guaranteed win.

    My stat lines are almost always like 20 kills 0 or 1 deaths and a bajillion assists.


    On other matches where you have objectives he’s even more strong.

    I’ve literally stopped entire teams from moving to the next capture point.

    This right here is why snares and permafrost need to be balanced lol. Build tanky and let the snares and shock clench do the work.
  • grannas211
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    Don’t forget permafrost on cooldown
  • Na0cho
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    just so we are on the same page here:

    I will not play like this once hes lvl 50. Probably race change /respec or delete him after that. This was an experiment because I personally was sick and tired of getting snared myself.

    So to combat some things, I try to learn the "other guys's" skills/style to better defend against it.


    snares DEFINITELY need to be adjusted.

    Also you guys are seriously ignoring winters revenge/gripping shards.

    that ability is just as cancer as woe. In fact in the rare cases when someone roll dodges out of my woe they get hit with that gigantic aoe snare anyway then i just move the woe.

    i dont use gripping shards because i prefer to be able to aim it wherever but gripping shards would be even more annoying since it immediately immobilizes.

    pop that then woe and perma and gg you just aren't moving for a bit. long enough for my team to take a flag/get the ball/kill you if they know what they are doing.


    i think hes about level 32 right now. I literally have done nothing other than bg's with him since lvl 10.
  • raasdal
    raasdal
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    5 x Torugs Front
    5 x Winterborn
    2 x Troll King
    vMSA Frost Backbar. DW / SNB Frontbar.

    All the Magden AoE's + WoE all the time. BUT - i will heavily recommend Infused over Charged. Infused gives a much better result in my experience. At least when using Torugs.

    Enjoy the rages.
    Edited by raasdal on February 21, 2019 2:06PM
    PC - EU
    Gromag Gro-Molag - Sorcerer - EP
    Dexion Velus - Dragonknight - AD
    Chalaux Erissa - Nightblade - AD
    Firiel Erissa - Templar - AD
  • Reverb
    Reverb
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    Like many here i dual bar ice staves on a mag warden. Maelstrom staff back bar and master staff front (i needed to do something with those otherwise useless drops). For gear I use heavy shacklebreaker and some dropped set I don’t even remember right now. Maybe Rattlecage? I don’t play that character too often, but I have fun with it when I do. Never ending snares and roots.
    Edited by Reverb on February 21, 2019 8:44PM
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • MalagenR
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    Notice how it's all Warden's replying?

    Make sure you all recognize that. It's not snares that need a rebalance. It's literally the warden class.
  • jcm2606
    jcm2606
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    MalagenR wrote: »
    Notice how it's all Warden's replying?

    Make sure you all recognize that. It's not snares that need a rebalance. It's literally the warden class.

    Frost Wall of Elements, ie the skill that snares the entire Pacific Ocean, would like to say hi.
  • brandonv516
    brandonv516
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    MalagenR wrote: »
    Notice how it's all Warden's replying?

    Make sure you all recognize that. It's not snares that need a rebalance. It's literally the warden class.

    Mine is actually a Snareplar or Frostplar more specifically.
  • ccmedaddy
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    I ran into a frostblade in BGs the other day. It was pretty cancerous.
  • iCaliban
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    jcm2606 wrote: »
    MalagenR wrote: »
    Notice how it's all Warden's replying?

    Make sure you all recognize that. It's not snares that need a rebalance. It's literally the warden class.

    Frost Wall of Elements, ie the skill that snares the entire Pacific Ocean, would like to say hi.

    Caltrops and templar snare are worse imo
  • MalagenR
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    iCaliban wrote: »
    jcm2606 wrote: »
    MalagenR wrote: »
    Notice how it's all Warden's replying?

    Make sure you all recognize that. It's not snares that need a rebalance. It's literally the warden class.

    Frost Wall of Elements, ie the skill that snares the entire Pacific Ocean, would like to say hi.

    Caltrops and templar snare are worse imo

    Templar Snare and Caltrops are significantly worse - it's ridiculous people are looking to nerf the only non-class based magicka snare in the game that everyone gets access too.

    So silly. All because they want to be solo heroes instead of make friends and actually counter the build by just killing the person doing it in BG's.

    Almost all of them are squishy.
  • LordTareq
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    Well I've given in and changed morph to Forward Momentum. I pity heavy armor melee characters that don't use a 2-hander though. :)
  • Kadoin
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    MalagenR wrote: »
    Notice how it's all Warden's replying?

    Make sure you all recognize that. It's not snares that need a rebalance. It's literally the warden class.

    Nah, Wall of Elements (Ice) is very strong when used to control where people move or at a breech in Cyrodiil...
  • Iskiab
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    Yea, wall of elements is strong but I don’t think it’s too strong myself. Ever tried using the lightning elements? Without a snare the ability sucks.

    On my nooby warden all the aoe snares look more cancerous to me, that plus the DK aoe root.

    A snare ground effect can be negated by moving out of it. What needs to be looked at are aoe targeted snares.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • alexj4596b14_ESO
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    So wall of elements is good but it's not actually that bad, whats perma rooting you is the shards move that applys a soft stun for pvp. What's cc'ing is the constant racasting of it to use up ur stamina when u try to brake free.
  • MalagenR
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    So wall of elements is good but it's not actually that bad, whats perma rooting you is the shards move that applys a soft stun for pvp. What's cc'ing is the constant racasting of it to use up ur stamina when u try to brake free.

    Stop talking common sense! LOL @ all the people blaming wall of elements. Definitely a learn to play issue.
  • alexj4596b14_ESO
    alexj4596b14_ESO
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    MalagenR wrote: »
    So wall of elements is good but it's not actually that bad, whats perma rooting you is the shards move that applys a soft stun for pvp. What's cc'ing is the constant racasting of it to use up ur stamina when u try to brake free.

    Stop talking common sense! LOL @ all the people blaming wall of elements. Definitely a learn to play issue.

    Well in retrospect, Warden has no execute and this skill works well as one and is purely alliant on the team. I think it's a ok trade off.
  • MalagenR
    MalagenR
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    MalagenR wrote: »
    So wall of elements is good but it's not actually that bad, whats perma rooting you is the shards move that applys a soft stun for pvp. What's cc'ing is the constant racasting of it to use up ur stamina when u try to brake free.

    Stop talking common sense! LOL @ all the people blaming wall of elements. Definitely a learn to play issue.

    Well in retrospect, Warden has no execute and this skill works well as one and is purely alliant on the team. I think it's a ok trade off.

    Yeah I mean I don't disagree with anything you said. People trying to nerf the one useful version of Wall of Elements in PVP all because they are incapable of learning how to avoid ground based AOE's, or just changing the way they play

    and honestly I think this is the crux of the issue, almost every stam player is used to being able to run face first at every Sorc/Mag class, and every Sorc/Mag class had been playing a tanky stand your ground shield spamming sustain build with high burst, now you nerfed Mag shields, forcing ranged class mag players to actually start to play like a ranged player, by using snares and controlling the area, only moving in to ball up on Warden Permafrost for wipes, and stamina players still want to be able to land a 25k+ dawnbreaker without being snared, because ya know, it causes them to die, cause ya know, they stand in the AOE or run straight into it lol

    And look, the horse has been beat to death, I use the new Frost wall of elements, to use that I have to drop Resto and I'm forced to use a pet. So it's not like I'm not sacrificing, and the fact is, stamina players just haven't adjusted.

    They still run directly at me, directly into the frost wall of elements, they just try to dodge roll through it, and have this confused dumb look on their face when I just walk to the other side of it and they get rooted again. Like.....no bud, I'm controlling the space, this space is mine because I have the skills to do it, and I have to do it like this because most stam builds are like 4k+ weapon damage and can hit crazy insane dawnbreakers (which are only 90 ultimate!) - and they are complaining about being snared?

    It's utterly ridiculous.
  • CatchMeTrolling
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    Iskiab wrote: »
    Yea, wall of elements is strong but I don’t think it’s too strong myself. Ever tried using the lightning elements? Without a snare the ability sucks.

    On my nooby warden all the aoe snares look more cancerous to me, that plus the DK aoe root.

    A snare ground effect can be negated by moving out of it. What needs to be looked at are aoe targeted snares.

    In a controlled environment like bgs lighting wall of elements is actually pretty damn good and boost all your aoes. I ran it before on my Warden and Templar before they switched how glyphs proc so it’s even more dps now.
  • alexj4596b14_ESO
    alexj4596b14_ESO
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    MalagenR wrote: »
    MalagenR wrote: »
    So wall of elements is good but it's not actually that bad, whats perma rooting you is the shards move that applys a soft stun for pvp. What's cc'ing is the constant racasting of it to use up ur stamina when u try to brake free.

    Stop talking common sense! LOL @ all the people blaming wall of elements. Definitely a learn to play issue.

    Well in retrospect, Warden has no execute and this skill works well as one and is purely alliant on the team. I think it's a ok trade off.

    Yeah I mean I don't disagree with anything you said. People trying to nerf the one useful version of Wall of Elements in PVP all because they are incapable of learning how to avoid ground based AOE's, or just changing the way they play

    and honestly I think this is the crux of the issue, almost every stam player is used to being able to run face first at every Sorc/Mag class, and every Sorc/Mag class had been playing a tanky stand your ground shield spamming sustain build with high burst, now you nerfed Mag shields, forcing ranged class mag players to actually start to play like a ranged player, by using snares and controlling the area, only moving in to ball up on Warden Permafrost for wipes, and stamina players still want to be able to land a 25k+ dawnbreaker without being snared, because ya know, it causes them to die, cause ya know, they stand in the AOE or run straight into it lol

    And look, the horse has been beat to death, I use the new Frost wall of elements, to use that I have to drop Resto and I'm forced to use a pet. So it's not like I'm not sacrificing, and the fact is, stamina players just haven't adjusted.

    They still run directly at me, directly into the frost wall of elements, they just try to dodge roll through it, and have this confused dumb look on their face when I just walk to the other side of it and they get rooted again. Like.....no bud, I'm controlling the space, this space is mine because I have the skills to do it, and I have to do it like this because most stam builds are like 4k+ weapon damage and can hit crazy insane dawnbreakers (which are only 90 ultimate!) - and they are complaining about being snared?

    It's utterly ridiculous.
    Iskiab wrote: »
    Yea, wall of elements is strong but I don’t think it’s too strong myself. Ever tried using the lightning elements? Without a snare the ability sucks.

    On my nooby warden all the aoe snares look more cancerous to me, that plus the DK aoe root.

    A snare ground effect can be negated by moving out of it. What needs to be looked at are aoe targeted snares.

    In a controlled environment like bgs lighting wall of elements is actually pretty damn good and boost all your aoes. I ran it before on my Warden and Templar before they switched how glyphs proc so it’s even more dps now.

    Is Wall of Elements better than the exploding one? I've been useing the exploding because of the damage.
  • CatchMeTrolling
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    MalagenR wrote: »
    MalagenR wrote: »
    So wall of elements is good but it's not actually that bad, whats perma rooting you is the shards move that applys a soft stun for pvp. What's cc'ing is the constant racasting of it to use up ur stamina when u try to brake free.

    Stop talking common sense! LOL @ all the people blaming wall of elements. Definitely a learn to play issue.

    Well in retrospect, Warden has no execute and this skill works well as one and is purely alliant on the team. I think it's a ok trade off.

    Yeah I mean I don't disagree with anything you said. People trying to nerf the one useful version of Wall of Elements in PVP all because they are incapable of learning how to avoid ground based AOE's, or just changing the way they play

    and honestly I think this is the crux of the issue, almost every stam player is used to being able to run face first at every Sorc/Mag class, and every Sorc/Mag class had been playing a tanky stand your ground shield spamming sustain build with high burst, now you nerfed Mag shields, forcing ranged class mag players to actually start to play like a ranged player, by using snares and controlling the area, only moving in to ball up on Warden Permafrost for wipes, and stamina players still want to be able to land a 25k+ dawnbreaker without being snared, because ya know, it causes them to die, cause ya know, they stand in the AOE or run straight into it lol

    And look, the horse has been beat to death, I use the new Frost wall of elements, to use that I have to drop Resto and I'm forced to use a pet. So it's not like I'm not sacrificing, and the fact is, stamina players just haven't adjusted.

    They still run directly at me, directly into the frost wall of elements, they just try to dodge roll through it, and have this confused dumb look on their face when I just walk to the other side of it and they get rooted again. Like.....no bud, I'm controlling the space, this space is mine because I have the skills to do it, and I have to do it like this because most stam builds are like 4k+ weapon damage and can hit crazy insane dawnbreakers (which are only 90 ultimate!) - and they are complaining about being snared?

    It's utterly ridiculous.
    Iskiab wrote: »
    Yea, wall of elements is strong but I don’t think it’s too strong myself. Ever tried using the lightning elements? Without a snare the ability sucks.

    On my nooby warden all the aoe snares look more cancerous to me, that plus the DK aoe root.

    A snare ground effect can be negated by moving out of it. What needs to be looked at are aoe targeted snares.

    In a controlled environment like bgs lighting wall of elements is actually pretty damn good and boost all your aoes. I ran it before on my Warden and Templar before they switched how glyphs proc so it’s even more dps now.

    Is Wall of Elements better than the exploding one? I've been useing the exploding because of the damage.

    Tried both, the exploding one has more dps but not really because it doesn’t cover as much ground and if I recall I think it has a shorter duration. So the safer choice would be wall of elements.
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