Lol I don’t know what the rest are doing but I made an argonian mag warden that I’ve been leveling up through bg’s only.
I double bar ice staves and wear 2 heavy sustain sets. Shacklebreaker and willows path. Although you really could swap willows for whatever I just crafted it for him for extra sustain.
Then just cast wall of elements and the one magearden spell that lets you put a giant aoe snare down. Then once they are nice and chilled and slow af then I just pulse their ass for all that nice damage aoe.
Add to that mag wardens can heal and are tanky af due to class skills and the whole build is cancer. Heavy attacking with the ice staff can also freeze them if they are chilled and gives you a nice little damage shield.
Oh and don’t forget the ult permafrost.
Teams have to literally focus fire me to get me down and even then sometimes they can’t.
You do a lot of damage because of the amount of people constantly in your aoes but don’t have much damage to kill people(well you can but it takes forever)
I que as a healer(and I do heal ALOT)
If your team has half a brain and plays around you in death match it’s a guaranteed win.
My stat lines are almost always like 20 kills 0 or 1 deaths and a bajillion assists.
On other matches where you have objectives he’s even more strong.
I’ve literally stopped entire teams from moving to the next capture point.
Caltrops and templar snare are worse imo
alexj4596b14_ESO wrote: »So wall of elements is good but it's not actually that bad, whats perma rooting you is the shards move that applys a soft stun for pvp. What's cc'ing is the constant racasting of it to use up ur stamina when u try to brake free.
alexj4596b14_ESO wrote: »So wall of elements is good but it's not actually that bad, whats perma rooting you is the shards move that applys a soft stun for pvp. What's cc'ing is the constant racasting of it to use up ur stamina when u try to brake free.
Stop talking common sense! LOL @ all the people blaming wall of elements. Definitely a learn to play issue.
alexj4596b14_ESO wrote: »alexj4596b14_ESO wrote: »So wall of elements is good but it's not actually that bad, whats perma rooting you is the shards move that applys a soft stun for pvp. What's cc'ing is the constant racasting of it to use up ur stamina when u try to brake free.
Stop talking common sense! LOL @ all the people blaming wall of elements. Definitely a learn to play issue.
Well in retrospect, Warden has no execute and this skill works well as one and is purely alliant on the team. I think it's a ok trade off.
Yea, wall of elements is strong but I don’t think it’s too strong myself. Ever tried using the lightning elements? Without a snare the ability sucks.
On my nooby warden all the aoe snares look more cancerous to me, that plus the DK aoe root.
A snare ground effect can be negated by moving out of it. What needs to be looked at are aoe targeted snares.
alexj4596b14_ESO wrote: »alexj4596b14_ESO wrote: »So wall of elements is good but it's not actually that bad, whats perma rooting you is the shards move that applys a soft stun for pvp. What's cc'ing is the constant racasting of it to use up ur stamina when u try to brake free.
Stop talking common sense! LOL @ all the people blaming wall of elements. Definitely a learn to play issue.
Well in retrospect, Warden has no execute and this skill works well as one and is purely alliant on the team. I think it's a ok trade off.
Yeah I mean I don't disagree with anything you said. People trying to nerf the one useful version of Wall of Elements in PVP all because they are incapable of learning how to avoid ground based AOE's, or just changing the way they play
and honestly I think this is the crux of the issue, almost every stam player is used to being able to run face first at every Sorc/Mag class, and every Sorc/Mag class had been playing a tanky stand your ground shield spamming sustain build with high burst, now you nerfed Mag shields, forcing ranged class mag players to actually start to play like a ranged player, by using snares and controlling the area, only moving in to ball up on Warden Permafrost for wipes, and stamina players still want to be able to land a 25k+ dawnbreaker without being snared, because ya know, it causes them to die, cause ya know, they stand in the AOE or run straight into it lol
And look, the horse has been beat to death, I use the new Frost wall of elements, to use that I have to drop Resto and I'm forced to use a pet. So it's not like I'm not sacrificing, and the fact is, stamina players just haven't adjusted.
They still run directly at me, directly into the frost wall of elements, they just try to dodge roll through it, and have this confused dumb look on their face when I just walk to the other side of it and they get rooted again. Like.....no bud, I'm controlling the space, this space is mine because I have the skills to do it, and I have to do it like this because most stam builds are like 4k+ weapon damage and can hit crazy insane dawnbreakers (which are only 90 ultimate!) - and they are complaining about being snared?
It's utterly ridiculous.
CatchMeTrolling wrote: »Yea, wall of elements is strong but I don’t think it’s too strong myself. Ever tried using the lightning elements? Without a snare the ability sucks.
On my nooby warden all the aoe snares look more cancerous to me, that plus the DK aoe root.
A snare ground effect can be negated by moving out of it. What needs to be looked at are aoe targeted snares.
In a controlled environment like bgs lighting wall of elements is actually pretty damn good and boost all your aoes. I ran it before on my Warden and Templar before they switched how glyphs proc so it’s even more dps now.
alexj4596b14_ESO wrote: »alexj4596b14_ESO wrote: »alexj4596b14_ESO wrote: »So wall of elements is good but it's not actually that bad, whats perma rooting you is the shards move that applys a soft stun for pvp. What's cc'ing is the constant racasting of it to use up ur stamina when u try to brake free.
Stop talking common sense! LOL @ all the people blaming wall of elements. Definitely a learn to play issue.
Well in retrospect, Warden has no execute and this skill works well as one and is purely alliant on the team. I think it's a ok trade off.
Yeah I mean I don't disagree with anything you said. People trying to nerf the one useful version of Wall of Elements in PVP all because they are incapable of learning how to avoid ground based AOE's, or just changing the way they play
and honestly I think this is the crux of the issue, almost every stam player is used to being able to run face first at every Sorc/Mag class, and every Sorc/Mag class had been playing a tanky stand your ground shield spamming sustain build with high burst, now you nerfed Mag shields, forcing ranged class mag players to actually start to play like a ranged player, by using snares and controlling the area, only moving in to ball up on Warden Permafrost for wipes, and stamina players still want to be able to land a 25k+ dawnbreaker without being snared, because ya know, it causes them to die, cause ya know, they stand in the AOE or run straight into it lol
And look, the horse has been beat to death, I use the new Frost wall of elements, to use that I have to drop Resto and I'm forced to use a pet. So it's not like I'm not sacrificing, and the fact is, stamina players just haven't adjusted.
They still run directly at me, directly into the frost wall of elements, they just try to dodge roll through it, and have this confused dumb look on their face when I just walk to the other side of it and they get rooted again. Like.....no bud, I'm controlling the space, this space is mine because I have the skills to do it, and I have to do it like this because most stam builds are like 4k+ weapon damage and can hit crazy insane dawnbreakers (which are only 90 ultimate!) - and they are complaining about being snared?
It's utterly ridiculous.CatchMeTrolling wrote: »Yea, wall of elements is strong but I don’t think it’s too strong myself. Ever tried using the lightning elements? Without a snare the ability sucks.
On my nooby warden all the aoe snares look more cancerous to me, that plus the DK aoe root.
A snare ground effect can be negated by moving out of it. What needs to be looked at are aoe targeted snares.
In a controlled environment like bgs lighting wall of elements is actually pretty damn good and boost all your aoes. I ran it before on my Warden and Templar before they switched how glyphs proc so it’s even more dps now.
Is Wall of Elements better than the exploding one? I've been useing the exploding because of the damage.