Dear Bethesda,
One of the worst aspects of ESO, is that there are only a few very narrow avenues of skill buildout to get your base (non-potioned, non-consumabled) magical damage and physical damage values into the 2K, 3K, or higher range. You always have to wear armor 'x', and use skill lines 'a', 'b', and 'c', and character type 'x', otherwise. This is why I see so many people running around with 2 daedric combat pets.
And that's wrong. It kills the ability to of people to play the way they want to- to say, I want to play with these skills because they match my play-style better, or give me more magical powers to work with overall, etc. But unfortunately, playing the way that makes the player happy, limits them to like 1400 magical damage and 2700 physical damage, without buffs, except for boons. Even wearing the armor from Craiglorn that gives you two boons simultaneously does little to help.
What is the point of providing sorcers with all these possible skills, when in order to get basic damage high-enough to be useful in any way, they can only use 5 or 6 very specific skills?
You need to let everyone, however they like to play, achieve 4K-8K basic, non-buffed damage based on skills one they achieve the CP160+ level. Otherwise, there are aspects of the game that even level 500, 600, 700, etc, can't manage well.
And by the way- this discussion includes enchantments- Enchantments should not be capped at CP160. Changing enchantments alone would allow crafters to make ways to enhance their armor, jewelry and weapons with significantly better values than now-- and that could be all you'd need to change.
Just saying.