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Necromancer class should be disease damage based

Jabassa
Jabassa
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Title says it all, and it makes perfect sense. I'm raising the dead, it's a class of pestilence, rotten flesh, and maggots. Frost goes to warden, shock goes to sorc, dk holds down fire, nightblade is blood magic all of which make sense. It just seems natural
  • Revokus
    Revokus
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    It will probably be a mix of magic damage for magicka and disease for stamina. The reason is disease cp star is for stamina characters and magic for magicka. It would be cool tough if Necromancers get both minor and major defile.
    Playing since January 23, 2016
  • Jabassa
    Jabassa
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    I'd personally like to see a disease or pestilence staff. As of now, you have a point about the cp star, but if we get a cp rework like they mentioned, that would be awesome
  • psychotic13
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    Youre a bit off,

    MagDK - Fire
    StamDK - Poison

    Magblade - Magic
    Stamblade - Disease

    MagSorc - Shock
    Stamsorc - physical

    Magwarden - frost
    Stamden - physical? (

    Magplar - magic
    Stamplar - phsyical

    Personally think they should add another stam based element or effect whatever you want to call it.

    Mag has frost/fire/shock
    Stam has poison/Disease

    Now, stam Necro might very well have disease, too early to say.
    Edited by psychotic13 on February 21, 2019 5:34PM
  • Koolio
    Koolio
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    It should be a Stam based class with a few magicka morphs for a change.
  • Ender1310
    Ender1310
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    Warden has poison (shalks)
    All Stam classes use poison as a huge part of their dots. (Poison arrow).

    I would like to see another element for magic and Stam added so mag night blade class skills aren’t so blah.


  • psychotic13
    psychotic13
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    Koolio wrote: »
    It should be a Stam based class with a few magicka morphs for a change.

    Not going to happen, stamina has more weapon skills to rely on. Way its always been. My stamsorc been begging for some class damage skills or an ult.
  • Jabassa
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    You guys are right, but at a glance the classes are built around the respective type of damage as I said. I'm also not making the comparison between mag/stam. I wasn't trying to go that deep
  • Chilly-McFreeze
    Chilly-McFreeze
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    Koolio wrote: »
    It should be a Stam based class with a few magicka morphs for a change.

    Not going to happen, stamina has more weapon skills to rely on. Way its always been. My stamsorc been begging for some class damage skills or an ult.

    That's why some stamina classes don't feel particular unique. It doesn't do any good to have 4 weapons to choose from if you are are forced to rely mainly on them and not your class kit, no matter if stam sorc or stam dk. On NB I don't feel that burden. Not a good class design if you ask me.

    BTW we're asking for more magickal weapons and more stamina class skills since years.
  • TheBonesXXX
    TheBonesXXX
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    Templar is technically sun magic.

    Disease and Poison are technically apart of nature magic.

    Necromancers will probably be Soul/Death magic. Physical damage will always be code for Steel with coated weapons in either Poison or Disease.

  • Jabassa
    Jabassa
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    Koolio wrote: »
    It should be a Stam based class with a few magicka morphs for a change.

    I'd like to see that, but not in a necromancer. They have always been a magical class
  • Revokus
    Revokus
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    Koolio wrote: »
    It should be a Stam based class with a few magicka morphs for a change.
    Maybe they would have called it death knight then. I’m sure there will be plenty of stamina morphs paired with stamina having more weapon skill lines than magicka. Necromancers are the missing light armor archetype in the character creation so they should be casters first.
    Edited by Revokus on February 21, 2019 5:57PM
    Playing since January 23, 2016
  • MaxJrFTW
    MaxJrFTW
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    I thought it would be. A bit disappointing that they're making it elemental dmg based.
    "I don't know you, and I don't care to know you."
    ―Ulrich Leland, 3E 433
  • Nerouyn
    Nerouyn
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    Revokus wrote: »
    It will probably be a mix of magic damage for magicka and disease for stamina.

    They've shown elemental and the early concept art for a whole skill line is "elementalist".

    https://alcasthq.com/eso-necromancer-class/
    Imbue the dead with frost, fire, and lightning to bring ruin upon your enemies.
    MaxJrFTW wrote: »
    I thought it would be. A bit disappointing that they're making it elemental dmg based.

    I can understand that point of view but don't share it.

    Personally I strongly dislike fire, lightning and frost being divided between 3 classes. I played the single player games as an elementalist. Can't do that in ESO. The existing classes also buff damage for a single element so using a different element destruction staff is a nerf.

    I'm not attracted to necromancers conceptually and didn't use that magic in Skyrim. I think I raised a few undead just to see it work. Then ignored it. It's not my thing. ESO's necromancers using elemental magic and a mix thereof is one of the reasons I'm at least considering them.
  • Mojmir
    Mojmir
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    Should be oblivion damage lol
  • Oakmontowls_ESO
    Oakmontowls_ESO
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    Nerouyn wrote: »
    Revokus wrote: »
    It will probably be a mix of magic damage for magicka and disease for stamina.

    They've shown elemental and the early concept art for a whole skill line is "elementalist".

    https://alcasthq.com/eso-necromancer-class/
    Imbue the dead with frost, fire, and lightning to bring ruin upon your enemies.
    MaxJrFTW wrote: »
    I thought it would be. A bit disappointing that they're making it elemental dmg based.

    I can understand that point of view but don't share it.

    Personally I strongly dislike fire, lightning and frost being divided between 3 classes. I played the single player games as an elementalist. Can't do that in ESO. The existing classes also buff damage for a single element so using a different element destruction staff is a nerf.

    I'm not attracted to necromancers conceptually and didn't use that magic in Skyrim. I think I raised a few undead just to see it work. Then ignored it. It's not my thing. ESO's necromancers using elemental magic and a mix thereof is one of the reasons I'm at least considering them.

    The problem is that fire is the superior dps element. It gives a decent DoT, increases fire blockade damage, gets buffed by engulfing flames, and formerly buffed by dunmer racial passives.
  • Vaerth
    Vaerth
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    Jabassa wrote: »
    Title says it all, and it makes perfect sense. I'm raising the dead, it's a class of pestilence, rotten flesh, and maggots. Frost goes to warden, shock goes to sorc, dk holds down fire, nightblade is blood magic all of which make sense. It just seems natural

    NB Stamina has Disease damage
    Pact Bloodwraith
  • Holycannoli
    Holycannoli
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    I just want corpse explosion
  • Faulgor
    Faulgor
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    Personally think they should add another stam based element or effect whatever you want to call it.

    Well there's also Bleed, which is fitting for Necromancers as well.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Red_Feather
    Red_Feather
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    Yeah make it all Oblivion damage.

    Necromancers in guild wars did shadow magic which did exactly what the tool tip said it did. No damage calculations involved at all.

    :o:o:o:o

    https://wiki.guildwars.com/wiki/Shadow_damage

    Edited by Red_Feather on February 21, 2019 7:23PM
  • MLGProPlayer
    MLGProPlayer
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    Youre a bit off,

    MagDK - Fire
    StamDK - Poison

    Magblade - Magic
    Stamblade - Disease

    MagSorc - Shock
    Stamsorc - physical

    Magwarden - frost
    Stamden - physical? (

    Magplar - magic
    Stamplar - phsyical

    Personally think they should add another stam based element or effect whatever you want to call it.

    Mag has frost/fire/shock
    Stam has poison/Disease

    Now, stam Necro might very well have disease, too early to say.

    Warden only has 1 frost damage ability (2 if you count the ult). I wouldn't call that a DPS element. It's pretty much exclusively used for tanking. Warden's primary damage type is magic.
    Edited by MLGProPlayer on February 21, 2019 7:24PM
  • Nerouyn
    Nerouyn
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    The problem is that fire is the superior dps element. It gives a decent DoT, increases fire blockade damage, gets buffed by engulfing flames, and formerly buffed by dunmer racial passives.

    Not everyone is a dragonknight, obviously. But thanks for proving my point.

    Lightning staff gets an aoe boost and buffed by sorc energized and implosion.

    Frost staff gets a damage boost from warden piercing cold.

    If any of those classes choose to wield a non-class destruction staff they are missing out on those bonuses.
    Warden only has 1 frost damage ability (2 if you count the ult).

    Sadly true.
    It's pretty much exclusively used for tanking. Warden's primary damage type is magic.

    I disagree. It also has a strong control element which can indirectly boost DPS.

    A huge proportion of a magicka warden's damage comes from a single ability - Deep Fissure. High damage + major breach. But it's a delayed effect column attack. Positioning is crucial.

    One thing which helps immensely with positioning is your opponents being immobilized or slowed. Winter's Revenge + Ice Elemental Blockade cripples opponents and makes it much easier to line them up to be hit by Deep Fissure.
    Edited by Nerouyn on February 21, 2019 8:00PM
  • Jephry
    Jephry
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    I miss my old school EQ necro and her awesome floating, scythe wielding pet...disease and poison dots with some great DD thrown in. Boil blood that snares and does a DoT for the win!
  • Holycannoli
    Holycannoli
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    Jephry wrote: »
    I miss my old school EQ necro and her awesome floating, scythe wielding pet...disease and poison dots with some great DD thrown in. Boil blood that snares and does a DoT for the win!



    Those were fun times. I loved necromancer in EQ. Diablo 2 necromancer was fun too, and DAOC bonedancer (not necromancer ironically). But nothing felt quite like the EQ necromancer.
  • MatNov
    MatNov
    Soul Shriven
    Totally agree with the poster; Necro should totally be disease based. It would be unique and relevant to the idea of the class. Poison and magic are not Necro based spells. Also, more disease staffs needed! Thank you Zenimax.
  • newtinmpls
    newtinmpls
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    Oh my god, it's ME that notes this is a necro post?

    Wow.

    And I totally disagree; I think that Necromancer and Templar are two sides of the same coin.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
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    [Deleted User]
    Soul Shriven
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