It does seem to come and go, which is why I did want to point out that it happened for me on a 2 out of 3 day basis. That being when everything is just bad, Period.Spartabunny08 wrote: »We're in the same boat, gaming router, gold plated Ethernet cable and still some lag... I began on Wi-Fi lmao bad idea. I'll tell you this though it seems to come and go. One day you log in and no lag I mean some stuttering but since I upgraded all my infrastructure and it's still a problem although my ping is around 0 to 10. The imperial city is being located off the cyrodiil server this summer, here's hoping it's enough to notice an improvement to server performance.
It would be a 10/10 if somehow they figured out how to remove performance issues. I've got to imagine server technology has improved drastically since they created the Cyrodiil server way back when. I wish they would upgrade :OBrokenString wrote: »Yes the lag is bad, I'm always 250+ latency, but we adapt. Some abilities are useless because of lag. I still find it enjoyable, but with low latency it would be 10/10.
There are times of the day where population is lower then the latency is a little better, prime time is unplayable for me.
You can largely thank the cheat engine users for PVP’s current performance. I didn’t play ESO at launch after beta, so I can’t speak from first hand experience, but the game apparently ran much smoother in Cyrodiil when more calculations were made client-side. Cheat engine users forced ZOS to shift more of those calculations server-side during the infamous “Lighting Patch”, and Cyrodiil hasn’t been the same ever since.
That doesn’t mean to say that more can’t be done now to improve performance, just that performance used to be much better before a handful of sore losers ruined it for everyone.
You can largely thank the cheat engine users for PVP’s current performance. I didn’t play ESO at launch after beta, so I can’t speak from first hand experience, but the game apparently ran much smoother in Cyrodiil when more calculations were made client-side. Cheat engine users forced ZOS to shift more of those calculations server-side during the infamous “Lighting Patch”, and Cyrodiil hasn’t been the same ever since.
That doesn’t mean to say that more can’t be done now to improve performance, just that performance used to be much better before a handful of sore losers ruined it for everyone.
This is interesting. I didn't know about this but it makes sense. How sad. I wonder if there is other work-a-rounds for this?
I have no idea what this cheat engine you mention does, but I totally agree that it's unfortunate the a few sore losers could actually single handedly ruin the game for everyone.
https://youtu.be/1EXQ5enFYh4You can largely thank the cheat engine users for PVP’s current performance. I didn’t play ESO at launch after beta, so I can’t speak from first hand experience, but the game apparently ran much smoother in Cyrodiil when more calculations were made client-side. Cheat engine users forced ZOS to shift more of those calculations server-side during the infamous “Lighting Patch”, and Cyrodiil hasn’t been the same ever since.
That doesn’t mean to say that more can’t be done now to improve performance, just that performance used to be much better before a handful of sore losers ruined it for everyone.
This is interesting. I didn't know about this but it makes sense. How sad. I wonder if there is other work-a-rounds for this?
I have no idea what this cheat engine you mention does, but I totally agree that it's unfortunate the a few sore losers could actually single handedly ruin the game for everyone.
Cheat Engine made it possible for people to fly around Cyrodiil, cast infinite ultimates, etc. You can see it in action here:https://youtu.be/1EXQ5enFYh4
Fast forward to the 0:40 mark for a good view of Meteor spam by one...well, I was going to say “player” but “lowlife” seems more appropriate.
You can largely thank the cheat engine users for PVP’s current performance. I didn’t play ESO at launch after beta, so I can’t speak from first hand experience, but the game apparently ran much smoother in Cyrodiil when more calculations were made client-side. Cheat engine users forced ZOS to shift more of those calculations server-side during the infamous “Lighting Patch”, and Cyrodiil hasn’t been the same ever since.
That doesn’t mean to say that more can’t be done now to improve performance, just that performance used to be much better before a handful of sore losers ruined it for everyone.
This is interesting. I didn't know about this but it makes sense. How sad. I wonder if there is other work-a-rounds for this?
I have no idea what this cheat engine you mention does, but I totally agree that it's unfortunate the a few sore losers could actually single handedly ruin the game for everyone.
Cheat Engine made it possible for people to fly around Cyrodiil, cast infinite ultimates, etc. You can see it in action here:https://youtu.be/1EXQ5enFYh4
Fast forward to the 0:40 mark for a good view of Meteor spam by one...well, I was going to say “player” but “lowlife” seems more appropriate.
This was long after the lighting patch. That Patch was implemented to remove bots (it's been very effective /s) not cheats.