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Long time PvE player trying out PvP, loving it, but 1 major complaint....

Jimmy
Jimmy
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How do PvP players actually PvP when ping is over 200+ when nothing is happening and battles in keeps reach 450+??? How, after 5 years of this game being out, is this STILL passable? Why is this allowed?

I have been a PvE player since BETA. I never gave thought to PvP. I didn't care about it. I LOVED PvE. That was my thing. I have a mag DK as a main and I've nearly perfected the craft of the Mag DK. The introduction of transmute crystals got me into Battlegrounds to farm crystals. BG's are okay. It wasn't as bad as I thought, I started to enjoy fighting actual people. It was a nice curveball to my PvE adventures. Then I started getting into Cyrodiil. Capturing resources and keeps. Pushing scrolls. Grouping with EMP or a player chasing EMP, having massive AvA battles, legitimately putting to use battle strategies against the other alliances, let me say... as a PvE player, giving Cyrodiil a chance... I was having a BLAST!!!! It was incredibly fun. I loved it.

But this lag.... this latency.... this ping..... WTF? I always have seen people complain about it, but I just wrote it off as they were probably playing the game on a potato for a rig. I built my rig, I pay for best internet in my area, I take gaming and lag very serious across all platforms I play on so I do my part to eliminate it from my end. But 3 of the last 4 nights I've played in Cyrodiil I've had abilities not show their animation, I've had drops and disconnects and freezes, I've had ping reaching 400+, I've had battles where my character is seemingly useless because nothing is working, nothing is firing. Then I see in chat everyone complaining about it, and I'm thinking, why would ZOS let something so damn fun be mortally tainted by performance issues?

ZOS!, Cyrodiil is amazingly fun. As a PvE player since the begining of time, it's ESO's PvP that has turned my perception of PvP. Cyrodiil is brilliant. I love it and would love to keep playing it. But please help me play it by fixing the plague of performance issues this beautiful space has.

If performance in Cyrodiil was increased, I think this game as a WHOLE would be much healthier, successful, and profitable. Seems like a Win-Win. So why isn't it being done? Or... why is it being done is small increments over years of time? Since that is what patch notes like to hint at.

That's all. Looking forward to Cyrodiil tonight. Hope to see some on. I've had a ton a fun in Vivec.
PC NA
@SkruDe
  • Spartabunny08
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    We're in the same boat, gaming router, gold plated Ethernet cable and still some lag... I began on Wi-Fi lmao bad idea. I'll tell you this though it seems to come and go. One day you log in and no lag I mean some stuttering but since I upgraded all my infrastructure and it's still a problem although my ping is around 0 to 10. The imperial city is being located off the cyrodiil server this summer, here's hoping it's enough to notice an improvement to server performance.
  • BrokenString
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    Yes the lag is bad, I'm always 250+ latency, but we adapt. Some abilities are useless because of lag. I still find it enjoyable, but with low latency it would be 10/10.
    There are times of the day where population is lower then the latency is a little better, prime time is unplayable for me.
  • Jimmy
    Jimmy
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    We're in the same boat, gaming router, gold plated Ethernet cable and still some lag... I began on Wi-Fi lmao bad idea. I'll tell you this though it seems to come and go. One day you log in and no lag I mean some stuttering but since I upgraded all my infrastructure and it's still a problem although my ping is around 0 to 10. The imperial city is being located off the cyrodiil server this summer, here's hoping it's enough to notice an improvement to server performance.
    It does seem to come and go, which is why I did want to point out that it happened for me on a 2 out of 3 day basis. That being when everything is just bad, Period.

    I'm curious though, how or in what ways can taking IC off the Cyrodiil server help? IC always seems extremely empty with not much going on there anyway?


    Yes the lag is bad, I'm always 250+ latency, but we adapt. Some abilities are useless because of lag. I still find it enjoyable, but with low latency it would be 10/10.
    There are times of the day where population is lower then the latency is a little better, prime time is unplayable for me.
    It would be a 10/10 if somehow they figured out how to remove performance issues. I've got to imagine server technology has improved drastically since they created the Cyrodiil server way back when. I wish they would upgrade :O
    PC NA
    @SkruDe
  • Vapirko
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    That was a long post to say the latency is bad lol. Where are you playing from and what server are you on? WiFi or Ethernet? If you live a substantial distance outside the server country have you tried a routing service like Mudfish? I play from Thailand on PC/NA and I can get my latency to hang between 270 and 310 which is very much playable in PvP. So aside from massive zergs at primetime Vivec it’s more or less okay. The only thing you can’t really do is make split decision when 1vXing and expect everything to perform well.
    Edited by Vapirko on February 21, 2019 1:38PM
  • Jabassa
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    Welcome to the entirely neglected dark side of the game man, we've been screaming about it for years. Personally, I'd rather this issue fixed rather than getting new content
  • Aurielle
    Aurielle
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    You can largely thank the cheat engine users for PVP’s current performance. I didn’t play ESO at launch after beta, so I can’t speak from first hand experience, but the game apparently ran much smoother in Cyrodiil when more calculations were made client-side. Cheat engine users forced ZOS to shift more of those calculations server-side during the infamous “Lighting Patch”, and Cyrodiil hasn’t been the same ever since.

    That doesn’t mean to say that more can’t be done now to improve performance, just that performance used to be much better before a handful of sore losers ruined it for everyone.
  • Fluke.Slywalker
    Fluke.Slywalker
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    I guess it has to do with the many different NAT settings and all of that stuff? From a console user, I have put my many. MANY complaints down to this.. if only to make myself feel better lol.
  • driosketch
    driosketch
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    I didn't even have to click this post to know what it would be about, the lag.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • TheBonesXXX
    TheBonesXXX
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    Because in perfect condition this games combat is the best. There's no MMO today that closes in save GW2, their system is decent.

  • Jimmy
    Jimmy
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    Aurielle wrote: »
    You can largely thank the cheat engine users for PVP’s current performance. I didn’t play ESO at launch after beta, so I can’t speak from first hand experience, but the game apparently ran much smoother in Cyrodiil when more calculations were made client-side. Cheat engine users forced ZOS to shift more of those calculations server-side during the infamous “Lighting Patch”, and Cyrodiil hasn’t been the same ever since.

    That doesn’t mean to say that more can’t be done now to improve performance, just that performance used to be much better before a handful of sore losers ruined it for everyone.

    This is interesting. I didn't know about this but it makes sense. How sad. I wonder if there is other work-a-rounds for this?
    I have no idea what this cheat engine you mention does, but I totally agree that it's unfortunate the a few sore losers could actually single handedly ruin the game for everyone.
    PC NA
    @SkruDe
  • TBois
    TBois
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    I love pvp in this game, but I would totally leave, even considering the amount of investment into my characters, if there was a more pvp focused development team that had an mmo. I tried BDO, but that was way too grindy for me. What keeps me here is that I don't see any good alternatives, not the merits of this game.
    PC/NA
    T-Bois (Stam Sorc since 1.4) - AD
    An Unsettling Snowball (Templar) - AD
    Bosquecito (Stam Sorc) - DC
    Peti-T-Bois (Stamden) - AD
  • JackDaniell
    JackDaniell
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    The PvP in this game goes from arguably the best PvP an MMO has to offer to a sub par experiance that you would expect from a very small and underfunded developer.

    All thanks to lag, 5 years and running.
    Ebonheart Templar

    www.youtube.com/user/kristofersommermusic
  • Aurielle
    Aurielle
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    Jimmy wrote: »
    Aurielle wrote: »
    You can largely thank the cheat engine users for PVP’s current performance. I didn’t play ESO at launch after beta, so I can’t speak from first hand experience, but the game apparently ran much smoother in Cyrodiil when more calculations were made client-side. Cheat engine users forced ZOS to shift more of those calculations server-side during the infamous “Lighting Patch”, and Cyrodiil hasn’t been the same ever since.

    That doesn’t mean to say that more can’t be done now to improve performance, just that performance used to be much better before a handful of sore losers ruined it for everyone.

    This is interesting. I didn't know about this but it makes sense. How sad. I wonder if there is other work-a-rounds for this?
    I have no idea what this cheat engine you mention does, but I totally agree that it's unfortunate the a few sore losers could actually single handedly ruin the game for everyone.

    Cheat Engine made it possible for people to fly around Cyrodiil, cast infinite ultimates, etc. You can see it in action here:

    https://youtu.be/1EXQ5enFYh4

    Fast forward to the 0:40 mark for a good view of Meteor spam by one...well, I was going to say “player” but “lowlife” seems more appropriate.
  • Girl_Number8
    Girl_Number8
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    Because Zos cares more about crown crates and rolling out new content and keeping the events running then they care about the games performance. As a PvP player on multiplatforms, I just feel we are the despised middle child as we have been asking for Zos to take a keen interest in PvP performance for years. :|
  • Bazeric
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    Nah PVP just sucks now, forget about it.
    Looking for broken things in hopes they may be fixed. I've given up, my game literally works differently from yours.
    64M+ AP across 9 toons... kinda makes me a GO
  • Ajax_22
    Ajax_22
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    Aurielle wrote: »
    Jimmy wrote: »
    Aurielle wrote: »
    You can largely thank the cheat engine users for PVP’s current performance. I didn’t play ESO at launch after beta, so I can’t speak from first hand experience, but the game apparently ran much smoother in Cyrodiil when more calculations were made client-side. Cheat engine users forced ZOS to shift more of those calculations server-side during the infamous “Lighting Patch”, and Cyrodiil hasn’t been the same ever since.

    That doesn’t mean to say that more can’t be done now to improve performance, just that performance used to be much better before a handful of sore losers ruined it for everyone.

    This is interesting. I didn't know about this but it makes sense. How sad. I wonder if there is other work-a-rounds for this?
    I have no idea what this cheat engine you mention does, but I totally agree that it's unfortunate the a few sore losers could actually single handedly ruin the game for everyone.

    Cheat Engine made it possible for people to fly around Cyrodiil, cast infinite ultimates, etc. You can see it in action here:

    https://youtu.be/1EXQ5enFYh4

    Fast forward to the 0:40 mark for a good view of Meteor spam by one...well, I was going to say “player” but “lowlife” seems more appropriate.

    This was long after the lighting patch. That Patch was implemented to remove bots (it's been very effective /s) not cheats.
  • Aurielle
    Aurielle
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    Ajax_22 wrote: »
    Aurielle wrote: »
    Jimmy wrote: »
    Aurielle wrote: »
    You can largely thank the cheat engine users for PVP’s current performance. I didn’t play ESO at launch after beta, so I can’t speak from first hand experience, but the game apparently ran much smoother in Cyrodiil when more calculations were made client-side. Cheat engine users forced ZOS to shift more of those calculations server-side during the infamous “Lighting Patch”, and Cyrodiil hasn’t been the same ever since.

    That doesn’t mean to say that more can’t be done now to improve performance, just that performance used to be much better before a handful of sore losers ruined it for everyone.

    This is interesting. I didn't know about this but it makes sense. How sad. I wonder if there is other work-a-rounds for this?
    I have no idea what this cheat engine you mention does, but I totally agree that it's unfortunate the a few sore losers could actually single handedly ruin the game for everyone.

    Cheat Engine made it possible for people to fly around Cyrodiil, cast infinite ultimates, etc. You can see it in action here:

    https://youtu.be/1EXQ5enFYh4

    Fast forward to the 0:40 mark for a good view of Meteor spam by one...well, I was going to say “player” but “lowlife” seems more appropriate.

    This was long after the lighting patch. That Patch was implemented to remove bots (it's been very effective /s) not cheats.

    Yes, but if you read forum posts from around the time of the lighting patch, a LOT of people suspected that the sudden dip in performance in Cyrodiil was a result of efforts to limit cheat engine use. There are rumours that it still can be used to some extent today, but at least you don’t see meteor spam. I don’t think ZOS will ever truly be able to rid the game of cheat engine users, but that goes for a lot of developers in other games too.
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