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Flame Reach too far

schorse
schorse
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Hey guys,
I found this and I know the skill is called Destructive Reach but this is a little bit overtuned in my opinion.

https://www.youtube.com/watch?v=pQb6EHw40gs
  • Memnock
    Memnock
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    All max range for spells in ESO are 28 meters. When entering Cirodil , the range of spells has an added 8 meters ( can't remember for sure ) , so every long ranged spamable , like force pulse , strife , cripple , mage fury , daedric curse , dive , snipe , poison arrow and the list goes on has a max range with various effects depending on the spell/skill used , so from my point of view , this is really not overtuned at all.
  • Caligamy_ESO
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    schorse wrote: »
    Hey guys,
    I found this and I know the skill is called Destructive Reach but this is a little bit overtuned in my opinion.

    https://www.youtube.com/watch?v=pQb6EHw40gs

    THAT is not a normal flame reach range, maybe someone with cheat engine has figured out a way to extend it? Wouldn't be unheard of in ESO, sadly.

    Edit: Not only the reach you can see their heavy attack ark high into the air along with it, this is definitely not normal.
    Edited by Caligamy_ESO on July 25, 2018 6:56AM
    love is love
  • jlmurra2
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    There's no mistaking that. The flame reach range in that video is ridiculously exaggerated.
  • Sheezabeast
    Sheezabeast
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    You can increase your range with alliance passives and also from one morph of siege bubble.
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  • red_emu
    red_emu
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    Besides. Flame reach has the most enormous, slow telegraph out of all skills. It's impossible NOT TO dodge it :lol:
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  • WrathOfInnos
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    Lol, that was quite a hit. I would guess it’s probably a location desync that you’re seeing. The caster and the target were probably much closer than what you saw, but your game had an incorrect location for one of them. Your game would still render the attacks going from caster to target, making the range appear ridiculous.

    I would only get suspicious of cheats if you saw the same player doing this repeatedly.
    Edited by WrathOfInnos on July 25, 2018 7:53AM
  • Bergzorn
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    Lol, that was quite a hit. I would guess it’s probably a location desync that you’re seeing. The caster and the target were probably much closer than what you saw, but your game had an incorrect location for one of them. Your game would still render the attacks going from caster to target, making the range appear ridiculous.

    I would only get suspicious of cheats if you saw the same player doing this repeatedly.

    This. It also happens with other abilities.
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  • Ectheliontnacil
    Ectheliontnacil
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    :D:D:D !!!
  • Feanor
    Feanor
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    Reach gains some range near keeps due to the Reach II passive: "Increases the range of long-range abilities by 5 meters while near a keep. Any ability with a range greater than 15 meters is affected." Battle Spirit adds another 8m: "Increase range of abilities with greater than 28m range by 8m in Cyrodiil". Reach has a native range of 28m, so near a keep you're getting 41m just by Battle spirit and passives.

    If you're standing in a propelling shield the skill range is increased by another 7m ("increases the range of abilities with a range greater than 20 meters by [4 / 5 / 6 / 7] meters"), so the theoretical max is 48m.

    As there is no propelling shield that video looks like a cheat, an exploit, or simple video editing.
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  • alainjbrennanb16_ESO
    alainjbrennanb16_ESO
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    that is clearly cheat engine
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  • Asardes
    Asardes
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    Flame Reach is really easy to counter by simply blocking or dodging; even if you get hit CC break is quick, unlike other skills that are quite broken in that regard. For example I've never failed to break free from reach even before the knock-back animation was fully played, yet I can't count the number of times my character twitched like a spastic and failed to break free from Mass Hysteria or Rune Cage, with full stamina.
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  • Arrodisia
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    Maybe I'm seeing this wrong, but the angle here is very bad too be honest, because from the posterior door to the sieges is less than 28 meters and the guy being attacked was at the sieges. So anyway, the reach followed him as he uses expedition to get away. If you use the ability before they are out of range, it will still hit them after they are out of range. That looked a bit like lag. Also, you see the guy escaping only very briefly, because the person capturing the footage quickly moves the camera away from him while he crossed past them. It appears to be functioning as intended imho.
    Edited by Arrodisia on July 25, 2018 11:21AM
  • Biro123
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    that is clearly cheat engine

    Because lag doesn't exist.. :lol::lol:
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  • paulychan
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    Idk, I think you may be overreaching
  • Holycannoli
    Holycannoli
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    You can increase your range with alliance passives and also from one morph of siege bubble.

    But not to 200+ meters

    Oops I responded to a necro thread
    Edited by Holycannoli on February 20, 2019 8:26PM
  • Seraphayel
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    The animation is still glorious.
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  • Mr_Walker
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    You can increase your range with alliance passives and also from one morph of siege bubble.

    I know it's a necro, but really? I don't travel as far as what's in that video to go on holidays.
  • rabidmyers
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    quilava used flame wheel!
    Edited by rabidmyers on February 21, 2019 8:17AM
    at a place nobody knows
  • ESO_Nightingale
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    quilava used flame wheel!

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  • mairwen85
    mairwen85
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    Destructive reach is heavily telegraphed (exaggerated cast animation), slow moving, reflect-able;
    has had the DoT component nerfed, the impact damage reduced, cost increased, and CC effect duration is softer.

    The skill is only partially viable in PvP with a master staff (and if using assault passive 'Reach') which increases damage and reduces cost (putting skill back to how it was in the beginning) -- but even then, it's better to use force pulse with Asylum staff, or just Elemental Weapon (Psjic skill line) because it can (and usually WILL) be slung right back at you.

    Destructive Reach is a hail Mary defensive skill, can offensively be used strategically to knock people off things, or into things, but it should never be depended on as a primary attack spammable -- too risky.

    That video is either faked, the product of severe lag, or some CE fiddling.

    Destructive Reach, despite being a bugger to get hit with, is fairly well balanced and good how it is.
    Edited by mairwen85 on February 21, 2019 9:08AM
  • Mr_Walker
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    Why are so many of you talking about the basic mechanics of the skill rather than this guy has apparently made it reach halfway across the freaking map?
  • mairwen85
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    Mr_Walker wrote: »
    Why are so many of you talking about the basic mechanics of the skill rather than this guy has apparently made it reach halfway across the freaking map?

    Because it's already been said several times that it looks like a hack... what else can people say?

    If it's modified with 'Reach' from assualt and 'Propelling Shield' from support then its 28 + 5 + 4 m = 37m range. That looks exceeded in the video, but perspective is off a bit (switches PoV too). Either way, the video is weird. There's not enough information to determine what is actually going on -- but my opinion remains, this is not the normal behaviour of the skill at first glance and likely the product of CE fiddling if the distance covered exceeds the limitations of the skill.

    At the same time, if you didn't see it coming from that distance, given movement speed and so on, there are other questions to ask.
    Edited by mairwen85 on February 21, 2019 10:09AM
  • SpiderCultist
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    lol, that's like 50 meters, fishy
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  • Mr_Walker
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    mairwen85 wrote: »

    At the same time, if you didn't see it coming from that distance, given movement speed and so on, there are other questions to ask.

    No, that's not the point. It's not about "did you see it coming". If he fires it from BRK to Black Boot, do we say "Oh, yeah, but it's easy to see coming"?
  • mairwen85
    mairwen85
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    Mr_Walker wrote: »
    mairwen85 wrote: »

    At the same time, if you didn't see it coming from that distance, given movement speed and so on, there are other questions to ask.

    No, that's not the point. It's not about "did you see it coming". If he fires it from BRK to Black Boot, do we say "Oh, yeah, but it's easy to see coming"?

    I addressed the rest in the same post. Selective reading much?

    I agree the point of the thread is not that you can dodge it, but that it was fired over that distance. However, I did speak about that too. The comment you responded to was an aside (i.e. not the main point of my post). :smiley:
  • Bosov
    Bosov
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    This is funny. Something looks weird and there will always be multiple forumheroes doing :

    REEEEEEE CHEAT ENGINE ITS CHEAT ENGINE REEEEEEEE
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  • Bashev
    Bashev
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    That was so beautiful!
    Because I can!
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