Public dungeon, it's only a CR2.Troll ( Zombie ) CR 2
XP 600
NE Large Undead (giant)
Init +2; Senses darkvision 60 ft.; Perception +0
DEFENSEAC 13, touch 10, flat-footed 12 (+1 Dex, +3 natural, -1 size)
hp 44 (8d8+8) regeneration 5 (acid or fire)
Fort +2, Ref +3, Will +4;
DR 5/slashing; Immune undead traits;
OFFENSESpeed 30 ft.
Melee bite +11 (1d8+6), 2 claws +11 (1d6+6)
Space 10 ft.Reach 10 ft.
STATISTICSStr 23, Dex 12, Con -, Int -, Wis 10, Cha 10;
Base Atk 6; CMB 11; CMD 22
Feats ToughnessB
Languages Giant
ECOLOGYEnvironment cold mountains
Organization solitary or gang (2-4)
Treasure standard
SPECIAL ABILITIESStaggered (Ex): Zombies have poor reflexes and can only perform a single move action or standard action each round. A zombie can move up to its speed and attack in the same round as a charge action.
I don't really find trolls or zombies a worrying enemy, at least not in ESO.
Those are Pathfinder RPG stats, I was being a muppet.Inhuman003 wrote: »Public dungeon, it's only a CR2.Troll ( Zombie ) CR 2
XP 600
NE Large Undead (giant)
Init +2; Senses darkvision 60 ft.; Perception +0
DEFENSEAC 13, touch 10, flat-footed 12 (+1 Dex, +3 natural, -1 size)
hp 44 (8d8+8) regeneration 5 (acid or fire)
Fort +2, Ref +3, Will +4;
DR 5/slashing; Immune undead traits;
OFFENSESpeed 30 ft.
Melee bite +11 (1d8+6), 2 claws +11 (1d6+6)
Space 10 ft.Reach 10 ft.
STATISTICSStr 23, Dex 12, Con -, Int -, Wis 10, Cha 10;
Base Atk 6; CMB 11; CMD 22
Feats ToughnessB
Languages Giant
ECOLOGYEnvironment cold mountains
Organization solitary or gang (2-4)
Treasure standard
SPECIAL ABILITIESStaggered (Ex): Zombies have poor reflexes and can only perform a single move action or standard action each round. A zombie can move up to its speed and attack in the same round as a charge action.
I don't really find trolls or zombies a worrying enemy, at least not in ESO.
I like the thought how you add more of a variety to Zombies on Spoiler Show link Giant Zombies nice