When it comes to the bosmer and khajiit, they are races that are closely related to one another. But I think zenimax has mixed up the two races giving them passives that should go to the other race.
Why so many people are upset about the bosmer changes to stealth is because, lore wise they are stealthy thieves. Theft is a major part of their culture and its an important rite for them.
Khajiit do to discrimination many consider them to be thieves. Yes they can adapt and serve well in the roles of the assassin/thief, but there is many that are also warriors and mages. Depending on type of khajiit. Khajiit Culture is different from bosmers and as such they should not be better sneaks then Bosmer or have theft related passives if they are going about to make each race differant, Khajiit should not be the thieving race. That honor should go to the Bosmer. How are the Bosmer steal able from each other, and demand a boon commensurate to the item's worth. Without their famed thieving and sneaking prowess?
Khajiit passives should reflect into their natural agility, their prowess as warriors, rogues and mages and their feline nature. Cats are very good of hearing, very good at detecting things with their eyes and have a much better smell ability then humans. As such they should get the stealth detection passive and its range should be enough so it can be useful.
So basically here is what they should look like.
Khajiit Passives
Acrobat
Khajiiti have natural prowess in agility and acrobatics.
Increasing Jumping Height by ten percent. Decreases fall damage by 50% Increases Experience gain in Medium Armor Skill Line by 15%
Nimble
Increases your Stamina and Magicka recovery by 85 percent. When you dodge roll you get bonus to Physical and Spell Penetration of 1500, increases movement speed by ten for 8 seconds
Lunar blessings
Increases your Max Health, Magicka, and Stamina by 750
Feline Prowess
10% Critical Damage and Critical Healing. Your khajjiti Vision, Hearing and sense of smell allows you to track movement within 15 meters of you.
Allowing the detection of sneaking and invisible foes no one else can spot.
Wood Elf Passives should reflect into their culture of theft as well as their deadly prowess as archers and natural sneaking ability. Their smaller size allowing it easier to move around without being spotted.
Bosmer Passives
Forest Bandit
Increases experience gain in Bow and Legerdemain Skill Lines by 15% 5% bonus change to successfully pickpocket
Y’ffre’s Endurance
Increases your Stamina Recovery by 258.
Resilient Hunter Increases your Max Stamina by 2000 and your Poison Resistance by 2310. You are immune to the Poisoned status effect. When a bow is fired, you have a 75 percent chance of applying a poison that does 258 damage per second for five seconds.
Bosmeri poison resistance should be explained by their meat mandate, many years of eating poisonous frogs, snakes and bugs. But also using their venom to increase the deadliness of their arrows. Making them not only resilient to bug bites, snake bites and other bites but also using that same venom against their foes on the tips of their arrows.
Woodland Camouflage
Reduce detection radius by 3m and Increase damage from Stealth by 258
Edited by Thevampirenight on February 19, 2019 6:23AM PC NA
Please add Fangs to Vampires.