Whatever ZOS replaces the CP system with, I hope it is not a level progression system. It wouldn't be fun having to grind out new gear every 6 months just to back to where you were. Especially the way RNG works in this game.
witchdoctor wrote: »Whatever ZOS replaces the CP system with, I hope it is not a level progression system. It wouldn't be fun having to grind out new gear every 6 months just to back to where you were. Especially the way RNG works in this game.
I'm not a ZOS dev, but I think it is obvious the RNG we have is in place of the gear grind you find in a level-progression game (e.g., WoW).
Sure, the RNG blows horribly. It is sometimes soul crushingly awful. Vet MA for a bow or inferno staff. How many times have people run COA for a BSW inferno staff only to get a Sunderflame bow?
BUT!!, it only blows until you get it. Then you have it forever as the gear cap is CP 160.
I would hope if CP was replaced by a level-progression (which would fairly undo OT, so I'd think unlikely), the RNG would be minimised drastically as well.
alphaguitarb14_ESO wrote: »witchdoctor wrote: »Whatever ZOS replaces the CP system with, I hope it is not a level progression system. It wouldn't be fun having to grind out new gear every 6 months just to back to where you were. Especially the way RNG works in this game.
I'm not a ZOS dev, but I think it is obvious the RNG we have is in place of the gear grind you find in a level-progression game (e.g., WoW).
Sure, the RNG blows horribly. It is sometimes soul crushingly awful. Vet MA for a bow or inferno staff. How many times have people run COA for a BSW inferno staff only to get a Sunderflame bow?
BUT!!, it only blows until you get it. Then you have it forever as the gear cap is CP 160.
I would hope if CP was replaced by a level-progression (which would fairly undo OT, so I'd think unlikely), the RNG would be minimised drastically as well.
What, if they're going to allow vendors then just have real vendors. It's that simple, WoW is losing PvP subs big time over dumb RNG gearing too.
alphaguitarb14_ESO wrote: »witchdoctor wrote: »Whatever ZOS replaces the CP system with, I hope it is not a level progression system. It wouldn't be fun having to grind out new gear every 6 months just to back to where you were. Especially the way RNG works in this game.
I'm not a ZOS dev, but I think it is obvious the RNG we have is in place of the gear grind you find in a level-progression game (e.g., WoW).
Sure, the RNG blows horribly. It is sometimes soul crushingly awful. Vet MA for a bow or inferno staff. How many times have people run COA for a BSW inferno staff only to get a Sunderflame bow?
BUT!!, it only blows until you get it. Then you have it forever as the gear cap is CP 160.
I would hope if CP was replaced by a level-progression (which would fairly undo OT, so I'd think unlikely), the RNG would be minimised drastically as well.
What, if they're going to allow vendors then just have real vendors. It's that simple, WoW is losing PvP subs big time over dumb RNG gearing too.
PvP vendors are fine as they are. It's not like those boxes cost some insane amount of AP and there is also retraiting system. Also fact it's rbg drop keep it from being drastically cheap so pvPers can make some money out of those items especially with new update coming out.
alphaguitarb14_ESO wrote: »alphaguitarb14_ESO wrote: »witchdoctor wrote: »Whatever ZOS replaces the CP system with, I hope it is not a level progression system. It wouldn't be fun having to grind out new gear every 6 months just to back to where you were. Especially the way RNG works in this game.
I'm not a ZOS dev, but I think it is obvious the RNG we have is in place of the gear grind you find in a level-progression game (e.g., WoW).
Sure, the RNG blows horribly. It is sometimes soul crushingly awful. Vet MA for a bow or inferno staff. How many times have people run COA for a BSW inferno staff only to get a Sunderflame bow?
BUT!!, it only blows until you get it. Then you have it forever as the gear cap is CP 160.
I would hope if CP was replaced by a level-progression (which would fairly undo OT, so I'd think unlikely), the RNG would be minimised drastically as well.
What, if they're going to allow vendors then just have real vendors. It's that simple, WoW is losing PvP subs big time over dumb RNG gearing too.
PvP vendors are fine as they are. It's not like those boxes cost some insane amount of AP and there is also retraiting system. Also fact it's rbg drop keep it from being drastically cheap so pvPers can make some money out of those items especially with new update coming out.
You might have an argument there, if they separated out the queues a little better by CP gear level so that you're not coming in fresh 50 and getting globalled by CP 160 guys, but the need to gear quickly is paramount because they don't. It's like they're telling you "hey we know you were able to have a good experience leveling through bgs 1-50, but now you need to screw off and go grind dolmens or whatever til CP 160 because we're going to bend you over". It's just not a logically consistent game design.
alphaguitarb14_ESO wrote: »The fact that BGs were about 10x more fun while leveling than after 50 is a really bad sign, the rewards system shouldn't make it worse.
NocturnalSonata wrote: »Stopped Vma after getting maul after maul. I can live without the lightning staff.
Gave up on the BSW inferno - 40+runs and nothing
Gave up on Cloudrest - 50+ runs and no olorime light staff nor did anyone else get it in those runs.
The list goes on...
Grinding is fine if there is an actual chance, but 50 runs into something is the point no sane person would continue.
alphaguitarb14_ESO wrote: »...but then rely on RNG so that you can stop getting oneshot in bgs against gear-capped people...
witchdoctor wrote: »Sure, the RNG blows horribly. It is sometimes soul crushingly awful. Vet MA for a bow or inferno staff. How many times have people run COA for a BSW inferno staff only to get a Sunderflame bow?
alphaguitarb14_ESO wrote: »witchdoctor wrote: »Whatever ZOS replaces the CP system with, I hope it is not a level progression system. It wouldn't be fun having to grind out new gear every 6 months just to back to where you were. Especially the way RNG works in this game.
I'm not a ZOS dev, but I think it is obvious the RNG we have is in place of the gear grind you find in a level-progression game (e.g., WoW).
Sure, the RNG blows horribly. It is sometimes soul crushingly awful. Vet MA for a bow or inferno staff. How many times have people run COA for a BSW inferno staff only to get a Sunderflame bow?
BUT!!, it only blows until you get it. Then you have it forever as the gear cap is CP 160.
I would hope if CP was replaced by a level-progression (which would fairly undo OT, so I'd think unlikely), the RNG would be minimised drastically as well.
What, if they're going to allow vendors then just have real vendors. It's that simple, WoW is losing PvP subs big time over dumb RNG gearing too.
starkerealm wrote: »alphaguitarb14_ESO wrote: »...but then rely on RNG so that you can stop getting oneshot in bgs against gear-capped people...
If this is happening, there's no gear in the game that can save you. (I guess, technically Eternal Disappointment could, but that's a different story.)
MMR is based on performance on that character. If you're getting instant queues, that means you're on the low end of the spectrum, getting picked off by the occasional player climbing the ladder on an alt, or there's something really wrong with your build.
ESO is not particularly gear based. You can easily put together a solid set of gear for PvP for less than 10k gold. Assuming you're not blindly copying an Alcast build, anyway. If you're getting burst down before you can react, mistakes were made on your end, when you got into that situation.
starkerealm wrote: »witchdoctor wrote: »Sure, the RNG blows horribly. It is sometimes soul crushingly awful. Vet MA for a bow or inferno staff. How many times have people run COA for a BSW inferno staff only to get a Sunderflame bow?
To be fair, there is a unique Sunderflame bow, so it's heavier on the drop table. But, COA knows how to hurt us in other ways:

StormChaser3000 wrote: »I'm getting an impression that RNG is rigged somehow. For example once I was grinding a zone which had A, B and C gear and I needed lightning and inferno staves of B and C kinds.
As a result I got a ton of different useless A staves, and a ton of (4-5 each) frost and resto staves of the gear type B and C. I got ZERO of needed items after searching for hours even tho the chances in theory were supposed to be not too bad... WTH?
@starkerealm
Bsw staff, inferno, any trait is rare. Trait doesn't even matter, you can transmute, reenchant, what's the problem? Ffs its like 1 in a billion chance to get it any trait at all.
I got it once in the early days, didn't know what I had, swapped it for the neck... Thought I'd get it soon enough. We'll, several years on, never dropped again.
exeeter702 wrote: »The staff is lvl 49 you dolts XD.
kringled_1 wrote: »You guys aren't looking closely. That's a level 49 BSW inferno.
exeeter702 wrote: »@starkerealm
Bsw staff, inferno, any trait is rare. Trait doesn't even matter, you can transmute, reenchant, what's the problem? Ffs its like 1 in a billion chance to get it any trait at all.
I got it once in the early days, didn't know what I had, swapped it for the neck... Thought I'd get it soon enough. We'll, several years on, never dropped again.
The staff is lvl 49 you dolts XD.
Sheezabeast wrote: »My CP 160 purple Burning Spellweave Ice staff laughs at your lvl 49 training inferno