Aw shoot. I was hoping the ZoS post in this thread was some developer insight on this matter. Instead it is just another "We moderated this thread be civil, please." post.
On topic: I view this current period as another awkward moment in game development. The transition from the old to the new. Much like when "3d" games first hit the scenes with the N64 and PS1, it will take a lot of refining before everyone is on the same page regarding modern hardware/software. This includes DX12 compatibility and 64-bit integration.
It will come. It just takes time.
I myself have used affinity sometimes to slow down some other processes on purpose to slow them down (to free resources for others). It does not speed up a process.
I myself have used affinity sometimes to slow down some other processes on purpose to slow them down (to free resources for others). It does not speed up a process.
Geroken777 wrote: »I myself have used affinity sometimes to slow down some other processes on purpose to slow them down (to free resources for others). It does not speed up a process.
Now i beg the question, why hasn't this post bumped when you replied?