WoW_Refugee wrote: »Is there any reason to split up craft skills among characters in ESO or is it most effective just to have one character that crafts everything?
I've read it's a good idea to find a crafting buddy whose crafting skill levels are the same as mine so I can trade items to be deconstructed
bongtokin420insd16 wrote: »damn the imperial idea would be good lol. if i did a race change u think id learn it? lol #4 years later
bongtokin420insd16 wrote: »damn the imperial idea would be good lol. if i did a race change u think id learn it? lol #4 years later
WoW_Refugee wrote: »Thank you all for your answers. This is a very helpful community!
DaveMoeDee I'm not familiar enough with the game yet to know which zones are the main game zones. In which zones could a level 1-6 realistically collect skyshards?
Also, I've started collecting them in Vvardenfell using a skyshard map I found online. I see about half of them are in Dungeons. I don't yet know anything about ESO Dungeons. Do I have a chance of getting to these skyshards without a group? If not, how big a group would I need, and what level would they have to be?
WoW_Refugee wrote: »Is there any reason to split up craft skills among characters in ESO or is it most effective just to have one character that crafts everything?
I've read it's a good idea to find a crafting buddy whose crafting skill levels are the same as mine so I can trade items to be deconstructed
Inventory management is the only reasonable reason to split crafting. If you have the sub this is not an issue. As mentioned above, you want to do all your gear crafting on one alt so that you only have to learn the motif once. Although the Outfit Station let's any alt make any style outfit if the motif is known on the account.
Now, all alts should know Alchemy and Provisioning for the passives that improve consumable effects. Fortunately, these are easy to level.
As for the Crafting Buddy thing. This is no longer beneficial, and has not been for years. Make the item on one alt and decon on another one. No need to trade with other players. What does fluctuate is mob loot usually has a 10% edge in inspiration over crafted loot. Some updates it's better, some not. I think currently, mob loot is 10% better.
Another thing that changes is the inspiration from stolen, laundered or trash items found in the world. Sometimes some of those give full inspiration, most of the time they don't. This comes and goes with each patch.
The best overall gear crafting leveling comes from farming and deconning mob loot. You get the inspiration from deconning the loot and experience, gold, other loot, skill increases and champ points if applicable from killing the mobs. This applies to enchanting too.
One huge argument against splitting the crafts between various characters is furniture crafting. You need to be proficient in 3-4 various crafts to be able to make more advanced furniture, like this for example:
As you can see, you need Metalworking, Alchemy and Provisioning to craft this item.
Alinhbo_Tyaka wrote: »One huge argument against splitting the crafts between various characters is furniture crafting. You need to be proficient in 3-4 various crafts to be able to make more advanced furniture, like this for example:
As you can see, you need Metalworking, Alchemy and Provisioning to craft this item.
You beat me to it.
If you do not have ESO+ leveling more than two or three crafts simultaneously can be hard on your inventory. One technique is during the free ESO+ periods is to load up on materials as they go into the crafting bag. Once the free period ends you can still access everything in the crafting bag but not add anything new to it.