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Spellcrafting.

  • dodgehopper_ESO
    dodgehopper_ESO
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    The way I think 'Spellcrafting' should be handled is more as an unlock system of many acceptable/balanced spells, which is more or less what they were planning. This would allow them to pick up things like Alteration, Restoration, Destruction, Mysticism, and so forth.

    Additionally, I would love to see simple DCUO style weapon combinations be added to the game along with Spears/Polearms, and special physical techniques. I love what we have in the game but there's no reason we couldn't have a little more. Its not as though they don't keep adding skill lines to the game.

    I would not discount them adding some manner of 'Spellcrafting' to the game. The hype was big on that and many of the game's fans want it. Why rain on the parade? The only thing I'm against is being hateful to ZoS about it. Such an undertaking would be huge but would be a beautiful addition to the game.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • dodgehopper_ESO
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    I'm guessing it will be part of the new chapter in 2020. We don't have much to go by so far, but the pattern so far has been:

    2017 - New Warden class and 3 class skill lines
    2018 - New crafting skill line (jewelry) and new classless spell skill line (Psijic)
    2019 - New Necromancer class and 3 class skill lines

    So 2020 could easily be - New crafting skill line and classless spells (spellcrafting)

    I'll be pleasantly surprised if it shows up in Q4 2019, but I'm not too hopeful. It's also possible that the system will be put into place, with the spellcrafting tables, but only a few spells available immediately. Then they can add a few with each DLC.

    That's a great way for them to slow release such content to the game and consolidate it undera logical framework.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Nerouyn
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    Tapio75 wrote: »
    Take it out from the mothballs allready and finish it.

    This is the one thing which might make the game worth subscribing to. Not that it should be locked behind a sub but with spellcrafting I might enjoy the game enough to want to spend that much money on it.

    Presently magic is a bit sad.

    Unfortunately Matt Firor (aka the game director) has essentially said no.

    https://wccftech.com/elder-scrolls-online-interview-looking-ahead-with-game-director-matt-firor/
    Okay. I guess the same thing could be said about spell crafting?

    Same thing. With spell crafting we actually got in enough to start seeing how it worked, we didn’t like the design so much and it was going to be more work than we thought to get it to launch so we kind of put it aside to do Thieves Guild, Dark Brotherhood, One Tamriel, housing etc.

    But it will come eventually, it’s just further out.

    So we might get something called spellcrafting but it's unfortunately not likely to be as originally announced.

    https://www.reddit.com/r/elderscrollsonline/comments/2xpn39/data_mining_spellcrafting_what_is_it_and_what_are/
  • Nerouyn
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    For all intents and purposes "on hold indefinitely" means dead. It's a great idea that can't be fully realized at this time. Much like the "Justice System".

    They canned wardens pre release.

    We got them eventually, though sadly not as originally advertised (ranged magic + healing). They crammed tanking in as well.

    They also canned another unannounced class pre release. There's a good chance that was necromancer.

    As I pointed out in my previous post, Firor has effectively said if we get spellcrafting it's not likely to be as originally advertised. But there is a history of them eventually delivering things we all thought long dead.

    I'd say the odds are slightly in favour of us getting some kind of spellcrafting eventually. Though I wouldn't bet too heavily on that or on what it would actually look like.
    Edited by Nerouyn on February 10, 2019 1:39AM
  • Vanthras79
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    Tapio75 wrote: »
    Take it out from the mothballs allready and finish it. The game needs more options on the spellside and also desperately need those traditional TES spells like fireball, which comes from your hand, not from magically enchanted unending charges staff(Flagpole to be carried on back).

    Same would go for a melee. Game needs some system, which would allow more moves than having just light and heavyattack and bash. Combomoves like in Skyrim, you can learn by using your sword and adding skiillpoints to passives that open these moves.
    Now's your time to shine @ZOS_BrianWheeler ! Get it done for your buddy :smile:
    Norion Germain - Telvanni Wizard, Covenant Battle Mage, Mage's Guild Magister, Resident of Daggerfall Overlook, Lord of Tel Galen, Psijic Monk, Antiquarian, Breton Scholar, and Traveler.

  • K0rpeN
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    No. You can play Skyrim if you need spellcrafting that bad. This is an MMO.
    Edited by K0rpeN on February 10, 2019 1:44AM
  • dodgehopper_ESO
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    K0rpeN wrote: »
    No. You can play Skyrim if you need spellcrafting that bad. This is an MMO.

    Skyrim didn't have spellcrafting...
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Ertosi
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    K0rpeN wrote: »
    No. You can play Skyrim if you need spellcrafting that bad. This is an MMO.

    The argument that ESO shouldn't have spellcrafting because it's an MMO is a bad one. One has nothing to do with the other and they are not mutually exclusive.

    There have been MMOs with spellcrafting before including Dark Age of Camelot. Some of ZOS's team were even developers of that game, including ZOS's game director Matt Firor. So it's been done before and ZOS has experience with it.

    There's another MMO in development called Camelot Unchained by Mark Jacobs (another member of the old DAoC team) which has stated it will also have a spellcrafting system.

    FF15 (not an MMO) had spellcrafting (called Elemancy) so I wouldn't be surprised if FFOnline eventually brings it in an upcoming DLC.


    ESO players have been begging for a spellcrafting system since day 1 of this game; ZOS would be wise to finally add it in before losing a significant portion of it's paying player base to other MMOs.
    PC NA @Ertosi
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    No new crafting or game systems for 2019? "Season of the Dragon" would be better named "The Year of no New Major Features"
    https://i.imgur.com/TPscgS9.jpg to see major features of the last few years compared.
    https://i.imgur.com/X8qY0gP.jpg to see a detailed comparison of this year's Q1 to the last two Q1s.
    https://i.imgur.com/4z71cK8.jpg to see a detailed comparison of each years' first two quarters combined.
    https://i.imgur.com/jrHe5h8.jpg to see a projected comparison of the full years and what 2019's Q4 will need to catch up.
    Unsubbed January 15th, 2019 due to the lack of any new substantial features shown to be coming in 2019.
  • Exodium
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    Tapio75 wrote: »
    Elaborate why not? Simple no has nothing constructive about it. Are you afraid that the PVP balance will be broken? It would not, as it will be fully balanced the way it allready is. Those that really care about such thing, jusrt choose the best build and others complain. This will never change or at least i cant see it happenoing. The game is allready too much watered down of what it was on launch and the seek for balance should be concentrated to where it really can be achieved, by people acting together towards goal. Not for self merit in PVP but for cooperative play of groups. This is where balance is found like in old D&D world.

    Nah.
  • Nerouyn
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    Skyrim didn't have spellcrafting...

    Says a lot about the quality of their argument.
  • Dark_Lord_Kuro
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    K0rpeN wrote: »
    No. You can play Skyrim if you need spellcrafting that bad. This is an MMO.

    No we cant its not in skyrim
  • Nave_Horsespitoon
    There was spellcrafting in Morrowind, Sovinguard, Oblivion and I really cant remember about Skyrim they all handled it differently however. In Morrowind I could make spells to lock my chests after using a different spell to open them reguarded, I was the only actual thief in the game, it being a single player. Your imagination was your only limit on spells. I made spells that would make an NPC go absolutely bizzerko ilmao. Morrowind had the most fun and creative spell casting system of all the other games. I mean I could make a spell that would make an NPC want to attack me but not be able to because I also walloped him with a dose of a calming spell as well as other behavior altering spells all within one spell, oh ilmao!
    Given, without the trusty Mudcrab, you would never be able to afford it all anyway.
  • wenchmore420b14_ESO
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    Ok....
    Yes, Lambert said it was not on the horizon in the foreseeable future.
    BUT!!! Yes it is semi finished!!! See Data mined files.....
    (And YES I know Data mined DOES NOT mean it will be in game, BUT, Data Mined means that the CODE is finished and in game!)
    2cxz5s9.jpg

    Now, I have been on a rant of late about the "Suits" and "Marketing and Sales Dept" ruining ESO, and they proved me right...
    ~4 Years ago.... No Dragons, No Necromancers, No B2P, No "Loot Box's", etc....~
    Last 1-2 years... More ads, even in game....Focus on Crown Store, Limited Time, etc....
    Well we now have all the things that 4 yrs ago were "Never gonna happen". And I feel it is still the "Corp side" that is making this happen, not the writers and devs who really CARE about this game, this universe that we all share...

    Yes, we will get Spellcrafting at some point... But it will not be because it will be a great addition or be good for the game, but released as a "How can we make a dollar/pound/euro with this"...
    “When the people that can make the company more successful are sales and marketing people, they end up running the companies. The product people get driven out of the decision making forums, and the companies forget what it means to make great products.”

    Just my 2 drakes....
    "The Wench's Anti-Corporate War Continues".....Lol...

    Huzzah!!!!
    Edited by wenchmore420b14_ESO on February 10, 2019 7:28AM
    Drakon Koryn~Oryndill, Rogue~Mage,- CP ~Doesn't matter any more
    NA / PC Beta Member since Nov 2013
    GM~Conclave-of-Shadows, EP Social Guild, ~Proud member of: The Wandering Merchants, Phoenix Rising, Imperial Trade Union & Celestials of Nirn
    Sister Guilds with: Coroner's Report, Children of Skyrim, Sunshine Daydream, Tamriel Fisheries, Knights Arcanum and more
    "Not All Who Wander are Lost"
    #MOREHOUSINGSLOTS
    “When the people that can make the company more successful are sales and marketing people, they end up running the companies. The product people get driven out of the decision making forums, and the companies forget what it means to make great products.”

    _Steve Jobs (The Lost Interview)
  • Ackadian
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    I wonder how people like OP don't see the gigantic potential for exploiting of this dumb system idea they keep throwing in everyone's faces every week or so.
  • wenchmore420b14_ESO
    wenchmore420b14_ESO
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    Ackadian wrote: »
    I wonder how people like OP don't see the gigantic potential for exploiting of this dumb system idea they keep throwing in everyone's faces every week or so.

    If you look at what Nick Konkle showed at Quakecon shows how it is /could be a balanced system.
    How can it be exploited?
    It's basically Glyph crafting for spells...
    Edited by wenchmore420b14_ESO on February 10, 2019 7:32AM
    Drakon Koryn~Oryndill, Rogue~Mage,- CP ~Doesn't matter any more
    NA / PC Beta Member since Nov 2013
    GM~Conclave-of-Shadows, EP Social Guild, ~Proud member of: The Wandering Merchants, Phoenix Rising, Imperial Trade Union & Celestials of Nirn
    Sister Guilds with: Coroner's Report, Children of Skyrim, Sunshine Daydream, Tamriel Fisheries, Knights Arcanum and more
    "Not All Who Wander are Lost"
    #MOREHOUSINGSLOTS
    “When the people that can make the company more successful are sales and marketing people, they end up running the companies. The product people get driven out of the decision making forums, and the companies forget what it means to make great products.”

    _Steve Jobs (The Lost Interview)
  • Bam_Bam
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    Tapio75 wrote: »
    For your info. It is not dead. It is in hold indefinitely.

    LMAO. Time to wake up and smell the coffee. There was a clip from 2014 of the guy who was going to be creating the spellcrafting content. But he has left the company.
    The best chance they had to deliver spellcrafting was when they had a much larger team. They have since stripped the team and they simply don't have the staff and resources to create a solid spellcrafting system. So yes - spellcrafting is DEAD in the water and no amount of sentimental misty-eyed longing is going to change that fact.
    Edited by Bam_Bam on February 10, 2019 7:47AM
    Joined January 2014
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  • Godspeed
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    Never going to happen. I would rather have new classes anyway.
  • Tapio75
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    Well. Maybe i should have said "Looked like it was almost complete".

    Anyways. It is true the dude working on it left, but he was not the only one at the team and while he was the lead i presume, the others have knowledge of this thing too but they might need someone more familiar with the code or do it from scratch which i doubt. Taking on someone else code is difficult though, so i think this is the biggest problem they have.

    The system they had was very sound in my opinion. Also skill lines/spells available to all, are way more easy to balance to few classes rather than trying to balance number of classes while keeping them distant enough from eachother to still call them separate cölasses in any other means than visual effects.

    Anyway.. Skills slottable to actionbar would work yes.. If we consider them to be those basic spells from basic schools of magick.. But i think it would be more interesting to have some of those as slottable spells to weapon slots.. At least destruction and restoration as those schools allready have those skill lines in resto and destro staves.. For example slotting fireball to weapon slot would open firestaff skills for use or having shield spell added with fireball, would open resto and destro staff abilities for use but with diminished effect since they are one handers then. Anyway, it feels interesting idea and possibility for unarmed spellcasting but maybe skills would work more easily though those destro spells would actually be just an invisible firestaff for example, which is allready in game and thus, would not require any balancing separate from staves themselves. Should also work with one handed spells, if #Staff" damage is half of the both hands and same would go to respective staff skills. Sane should work with some resto stuff on other hand, but it would not work with ice on other and lightning on other hand..

    Anyway. ESO has been for me, the game where most of "Never gonna happen" stuff has happened anyway. So i am optimistic they provide it at some point and rpeople not wanting it will actually like it.
    >>PC-EU Mostly PVE. Played since BETA<<
  • Vanthras79
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    Ackadian wrote: »
    I wonder how people like OP don't see the gigantic potential for exploiting of this dumb system idea they keep throwing in everyone's faces every week or so.

    If you look at what Nick Konkle showed at Quakecon shows how it is /could be a balanced system.
    How can it be exploited?
    It's basically Glyph crafting for spells...

    The stam toons are scurred.
    Norion Germain - Telvanni Wizard, Covenant Battle Mage, Mage's Guild Magister, Resident of Daggerfall Overlook, Lord of Tel Galen, Psijic Monk, Antiquarian, Breton Scholar, and Traveler.

  • wenchmore420b14_ESO
    wenchmore420b14_ESO
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    Vanthras79 wrote: »
    Ackadian wrote: »
    I wonder how people like OP don't see the gigantic potential for exploiting of this dumb system idea they keep throwing in everyone's faces every week or so.

    If you look at what Nick Konkle showed at Quakecon shows how it is /could be a balanced system.
    How can it be exploited?
    It's basically Glyph crafting for spells...

    The stam toons are scurred.

    Not really.
    If you look at how the "Spells" are crafted, you can choose how they are designed and , well, it's like morphs.
    You want it magick based or stam based. I play a Stamsorc and I feel this would be awesome for my main.
    IF I can grind out the tablets and tablet material I need for this.
    TBH, after all the Poke'Man style grind Zo$ is following, I'm kinda scared IF they really do this... :)
    Drakon Koryn~Oryndill, Rogue~Mage,- CP ~Doesn't matter any more
    NA / PC Beta Member since Nov 2013
    GM~Conclave-of-Shadows, EP Social Guild, ~Proud member of: The Wandering Merchants, Phoenix Rising, Imperial Trade Union & Celestials of Nirn
    Sister Guilds with: Coroner's Report, Children of Skyrim, Sunshine Daydream, Tamriel Fisheries, Knights Arcanum and more
    "Not All Who Wander are Lost"
    #MOREHOUSINGSLOTS
    “When the people that can make the company more successful are sales and marketing people, they end up running the companies. The product people get driven out of the decision making forums, and the companies forget what it means to make great products.”

    _Steve Jobs (The Lost Interview)
  • Tasear
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    Keep the dream alive! 😎
  • Androconium
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    It will be pre-nerfed like transmute and jewellery.

    Buy it if you must, I won't.
  • A_Silverius
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    They are probably still working on it, just have to wait a few more years. Hopefully after elsweyr :)
    All over Tamriel, theres a sudden spike in Bosmers getting caught for their crimes. A sad day indeed... #FightForYourRite Give Bosmers back our stealth!
  • zaria
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    Zaryc wrote: »
    bcyw0Ak.jpg

    That's what they said about Necromancy for years, yet here it is...


    Personally I want to join the Gray beards (and grow a gray beard).
    Then I have to make an female Argonian :)

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • MajBludd
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    See how we make poisons and potions? That's gonna be your spellcrafting.

    Make a spell like a poison and it overrides your enchants. If they don't follow this I'd be extremely surprised, If it comes at all.
    Edited by MajBludd on February 11, 2019 11:26AM
  • Ertosi
    Ertosi
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    MajBludd wrote: »
    See how we make poisons and potions? That's gonna be your spellcrafting.

    Make a spell like a poison and it overrides your enchants. If they don't follow this I'd be extremely surprised, If it comes at all.

    If they go with this frankly bad idea of making spells consumables, the vast majority of people wanting Spellcrafting would be more than a little upset. Most want it to essentially be a form of skillcrafting (just like how it was shown to be back during that old QuakeCon teaser) where you find the base spell and combine it with the various templates (aka morphs) to make the final slottable spell of your choosing.

    Why is setting it up as a consumable a bad idea? Not only would it dilute the spellcrafting system, but it also creates the need for expending 2 resources (magicka to cast the skill and the consumable itself). Poisons and potions only work as consumables as they expend no other resources when you use them. Can you imagine how pointless poisons and potions would be if you also had to expend thousands of magicka every single time you used them? Spellcrafting is essentially skillcrafting so resource cost would be built into them in the form of spending magicka or, hopefully, stamina for some spells.
    Edited by Ertosi on February 11, 2019 4:24PM
    PC NA @Ertosi
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    No new crafting or game systems for 2019? "Season of the Dragon" would be better named "The Year of no New Major Features"
    https://i.imgur.com/TPscgS9.jpg to see major features of the last few years compared.
    https://i.imgur.com/X8qY0gP.jpg to see a detailed comparison of this year's Q1 to the last two Q1s.
    https://i.imgur.com/4z71cK8.jpg to see a detailed comparison of each years' first two quarters combined.
    https://i.imgur.com/jrHe5h8.jpg to see a projected comparison of the full years and what 2019's Q4 will need to catch up.
    Unsubbed January 15th, 2019 due to the lack of any new substantial features shown to be coming in 2019.
  • Khivas_Carrick
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    Was thinking about this the other day.

    I had an idea.... combine the idea of spellmaking with the desire for more stamina/magicka morphs.

    Take two damage skills

    You'd lose access to both skills but gain a new one that combines certain traits of both.

    You could select, say whether the new ability costs stamina or magicka... and have some control over scaling cost vs effect.

    This game definitely either needs to further individualize the staves and I'd like at least a pole arm of some kind added.

    A better idea would be using Spellcrafting to turn any one skill into a stam or magicka morph.

    Say Blazing Spears. A Stam build could turn it into a stam move instead of a magicka one.

    Stam Healers could actually become a thing lol

    Fire Based Stam users another.

    It would definitely make things...interesting.
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • FabresFour
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    Dude, this is Elder Scrolls.

    The game needs the classic spells of the series. Seriously!

    We have a range of skills, fine, but none of them resemble anything we originally had in other Elder Scrolls.

    Of course, on the one hand this is good because it leaves the game unique, but in compensation, we lose some of the classic signatures of the series as the conjuration of Flame Atronach, spells of destruction, illusion and alteration.

    I love this game, and so I find it necessary to add the system. "Ah, but that can be a problem for balancing."

    If they are to think only in balancing, they never throw anything interesting, and are always within the zone of comfort that is the class system.

    I know that many may disagree with this and frankly I do not care, Zenimax promised us Spellcrafting in 2014, and in 2017 they confirmed that they had not yet dropped the project (via twitter).

    The players needs at least a clarification on this. We need to get ready, to know if this is going to happen. Because in the last 5 years, we where extremely happy with a lot of things, like Summerset and Vvardenfell, or Clockwork City, but with each update that they simply pretended the non-existence of the Spellcrafting system, it was a different disappointment.

    @FabresFour - 2305 CP
    Director and creator of the unofficial translation of The Elder Scrolls Online into BR-Portuguese.
    Twitch: twitch.tv/FabresFour
  • Vanthras79
    Vanthras79
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    FabresFour wrote: »
    Dude, this is Elder Scrolls.

    The game needs the classic spells of the series. Seriously!

    We have a range of skills, fine, but none of them resemble anything we originally had in other Elder Scrolls.

    Of course, on the one hand this is good because it leaves the game unique, but in compensation, we lose some of the classic signatures of the series as the conjuration of Flame Atronach, spells of destruction, illusion and alteration.

    I love this game, and so I find it necessary to add the system. "Ah, but that can be a problem for balancing."

    If they are to think only in balancing, they never throw anything interesting, and are always within the zone of comfort that is the class system.

    I know that many may disagree with this and frankly I do not care, Zenimax promised us Spellcrafting in 2014, and in 2017 they confirmed that they had not yet dropped the project (via twitter).

    The players needs at least a clarification on this. We need to get ready, to know if this is going to happen. Because in the last 5 years, we where extremely happy with a lot of things, like Summerset and Vvardenfell, or Clockwork City, but with each update that they simply pretended the non-existence of the Spellcrafting system, it was a different disappointment.

    What say you @ZOS_BrianWheeler ?
    Norion Germain - Telvanni Wizard, Covenant Battle Mage, Mage's Guild Magister, Resident of Daggerfall Overlook, Lord of Tel Galen, Psijic Monk, Antiquarian, Breton Scholar, and Traveler.

  • Nerouyn
    Nerouyn
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    FabresFour wrote: »
    The players needs at least a clarification on this.

    We've received it.

    https://wccftech.com/elder-scrolls-online-interview-looking-ahead-with-game-director-matt-firor/

    That's the game director in 2016 saying that spellcrafting as originally revealed was just too hard and we're unlikely to see it.
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