WrathOfInnos wrote: »I'm guessing it will be part of the new chapter in 2020. We don't have much to go by so far, but the pattern so far has been:
2017 - New Warden class and 3 class skill lines
2018 - New crafting skill line (jewelry) and new classless spell skill line (Psijic)
2019 - New Necromancer class and 3 class skill lines
So 2020 could easily be - New crafting skill line and classless spells (spellcrafting)
I'll be pleasantly surprised if it shows up in Q4 2019, but I'm not too hopeful. It's also possible that the system will be put into place, with the spellcrafting tables, but only a few spells available immediately. Then they can add a few with each DLC.
Take it out from the mothballs allready and finish it.
Okay. I guess the same thing could be said about spell crafting?
Same thing. With spell crafting we actually got in enough to start seeing how it worked, we didn’t like the design so much and it was going to be more work than we thought to get it to launch so we kind of put it aside to do Thieves Guild, Dark Brotherhood, One Tamriel, housing etc.
But it will come eventually, it’s just further out.
stewhead2ub17_ESO wrote: »For all intents and purposes "on hold indefinitely" means dead. It's a great idea that can't be fully realized at this time. Much like the "Justice System".
Now's your time to shine @ZOS_BrianWheeler ! Get it done for your buddyTake it out from the mothballs allready and finish it. The game needs more options on the spellside and also desperately need those traditional TES spells like fireball, which comes from your hand, not from magically enchanted unending charges staff(Flagpole to be carried on back).
Same would go for a melee. Game needs some system, which would allow more moves than having just light and heavyattack and bash. Combomoves like in Skyrim, you can learn by using your sword and adding skiillpoints to passives that open these moves.
No. You can play Skyrim if you need spellcrafting that bad. This is an MMO.
No. You can play Skyrim if you need spellcrafting that bad. This is an MMO.
Elaborate why not? Simple no has nothing constructive about it. Are you afraid that the PVP balance will be broken? It would not, as it will be fully balanced the way it allready is. Those that really care about such thing, jusrt choose the best build and others complain. This will never change or at least i cant see it happenoing. The game is allready too much watered down of what it was on launch and the seek for balance should be concentrated to where it really can be achieved, by people acting together towards goal. Not for self merit in PVP but for cooperative play of groups. This is where balance is found like in old D&D world.
dodgehopper_ESO wrote: »Skyrim didn't have spellcrafting...

“When the people that can make the company more successful are sales and marketing people, they end up running the companies. The product people get driven out of the decision making forums, and the companies forget what it means to make great products.”
I wonder how people like OP don't see the gigantic potential for exploiting of this dumb system idea they keep throwing in everyone's faces every week or so.
For your info. It is not dead. It is in hold indefinitely.
wenchmore420b14_ESO wrote: »I wonder how people like OP don't see the gigantic potential for exploiting of this dumb system idea they keep throwing in everyone's faces every week or so.
If you look at what Nick Konkle showed at Quakecon shows how it is /could be a balanced system.
How can it be exploited?
It's basically Glyph crafting for spells...
Vanthras79 wrote: »wenchmore420b14_ESO wrote: »I wonder how people like OP don't see the gigantic potential for exploiting of this dumb system idea they keep throwing in everyone's faces every week or so.
If you look at what Nick Konkle showed at Quakecon shows how it is /could be a balanced system.
How can it be exploited?
It's basically Glyph crafting for spells...
The stam toons are scurred.
See how we make poisons and potions? That's gonna be your spellcrafting.
Make a spell like a poison and it overrides your enchants. If they don't follow this I'd be extremely surprised, If it comes at all.
ch.ris317b14_ESO wrote: »Was thinking about this the other day.
I had an idea.... combine the idea of spellmaking with the desire for more stamina/magicka morphs.
Take two damage skills
You'd lose access to both skills but gain a new one that combines certain traits of both.
You could select, say whether the new ability costs stamina or magicka... and have some control over scaling cost vs effect.
This game definitely either needs to further individualize the staves and I'd like at least a pole arm of some kind added.
FabresFour wrote: »Dude, this is Elder Scrolls.
The game needs the classic spells of the series. Seriously!
We have a range of skills, fine, but none of them resemble anything we originally had in other Elder Scrolls.
Of course, on the one hand this is good because it leaves the game unique, but in compensation, we lose some of the classic signatures of the series as the conjuration of Flame Atronach, spells of destruction, illusion and alteration.
I love this game, and so I find it necessary to add the system. "Ah, but that can be a problem for balancing."
If they are to think only in balancing, they never throw anything interesting, and are always within the zone of comfort that is the class system.
I know that many may disagree with this and frankly I do not care, Zenimax promised us Spellcrafting in 2014, and in 2017 they confirmed that they had not yet dropped the project (via twitter).
The players needs at least a clarification on this. We need to get ready, to know if this is going to happen. Because in the last 5 years, we where extremely happy with a lot of things, like Summerset and Vvardenfell, or Clockwork City, but with each update that they simply pretended the non-existence of the Spellcrafting system, it was a different disappointment.
FabresFour wrote: »The players needs at least a clarification on this.