I agree that the game does need more options on the spell-side. I would love to make my own spells that catered specifically to my needs and my play style. It would be a nightmare for balance in the beginning though.
stewhead2ub17_ESO wrote: »For all intents and purposes "on hold indefinitely" means dead. It's a great idea that can't be fully realized at this time. Much like the "Justice System".
Reistr_the_Unbroken wrote: »This thread is kinda like the guy who wanted the battle royale thing and another who wanted a justice system. All dead horses that many don’t want.
For your info. It is not dead. It is in hold indefinitely. It is also almost complete system, so i doubt they will just waste the thing but most likely have it in spare until they need something new to be added and theres no more classes they want to add.
Besides the game really needs those traditional TES spells we dont currently have and this will add them.
Take it out from the mothballs allready and finish it. The game needs more options on the spellside and also desperately need those traditional TES spells like fireball, which comes from your hand, not from magically enchanted unending charges staff(Flagpole to be carried on back).
Same would go for a melee. Game needs some system, which would allow more moves than having just light and heavyattack and bash. Combomoves like in Skyrim, you can learn by using your sword and adding skiillpoints to passives that open these moves.
It was already said by Lambert that it probably won't be coming to ESO in the near future, if it comes at all.
No, Just No ............. moving on.
stewhead2ub17_ESO wrote: »For all intents and purposes "on hold indefinitely" means dead. It's a great idea that can't be fully realized at this time. Much like the "Justice System".
For your info. It is not dead. It is in hold indefinitely. It is also almost complete system, so i doubt they will just waste the thing but most likely have it in spare until they need something new to be added and theres no more classes they want to add.
Besides the game really needs those traditional TES spells we dont currently have and this will add them.
Yes they said they have thought about it but there are no plans for it for the forseeable future.
They have not said anything about working on it or what state it is in other than they "looked at it"
They have not said anything about it being anywhere near "complete" nor any indication they have worked on it in any way whatsoever.
WrathOfInnos wrote: »I'm guessing it will be part of the new chapter in 2020. We don't have much to go by so far, but the pattern so far has been:
2017 - New Warden class and 3 class skill lines
2018 - New crafting skill line (jewelry) and new classless spell skill line (Psijic)
2019 - New Necromancer class and 3 class skill lines
So 2020 could easily be - New crafting skill line and classless spells (spellcrafting)
I'll be pleasantly surprised if it shows up in Q4 2019, but I'm not too hopeful. It's also possible that the system will be put into place, with the spellcrafting tables, but only a few spells available immediately. Then they can add a few with each DLC.

Oblivion spellcrafting was an bit more broken than crafting in SKyrim.I agree that the game does need more options on the spell-side. I would love to make my own spells that catered specifically to my needs and my play style. It would be a nightmare for balance in the beginning though.
The system they developed, was nothing like we had in Oblivion for example. it was more like enchanting, where on finds certain components and opened a premade spell.
It would bo no more or less a nightmare to balance than what we currently have. People can always only have certain number of abilities slotted and besides, game has basically always been balanced by different classes streths and weaknesses. It is the unimaginitive and selfcentered playerbase, that assumes all classes need to perform the same way while in truth, making a fully balanced game would make the game extremely boring and have real difference between characters being only visual.
Endless balancing has allready made Warcraft a shadow of what it used to be. It is now visually pleasing yes, but the real character of different classes has gone away and people only have limited number of choices they can make because some minmaxers demanded more options.. Now they have more visual options, happy? Meanwhile nothing has changed. Niche number of playerbase still uses that one build which is deemed "Worthy" while most of the players just use what is fun or still google the "Right build". Nothing ever changes so the balancing should just be stopped.