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What crafting skill passives do you need for JUST furniture crafting?

ray75228
ray75228
I've never had any interest in crafting until i started homesteading (furniture be expensive!) If I'm only interested in crafting furniture, what passives for each craft do I need in order to do that. I saw one post that says researching isn't necessary for furniture, does everyone agree? With skill points about to be reset I'd like to rethink what passives I only really need. For all you veteran crafters, this may be obvious and I'm hoping you can just rattle off what passives I truly need for each craft. Thanks in advance for any help you can give.
  • VaranisArano
    VaranisArano
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    For crafting, you'll want to unlock the first passives as some furnishing recipes are locked behind that. You'll also want the one that increases the drop rate from deconstruction if you farm for mats because you will need the trait stones and quality mats for the furnishings.

    For example, look at this Enchanting praxis.
    item-139546-1-3.png
    You can see the passive requirements listed at the bottom. That one requires the first passive in Alchemy, enchanting and jewelry crafting. You can also see it needs Culanda Laquer and Denata, which can be obtained from questing or farming respectively, but also from deconstructing gear or blue quality runestones. So the deconstruction return passive might be useful there.

    Another example:
    item-115919-1-2.png

    This desk requires Woodworking 5, the fifth rank of woodworking's first passive. It also requires Pitch, which you can buy, get from deconstructing green quality gear, or refining raw wood. So again, the passive improving drop rates will be beneficial.

    If You dont have it already, the CP passive Plentiful Harvest gives a chance to improve node drops and Master Gatherer halves the harvesting time. Well worth it if you are farming for your own materials.

    Hope that helps!
    Edited by VaranisArano on February 7, 2019 1:32PM
  • DBZVelena
    DBZVelena
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    it depends on what you want to craft, but in general, all of em!
    What are Natch Potes? Can you eat those?
    I believe in Genie-Gina.
  • ghastley
    ghastley
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    I'd also throw in whatever Keen Eye passives you find useful for locating the materials. My characters generally get the one for clothing, because those nodes are hidden in the undergrowth. Logs and ores they can find without the extra glow to single them out. How much you need depends on you, and I can't advise there.

    I don't know if the extraction passives help with getting the furnishing-specific drops (Regulus, Heartwood, Bast, Mundane runes ...) from the nodes. It does certainly help with the ingredients furnishing shares with regular crafting when you refine.
  • Jayne_Doe
    Jayne_Doe
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    ghastley wrote: »
    I'd also throw in whatever Keen Eye passives you find useful for locating the materials. My characters generally get the one for clothing, because those nodes are hidden in the undergrowth. Logs and ores they can find without the extra glow to single them out. How much you need depends on you, and I can't advise there.

    I don't know if the extraction passives help with getting the furnishing-specific drops (Regulus, Heartwood, Bast, Mundane runes ...) from the nodes. It does certainly help with the ingredients furnishing shares with regular crafting when you refine.

    Correct - the decon passives will only help to get the tempers, which are necessary for crafting the furniture. So, those passives will be very useful to build up your supply of green/blue/purple/gold tempers. While deconning gear does occasionally return the style stone, refining raw materials DOES NOT give you any style stones (only trait stones).

    The purple plans usually require knowledge of 3-4 different crafts, with gold ones requiring 4-5. I would highly recommend that you put all points into the passive for each craft that allows you to craft higher level items. That's all you need for furniture crafting, in addition to the decon passives for better/more mats, and perhaps some of the keen eye passives if you're having difficulty spotting any particular type of node.
  • ray75228
    ray75228
    Thanks so much everyone for the help.

    What about passives that decrease research time or "improvement" passives? If I'm hearing correctly that research doesn't help furniture, I'm guessing decreasing research time isn't needed and you can't improve furniture (right?) But are these things kind of interwoven so those two passives don't directly help furniture, but they increase the overall skill, so you're able to make higher skill stuff?

    Whew. I just want a comfy bed to lay on.
  • VaranisArano
    VaranisArano
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    ray75228 wrote: »
    Thanks so much everyone for the help.

    What about passives that decrease research time or "improvement" passives? If I'm hearing correctly that research doesn't help furniture, I'm guessing decreasing research time isn't needed and you can't improve furniture (right?) But are these things kind of interwoven so those two passives don't directly help furniture, but they increase the overall skill, so you're able to make higher skill stuff?

    Whew. I just want a comfy bed to lay on.

    Neither the research time nor improving passives directly help with furniture crafting, unless you want to complete Master Writs to get vouchers to buy furnishings and furnishing plans directly from the Writ Merchants instead of from guild stores. If you do, you'll want to research traits, so you can make the armor or weapons required on the voucher which will benefit from the improvement passive. If you don't, the crafting inspiration from researching is rather miniscule compared to just bulk deconstructing intricate items.

    Also, so that you are prepared, housing was deliberately designed to be a lengthy process that would keep players involved for quite a while.
  • ray75228
    ray75228
    Master Writs - yep, i knew i couldn't get away from those.

    Yes I've already seen how I've got suckered in.
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