VaranisArano wrote: »I'd prefer a more comprehensive approach to dealing with snares that would almost certainly include adjustments to Permafrost.
Permafrost is a potent snare, certainly, but with ZOS trying very hard to make speed buffs shorter duration and changing how snare removal works, Permafrost is far from 95% of the problems with snares in PVP.
VaranisArano wrote: »I'd prefer a more comprehensive approach to dealing with snares that would almost certainly include adjustments to Permafrost.
Permafrost is a potent snare, certainly, but with ZOS trying very hard to make speed buffs shorter duration and changing how snare removal works, Permafrost is far from 95% of the problems with snares in PVP.
I disagree, i think people are only complaining about snares, much like they complain about everything else on these forums, because of what's killing them.
Caltrops and Frost Wall of Elements have existed in the game for a long time before the speed changes both positive and negative, and nobody complained.
Now we get everyone rerolling MagWardens and half the leaderboards in BG's are Magwarden's and everyone is spamming "Nerf Snares!"
It's not Snares. it's Permafrost running Magwardens killing people who don't know how to play.
There is literally not a single skill in the game that offers as much as Permafrost does from the Ultimate Perspective. I'm not even sure how the skill got through testing. I didn't even realize till I looked it up the other day that everyone standing in it gets Major Protection, complete BS.
Nerfs to snare removal and mobility were done in accordance to necessary rebalance regarding Magicka DPS active defense. Instead of running Stam Regen + Mag Regen (because you literally cannot and compete against any real stam meta players) we were given nerfs to mobility which buffed the impact of snares as a form of active defense as a Magicka player.
This is the perfect way to balance the shield nerf, it just took a ton of the community way to long to catch on, so now Stamina players who are used to exploding magicka players are finally having to work for it and are complaining because it requires an adjustment other than spamming cloak and pressing Incap/DBOS.
You can't change snares unless you nerf Stam Burst DPS.
VaranisArano wrote: »I'd prefer a more comprehensive approach to dealing with snares that would almost certainly include adjustments to Permafrost.
Permafrost is a potent snare, certainly, but with ZOS trying very hard to make speed buffs shorter duration and changing how snare removal works, Permafrost is far from 95% of the problems with snares in PVP.
I disagree, i think people are only complaining about snares, much like they complain about everything else on these forums, because of what's killing them.
Caltrops and Frost Wall of Elements have existed in the game for a long time before the speed changes both positive and negative, and nobody complained.
Now we get everyone rerolling MagWardens and half the leaderboards in BG's are Magwarden's and everyone is spamming "Nerf Snares!"
It's not Snares. it's Permafrost running Magwardens killing people who don't know how to play.
There is literally not a single skill in the game that offers as much as Permafrost does from the Ultimate Perspective. I'm not even sure how the skill got through testing. I didn't even realize till I looked it up the other day that everyone standing in it gets Major Protection, complete BS.
Nerfs to snare removal and mobility were done in accordance to necessary rebalance regarding Magicka DPS active defense. Instead of running Stam Regen + Mag Regen (because you literally cannot and compete against any real stam meta players) we were given nerfs to mobility which buffed the impact of snares as a form of active defense as a Magicka player.
This is the perfect way to balance the shield nerf, it just took a ton of the community way to long to catch on, so now Stamina players who are used to exploding magicka players are finally having to work for it and are complaining because it requires an adjustment other than spamming cloak and pressing Incap/DBOS.
You can't change snares unless you nerf Stam Burst DPS.
Actually my concerns go way back beyond shield nerfs, snare removal nerfs, beyond even wardens being in the game. It falls on clunky, or specialized, or non existent counters to both hard and soft CC. I am in disagreement with the way CC in general has too much of, and sometimes a downright crippling effect on gameplay. I think it should be more nuanced, and I don't think any need to be removed, but rather toned down and given good reliable counters which grant short term immunity that is available to all classes and specs. As a matter of fact I would do one or the other first, tone it down or make good reliable counters and see how just the one plays out. Then if that is not enough add the other.
VaranisArano wrote: »I'd prefer a more comprehensive approach to dealing with snares that would almost certainly include adjustments to Permafrost.
Permafrost is a potent snare, certainly, but with ZOS trying very hard to make speed buffs shorter duration and changing how snare removal works, Permafrost is far from 95% of the problems with snares in PVP.
I disagree, i think people are only complaining about snares, much like they complain about everything else on these forums, because of what's killing them.
Caltrops and Frost Wall of Elements have existed in the game for a long time before the speed changes both positive and negative, and nobody complained.
Now we get everyone rerolling MagWardens and half the leaderboards in BG's are Magwarden's and everyone is spamming "Nerf Snares!"
It's not Snares. it's Permafrost running Magwardens killing people who don't know how to play.
There is literally not a single skill in the game that offers as much as Permafrost does from the Ultimate Perspective. I'm not even sure how the skill got through testing. I didn't even realize till I looked it up the other day that everyone standing in it gets Major Protection, complete BS.
Nerfs to snare removal and mobility were done in accordance to necessary rebalance regarding Magicka DPS active defense. Instead of running Stam Regen + Mag Regen (because you literally cannot and compete against any real stam meta players) we were given nerfs to mobility which buffed the impact of snares as a form of active defense as a Magicka player.
This is the perfect way to balance the shield nerf, it just took a ton of the community way to long to catch on, so now Stamina players who are used to exploding magicka players are finally having to work for it and are complaining because it requires an adjustment other than spamming cloak and pressing Incap/DBOS.
You can't change snares unless you nerf Stam Burst DPS.
Actually my concerns go way back beyond shield nerfs, snare removal nerfs, beyond even wardens being in the game. It falls on clunky, or specialized, or non existent counters to both hard and soft CC. I am in disagreement with the way CC in general has too much of, and sometimes a downright crippling effect on gameplay. I think it should be more nuanced, and I don't think any need to be removed, but rather toned down and given good reliable counters which grant short term immunity that is available to all classes and specs. As a matter of fact I would do one or the other first, tone it down or make good reliable counters and see how just the one plays out. Then if that is not enough add the other.
You can't do that without significantly rebalancing damage. Which requires gear itemization balances, max stat balancing, etc. etc. etc.
VaranisArano wrote: »I'd prefer a more comprehensive approach to dealing with snares that would almost certainly include adjustments to Permafrost.
Permafrost is a potent snare, certainly, but with ZOS trying very hard to make speed buffs shorter duration and changing how snare removal works, Permafrost is far from 95% of the problems with snares in PVP.
I disagree, i think people are only complaining about snares, much like they complain about everything else on these forums, because of what's killing them.
Caltrops and Frost Wall of Elements have existed in the game for a long time before the speed changes both positive and negative, and nobody complained.
Now we get everyone rerolling MagWardens and half the leaderboards in BG's are Magwarden's and everyone is spamming "Nerf Snares!"
It's not Snares. it's Permafrost running Magwardens killing people who don't know how to play.
There is literally not a single skill in the game that offers as much as Permafrost does from the Ultimate Perspective. I'm not even sure how the skill got through testing. I didn't even realize till I looked it up the other day that everyone standing in it gets Major Protection, complete BS.
Nerfs to snare removal and mobility were done in accordance to necessary rebalance regarding Magicka DPS active defense. Instead of running Stam Regen + Mag Regen (because you literally cannot and compete against any real stam meta players) we were given nerfs to mobility which buffed the impact of snares as a form of active defense as a Magicka player.
This is the perfect way to balance the shield nerf, it just took a ton of the community way to long to catch on, so now Stamina players who are used to exploding magicka players are finally having to work for it and are complaining because it requires an adjustment other than spamming cloak and pressing Incap/DBOS.
You can't change snares unless you nerf Stam Burst DPS.
Actually my concerns go way back beyond shield nerfs, snare removal nerfs, beyond even wardens being in the game. It falls on clunky, or specialized, or non existent counters to both hard and soft CC. I am in disagreement with the way CC in general has too much of, and sometimes a downright crippling effect on gameplay. I think it should be more nuanced, and I don't think any need to be removed, but rather toned down and given good reliable counters which grant short term immunity that is available to all classes and specs. As a matter of fact I would do one or the other first, tone it down or make good reliable counters and see how just the one plays out. Then if that is not enough add the other.
You can't do that without significantly rebalancing damage. Which requires gear itemization balances, max stat balancing, etc. etc. etc.
why?
VaranisArano wrote: »I'd prefer a more comprehensive approach to dealing with snares that would almost certainly include adjustments to Permafrost.
Permafrost is a potent snare, certainly, but with ZOS trying very hard to make speed buffs shorter duration and changing how snare removal works, Permafrost is far from 95% of the problems with snares in PVP.
I disagree, i think people are only complaining about snares, much like they complain about everything else on these forums, because of what's killing them.
Caltrops and Frost Wall of Elements have existed in the game for a long time before the speed changes both positive and negative, and nobody complained.
Now we get everyone rerolling MagWardens and half the leaderboards in BG's are Magwarden's and everyone is spamming "Nerf Snares!"
It's not Snares. it's Permafrost running Magwardens killing people who don't know how to play.
There is literally not a single skill in the game that offers as much as Permafrost does from the Ultimate Perspective. I'm not even sure how the skill got through testing. I didn't even realize till I looked it up the other day that everyone standing in it gets Major Protection, complete BS.
Nerfs to snare removal and mobility were done in accordance to necessary rebalance regarding Magicka DPS active defense. Instead of running Stam Regen + Mag Regen (because you literally cannot and compete against any real stam meta players) we were given nerfs to mobility which buffed the impact of snares as a form of active defense as a Magicka player.
This is the perfect way to balance the shield nerf, it just took a ton of the community way to long to catch on, so now Stamina players who are used to exploding magicka players are finally having to work for it and are complaining because it requires an adjustment other than spamming cloak and pressing Incap/DBOS.
You can't change snares unless you nerf Stam Burst DPS.
Actually my concerns go way back beyond shield nerfs, snare removal nerfs, beyond even wardens being in the game. It falls on clunky, or specialized, or non existent counters to both hard and soft CC. I am in disagreement with the way CC in general has too much of, and sometimes a downright crippling effect on gameplay. I think it should be more nuanced, and I don't think any need to be removed, but rather toned down and given good reliable counters which grant short term immunity that is available to all classes and specs. As a matter of fact I would do one or the other first, tone it down or make good reliable counters and see how just the one plays out. Then if that is not enough add the other.
You can't do that without significantly rebalancing damage. Which requires gear itemization balances, max stat balancing, etc. etc. etc.
why?
Because snares are defensive mechanism, not an offensive mechanism. If you nerf defense, you have to nerf offense. Especially because the classes that use snares defensively are using them specifically because of the high powered offense that already exists in the game.
DeadlyRecluse wrote: »VaranisArano wrote: »I'd prefer a more comprehensive approach to dealing with snares that would almost certainly include adjustments to Permafrost.
Permafrost is a potent snare, certainly, but with ZOS trying very hard to make speed buffs shorter duration and changing how snare removal works, Permafrost is far from 95% of the problems with snares in PVP.
I disagree, i think people are only complaining about snares, much like they complain about everything else on these forums, because of what's killing them.
Caltrops and Frost Wall of Elements have existed in the game for a long time before the speed changes both positive and negative, and nobody complained.
Now we get everyone rerolling MagWardens and half the leaderboards in BG's are Magwarden's and everyone is spamming "Nerf Snares!"
It's not Snares. it's Permafrost running Magwardens killing people who don't know how to play.
There is literally not a single skill in the game that offers as much as Permafrost does from the Ultimate Perspective. I'm not even sure how the skill got through testing. I didn't even realize till I looked it up the other day that everyone standing in it gets Major Protection, complete BS.
Nerfs to snare removal and mobility were done in accordance to necessary rebalance regarding Magicka DPS active defense. Instead of running Stam Regen + Mag Regen (because you literally cannot and compete against any real stam meta players) we were given nerfs to mobility which buffed the impact of snares as a form of active defense as a Magicka player.
This is the perfect way to balance the shield nerf, it just took a ton of the community way to long to catch on, so now Stamina players who are used to exploding magicka players are finally having to work for it and are complaining because it requires an adjustment other than spamming cloak and pressing Incap/DBOS.
You can't change snares unless you nerf Stam Burst DPS.
Actually my concerns go way back beyond shield nerfs, snare removal nerfs, beyond even wardens being in the game. It falls on clunky, or specialized, or non existent counters to both hard and soft CC. I am in disagreement with the way CC in general has too much of, and sometimes a downright crippling effect on gameplay. I think it should be more nuanced, and I don't think any need to be removed, but rather toned down and given good reliable counters which grant short term immunity that is available to all classes and specs. As a matter of fact I would do one or the other first, tone it down or make good reliable counters and see how just the one plays out. Then if that is not enough add the other.
You can't do that without significantly rebalancing damage. Which requires gear itemization balances, max stat balancing, etc. etc. etc.
why?
Because snares are defensive mechanism, not an offensive mechanism. If you nerf defense, you have to nerf offense. Especially because the classes that use snares defensively are using them specifically because of the high powered offense that already exists in the game.
Snares are also an offensive mechanism for certain specs. Templar sweeps, for example, become much more effective offensively if you have a snare in play.
DeadlyRecluse wrote: »VaranisArano wrote: »I'd prefer a more comprehensive approach to dealing with snares that would almost certainly include adjustments to Permafrost.
Permafrost is a potent snare, certainly, but with ZOS trying very hard to make speed buffs shorter duration and changing how snare removal works, Permafrost is far from 95% of the problems with snares in PVP.
I disagree, i think people are only complaining about snares, much like they complain about everything else on these forums, because of what's killing them.
Caltrops and Frost Wall of Elements have existed in the game for a long time before the speed changes both positive and negative, and nobody complained.
Now we get everyone rerolling MagWardens and half the leaderboards in BG's are Magwarden's and everyone is spamming "Nerf Snares!"
It's not Snares. it's Permafrost running Magwardens killing people who don't know how to play.
There is literally not a single skill in the game that offers as much as Permafrost does from the Ultimate Perspective. I'm not even sure how the skill got through testing. I didn't even realize till I looked it up the other day that everyone standing in it gets Major Protection, complete BS.
Nerfs to snare removal and mobility were done in accordance to necessary rebalance regarding Magicka DPS active defense. Instead of running Stam Regen + Mag Regen (because you literally cannot and compete against any real stam meta players) we were given nerfs to mobility which buffed the impact of snares as a form of active defense as a Magicka player.
This is the perfect way to balance the shield nerf, it just took a ton of the community way to long to catch on, so now Stamina players who are used to exploding magicka players are finally having to work for it and are complaining because it requires an adjustment other than spamming cloak and pressing Incap/DBOS.
You can't change snares unless you nerf Stam Burst DPS.
Actually my concerns go way back beyond shield nerfs, snare removal nerfs, beyond even wardens being in the game. It falls on clunky, or specialized, or non existent counters to both hard and soft CC. I am in disagreement with the way CC in general has too much of, and sometimes a downright crippling effect on gameplay. I think it should be more nuanced, and I don't think any need to be removed, but rather toned down and given good reliable counters which grant short term immunity that is available to all classes and specs. As a matter of fact I would do one or the other first, tone it down or make good reliable counters and see how just the one plays out. Then if that is not enough add the other.
You can't do that without significantly rebalancing damage. Which requires gear itemization balances, max stat balancing, etc. etc. etc.
why?
Because snares are defensive mechanism, not an offensive mechanism. If you nerf defense, you have to nerf offense. Especially because the classes that use snares defensively are using them specifically because of the high powered offense that already exists in the game.
Snares are also an offensive mechanism for certain specs. Templar sweeps, for example, become much more effective offensively if you have a snare in play.
Yea that's why I edited my comment. You're not wrong, it enhances offense, but it's an essential tool in kiting, which is a significant defensive tool for any ranged player.
VaranisArano wrote: »I'd prefer a more comprehensive approach to dealing with snares that would almost certainly include adjustments to Permafrost.
Permafrost is a potent snare, certainly, but with ZOS trying very hard to make speed buffs shorter duration and changing how snare removal works, Permafrost is far from 95% of the problems with snares in PVP.
I disagree, i think people are only complaining about snares, much like they complain about everything else on these forums, because of what's killing them.
Caltrops and Frost Wall of Elements have existed in the game for a long time before the speed changes both positive and negative, and nobody complained.
Now we get everyone rerolling MagWardens and half the leaderboards in BG's are Magwarden's and everyone is spamming "Nerf Snares!"
It's not Snares. it's Permafrost running Magwardens killing people who don't know how to play.
There is literally not a single skill in the game that offers as much as Permafrost does from the Ultimate Perspective. I'm not even sure how the skill got through testing. I didn't even realize till I looked it up the other day that everyone standing in it gets Major Protection, complete BS.
Nerfs to snare removal and mobility were done in accordance to necessary rebalance regarding Magicka DPS active defense. Instead of running Stam Regen + Mag Regen (because you literally cannot and compete against any real stam meta players) we were given nerfs to mobility which buffed the impact of snares as a form of active defense as a Magicka player.
This is the perfect way to balance the shield nerf, it just took a ton of the community way to long to catch on, so now Stamina players who are used to exploding magicka players are finally having to work for it and are complaining because it requires an adjustment other than spamming cloak and pressing Incap/DBOS.
You can't change snares unless you nerf Stam Burst DPS.
Actually my concerns go way back beyond shield nerfs, snare removal nerfs, beyond even wardens being in the game. It falls on clunky, or specialized, or non existent counters to both hard and soft CC. I am in disagreement with the way CC in general has too much of, and sometimes a downright crippling effect on gameplay. I think it should be more nuanced, and I don't think any need to be removed, but rather toned down and given good reliable counters which grant short term immunity that is available to all classes and specs. As a matter of fact I would do one or the other first, tone it down or make good reliable counters and see how just the one plays out. Then if that is not enough add the other.
You can't do that without significantly rebalancing damage. Which requires gear itemization balances, max stat balancing, etc. etc. etc.
why?
Because snares are defensive mechanism, not an offensive mechanism. If you nerf defense, you have to nerf offense. Especially because the classes that use snares defensively are using them specifically because of the high powered offense that already exists in the game.
I suppose you could also just buff all the classes that use snares defensively so that their damage is on par with Nightblades, StamDK's, and Stamplars - but then people will just start crying for damage nerfs.
So you are saying that people are "snared all the time" because of a 200 cost ultimate that is only available to one class? Really?
VaranisArano wrote: »I'd prefer a more comprehensive approach to dealing with snares that would almost certainly include adjustments to Permafrost.
Permafrost is a potent snare, certainly, but with ZOS trying very hard to make speed buffs shorter duration and changing how snare removal works for large groups with the Rapid Maneuvers change, Permafrost is far from 95% of the problems with snares in PVP.
VaranisArano wrote: »I'd prefer a more comprehensive approach to dealing with snares that would almost certainly include adjustments to Permafrost.
Permafrost is a potent snare, certainly, but with ZOS trying very hard to make speed buffs shorter duration and changing how snare removal works for large groups with the Rapid Maneuvers change, Permafrost is far from 95% of the problems with snares in PVP.
Agreed and I would add that a MAJOR problem with snares is the fact that so many of them stack, because they are of different magnitudes. We may want to get to a position where snares do not stack, even if the larger snares have to be toned down and the smaller snares have to be toned up a bit.