How exactly is a tiny amount of stamina going to allow you to streak more? There is no big advantage. Sustain of an Altmers main stat got nerfed, max resources of that stat got nerfed, and surviveability will suffer now. I'd much rather be able to rely on my main offensive/defensive skills (magicka) rather than a single extra roll dodge from time to time. This was a useless, unthought change. I dont care how you or anyone else try to sugarcoat it.
MLGProPlayer wrote: »That's the problem. A passive should be useful in both PvE and PvP, not just PvP.
How exactly is a tiny amount of stamina going to allow you to streak more? There is no big advantage. Sustain of an Altmers main stat got nerfed, max resources of that stat got nerfed, and surviveability will suffer now. I'd much rather be able to rely on my main offensive/defensive skills (magicka) rather than a single extra roll dodge from time to time. This was a useless, unthought change. I dont care how you or anyone else try to sugarcoat it.
Quite simple:
Dark conversion gives you offstat into mainstat on a ratio between 1.85:1 up to 3:1.
It´s more effective to meet minimum mag sustain and then opt for stamina sustain instead of purely focusing on magica sustain on a sorc.
So now eso makes changes in the direction where mechanics are important and the community goes crazy. The only thing they want is to do DPS without stop and be machine killers in pvp.
Well not, dark conversion is there and now should be part of the mechanics. That's what is this game about, resources management and mechanics. Not killing everyone hitting your keyboard like a monkey.
So now eso makes changes in the direction where mechanics are important and the community goes crazy. The only thing they want is to do DPS without stop and be machine killers in pvp.
Well not, dark conversion is there and now should be part of the mechanics. That's what is this game about, resources management and mechanics. Not killing everyone hitting your keyboard like a monkey.
MLGProPlayer wrote: »So now eso makes changes in the direction where mechanics are important and the community goes crazy. The only thing they want is to do DPS without stop and be machine killers in pvp.
Well not, dark conversion is there and now should be part of the mechanics. That's what is this game about, resources management and mechanics. Not killing everyone hitting your keyboard like a monkey.
And how does stamina regen help a magicka DD in PvE?
So now eso makes changes in the direction where mechanics are important and the community goes crazy. The only thing they want is to do DPS without stop and be machine killers in pvp.
Well not, dark conversion is there and now should be part of the mechanics. That's what is this game about, resources management and mechanics. Not killing everyone hitting your keyboard like a monkey.
Blame the dev's for designing combat and content around rotations and an unfixable bug turned feature (aka, animation canceling); not the players playing the game as it was designed. Dark conversion has no place in PvE as the game currently stands.
How exactly is a tiny amount of stamina going to allow you to streak more? There is no big advantage. Sustain of an Altmers main stat got nerfed, max resources of that stat got nerfed, and surviveability will suffer now. I'd much rather be able to rely on my main offensive/defensive skills (magicka) rather than a single extra roll dodge from time to time. Now not only will we always be out of stamina, but we will be much worse off with our magicka resource pool as well.
Sure we can slot recovery glyphs, join a zergball, and pretend we are actually doing something. Since we will not be able to burst anyone down any longer. This was a useless, unthought change. I dont care how you or anyone else try to sugarcoat it.
Bottom line is, a racial shakeup of this caliber should not happen 5 years after launch. It shouldn't happen after people have invested years into their characters. They want to make changes? Buff the under performers... Dont kill what people have invested thousands of hours into.
Siohwenoeht wrote: »So now eso makes changes in the direction where mechanics are important and the community goes crazy. The only thing they want is to do DPS without stop and be machine killers in pvp.
Well not, dark conversion is there and now should be part of the mechanics. That's what is this game about, resources management and mechanics. Not killing everyone hitting your keyboard like a monkey.
Blame the dev's for designing combat and content around rotations and an unfixable bug turned feature (aka, animation canceling); not the players playing the game as it was designed. Dark conversion has no place in PvE as the game currently stands.
Well the heal is nice and you can go for fewer recovery glyphs to add spell dmg. The passive recovery on the new racial is odd, but it could have it's uses in pve. When I solo farm dungeons I tend to roll dodge frequently even on mag toons to avoid aoe or through mobs as a mitigation tactic.
Siohwenoeht wrote: »So now eso makes changes in the direction where mechanics are important and the community goes crazy. The only thing they want is to do DPS without stop and be machine killers in pvp.
Well not, dark conversion is there and now should be part of the mechanics. That's what is this game about, resources management and mechanics. Not killing everyone hitting your keyboard like a monkey.
Blame the dev's for designing combat and content around rotations and an unfixable bug turned feature (aka, animation canceling); not the players playing the game as it was designed. Dark conversion has no place in PvE as the game currently stands.
Well the heal is nice and you can go for fewer recovery glyphs to add spell dmg. The passive recovery on the new racial is odd, but it could have it's uses in pve. When I solo farm dungeons I tend to roll dodge frequently even on mag toons to avoid aoe or through mobs as a mitigation tactic.
So your suggestion is to slot fewer recovery glyphs because you can slot a pos skill that completely ruins a rotation, and wastes a skill slot on your bar? Please, slot dark conversion, and go make a video of your rotation and bar setup. I actually want to watch it. I like comedies.
MLGProPlayer wrote: »
How exactly is a tiny amount of stamina going to allow you to streak more? There is no big advantage. Sustain of an Altmers main stat got nerfed, max resources of that stat got nerfed, and surviveability will suffer now. I'd much rather be able to rely on my main offensive/defensive skills (magicka) rather than a single extra roll dodge from time to time. Now not only will we always be out of stamina, but we will be much worse off with our magicka resource pool as well.
Sure we can slot recovery glyphs, join a zergball, and pretend we are actually doing something. Since we will not be able to burst anyone down any longer. This was a useless, unthought change. I dont care how you or anyone else try to sugarcoat it.
Bottom line is, a racial shakeup of this caliber should not happen 5 years after launch. It shouldn't happen after people have invested years into their characters. They want to make changes? Buff the under performers... Dont kill what people have invested thousands of hours into.
MLGProPlayer wrote: »
So you cant dodge/block in PvE? REALLY? Your character must be bugged then.
MLGProPlayer wrote: »That's the problem. A passive should be useful in both PvE and PvP, not just PvP.
You could not name a passive more useless than stamina recovery for a PvE magicka DD. You're better off saving the skill point.
How exactly is a tiny amount of stamina going to allow you to streak more? There is no big advantage. Sustain of an Altmers main stat got nerfed, max resources of that stat got nerfed, and surviveability will suffer now. I'd much rather be able to rely on my main offensive/defensive skills (magicka) rather than a single extra roll dodge from time to time. This was a useless, unthought change. I dont care how you or anyone else try to sugarcoat it.
Quite simple:
Dark conversion gives you offstat into mainstat on a ratio between 1.85:1 up to 3:1.
It´s more effective to meet minimum mag sustain and then opt for stamina sustain instead of purely focusing on magica sustain on a sorc.
Have fun working dark conversion into your rotation. Sounds like all sorts of fun to me.
/s
Not to mention, the skill bars on sorcs are already f***** due to the necessity to double bar a lot of skills.
MLGProPlayer wrote: »So now eso makes changes in the direction where mechanics are important and the community goes crazy. The only thing they want is to do DPS without stop and be machine killers in pvp.
Well not, dark conversion is there and now should be part of the mechanics. That's what is this game about, resources management and mechanics. Not killing everyone hitting your keyboard like a monkey.
And how does stamina regen help a magicka DD in PvE?
Read the patch 4.3.2: now it restores the lowest maximum resource , so for a magsorc it is always the stamina. Not so good , I prefer breton.
over 9000 crying resistance for not being 10% ahead everyone else any more.
Restore 645 Magicka or Stamina, based on whichever is lower, after activating a Class Ability. This effect can occur once every 6 seconds
The people likes only passives that boost only their main stats making them glass cannon, without understand the big advantage in pvp of the new passives. A well played sorcerer altmer now not only will have damage shields but it will able to break free and roll a lot more. Or in the case of stamina to streak more often.
All these years altmer and red guards were the best of the best, now they balance the other classes and they are already complaining about orcs that till now they had almost nothing useful.