Is that possible to make a bot-train in Cyrodiil?
I'm just wondering because I ran into a few very interesting phenomena during sieges: a bubble of about 15 characters moving so unnaturally together while behaving erraticly.
These are the points I raise my concerns that these were not typical zergs:
- the "bubble" they formed was unbelievably intact regardless of how laggy the environment was: they moved so much together without any accidental break offs even when it was obvious to do so.
- their movement dynamics changed absolutely on the clock between fast running, running or blocking
- they did quite nonsensical and improbable things - I let them for one run through me completely and was prepared to be trampled down, haven't even moved and I was the only one on their swarmway: nothing happened, none of the 15-20 enemy characters made a single damage on me. The chance for a result like this with 15-20 individually controlled player characters is lower than running into a pub in Wayrest where Molag Bal plays jazz music on the stage.
- when "that one" died, all the swarm went down in a few seconds after. Also they have stayed on the ground for the same time and then all (no exception) vanished in a 2 seconds window.
I know there's Discord where it's possible to arrange a proper lead for a group to work together as disciplined as possible but this was absolutely off, it was lacking any human nature one can expect or got used to during any sort of gaming. There was literally one individually acting player in all this and the challenge was rather to find him and pull the plug on him to drain the whole down at the end. It's a nice mini-game but I can't help wondering if there's any way to tackle the code and take advantage on a function I've seen elsewhere (the /follow kind of automatism).
Is it just me or have you also seen this already?
Edited by ynimma on February 7, 2019 10:42PM