I’ll still play tho, cuz here’s no other good fantasy mmo with combat that doesn’t make me wanna stab myself in the face
Maybe one day the money grubbing marketing department will stop ruling the development departments
BomblePants wrote: »Who else is leaving?
True, however main problem was to get an workable game, improving adding more content is easier.DeadlyRecluse wrote: »I'd argue more "key people" left with that first exodus years ago than are leaving currently.
I am concerned about what the departure of Lawrence will mean for the game’s future. My wife, who specializes in tech sector Marketing Strategy (and image rehab), surmises that the initial game design appealed to TES fans, with the simplified, “realistic” zones, characters, mounts, armor types, and lore friendly writing.
A few years in, there’s no market growth from TES fans, so development needs to chase traditional mmo fans, and will become increasingly flashy, gimmicky, cartoonish, and cash driven. Until eventually it crosses a line and becomes unpalatable to almost everyone.
Regarding the Wrobel departure and Brian’s new role I have only one comment: Stuck in combat bug, coming soon to pve!
myskyrim26 wrote: »Look, people can't stay at one job forever. But the sky is not falling.
Current reaction to racial passives changes says otherwise.Actually, Wrobel's departure should spell a fresh, brighter future for this game.
No offense to the lore guys as he did a fine job at what he did, but otherwise I see only positive to start changing some things up. Really its only 2 people and 1 of them is just lore, which is nice; but doesnt effect development of the game.
I've seen announcements of people leaving, but haven't seen any announcements of people being hired. This is pretty concerning to me, since I was already sort of under the impression that they're reducing the resources they put into this game while increasing their focus on only the most profitable aspects of the game.
Coupled with the fact that they've not even been able to articulate a long-term plan for combat that they promised us almost 3 months ago (while also saying they're reducing the scope of future updates), I don't have a optimistic outlook on the direction of the game right now.
Lore is pretty established.
Then again, we are getting Dragons in the next Chapter, so I guess the Lore is now a variable.
So, does it really matter who the Lore Master is?
DaveMoeDee wrote: »No offense to the lore guys as he did a fine job at what he did, but otherwise I see only positive to start changing some things up. Really its only 2 people and 1 of them is just lore, which is nice; but doesnt effect development of the game.
Lore is the game. It is a TES game.I've seen announcements of people leaving, but haven't seen any announcements of people being hired. This is pretty concerning to me, since I was already sort of under the impression that they're reducing the resources they put into this game while increasing their focus on only the most profitable aspects of the game.
Coupled with the fact that they've not even been able to articulate a long-term plan for combat that they promised us almost 3 months ago (while also saying they're reducing the scope of future updates), I don't have a optimistic outlook on the direction of the game right now.
The people leaving are known by the community. That is why there are announcements. New hires aren't known (apart from former streamers/community members).
Cillion3117 wrote: »Why fish for negativity like this? Let's just play and enjoy the game.
DaveMoeDee wrote: »No offense to the lore guys as he did a fine job at what he did, but otherwise I see only positive to start changing some things up. Really its only 2 people and 1 of them is just lore, which is nice; but doesnt effect development of the game.
Lore is the game. It is a TES game.I've seen announcements of people leaving, but haven't seen any announcements of people being hired. This is pretty concerning to me, since I was already sort of under the impression that they're reducing the resources they put into this game while increasing their focus on only the most profitable aspects of the game.
Coupled with the fact that they've not even been able to articulate a long-term plan for combat that they promised us almost 3 months ago (while also saying they're reducing the scope of future updates), I don't have a optimistic outlook on the direction of the game right now.
The people leaving are known by the community. That is why there are announcements. New hires aren't known (apart from former streamers/community members).