Shhhhhh....
Shhhhhh....
exactly, because eventually everyone is going to be unable to do damage in pvp.
people are making threads every time they are killed with skills they dont use and make it look like they are overpowered, when infact they are not overpowered at all.
this is how the game will be destroyed if you guys keep making nerf threads.
please see the truth about combat before eso is no longer running.
https://forums.elderscrollsonline.com/en/discussion/456630/completely-over-powered-this-is-totaly-way-too-much-damage/p1
Get_Packed wrote: »The secrete to frostwarden being strong is that it allows the magwarden to hit the target with deep fissure more reliably. The wardens that make real impacts on a team are slamming deep fissures into the bad guys every 3 seconds, the high snare percentage from frost wall helps in that.
Yesterday I was in a bg against the dude that typically is #1 pcna dm bg’s on magden. He was running winterborn and skoria spamming icewall. He had 2 kills, 4 deaths with like 1.6m in damage . His team lost it felt like he did very little cause he wasnt building around deep fissure he was building around frost damage.
When people are upset with icewall they are really complaining about wardens lets be honest. Personally I dont have a problem with a nerf to icewall but many magdens will, especially when consider how worthless they were for so long.
I am kinda suprised to see OP complaining about since he normally runs a magsorc.
I actually meant to ask him about that in my previous post, and I'd like to see an official source as well. If it's in the current PTS patch notes I must have overlooked it.SkysOutThizeOut wrote: »@MalagenR you said heavy armor is getting nerfed? Source? Link? I’m extremely interested.
Various Magicka builds can run Wall of Frost and have success with it, and it's definitely valuable utility on a healer.Who else is running frost staff besides Sorc / MagWarden? Cause that just makes no sense.
Warden scoreboard damage can actually be pretty deceptive. It's very easy to cheese it up to really high numbers with AOE spam, but that's actually less effective than many other class' damage. And that goes for Deep Fissure too; hitting multiple targets frequently will cause quite high total damage numbers, but the nature of the skill oftentimes makes it very sub-optimal for Magicka builds. Stamina Wardens have better tools for utilizing it with a huge burst combo, as well as a vastly superior ability to mitigate root/snare lockdown.Get_Packed wrote: »Yesterday I was in a bg against the dude that typically is #1 pcna dm bg’s on magden. He was running winterborn and skoria spamming icewall. He had 2 kills, 4 deaths with like 1.6m in damage . His team lost it felt like he did very little cause he wasnt building around deep fissure he was building around frost damage.
The snare is perfectly fine. Caltrops does a 30% snare in a massive area with even more damage.
Its an extremely situational skill that has direct counters and it cannot even be seen by the caster's allies. Slot a counter skill or dont complain
Get_Packed wrote: »I am kinda suprised to see OP complaining about since he normally runs a magsorc.
The snare is perfectly fine. Caltrops does a 30% snare in a massive area with even more damage.
This is absolutely not true though, @iCaliban.
The area of Caltrops is π(8²) = 201 m²
Area of Frost Blockade is 18*12 = 216 m²
Frost Blockade actually covers 7.5% more area than Caltrops.
Caltrops doesn't do more damage, either. Here's the scaling coefficients for each skill:Caltrops:Basically, given the same stats (mag vs. stam where appropriate), Frost Blockade will deal 16.2% more damage per tick, compared to Caltrops. While the Razor 'Trops morph does have an initial direct damage that does about the same as one tick of Blockade, this is nullified by the fact that Blockade's initial tick happens at t=0.
0.02146 Stamina + 0.22553 WeaponDamage + 2.81704
Frost Blockade:
0.02503 Magicka + 0.26218 SpellDamage - 1.18332
To summarize, Frost Blockade does more damage, has a larger AoE, and persistently snares for 2x the amount vs. Caltrops.
AND it immobilizes, which is something Trops has no answer to.
It even costs 270 resources less.
I'm glad you raised this comparison because it's one of many good examples of why Frost Blockade is objectively overloaded with effects.
Edit: linking this post to the OP, since it's a very pertinent comparison
Would you support changing Caltrops to being a "path" that's 2 meters wide and 200 meters long? That'd drastically increase the mathematical area of coverage, after all.The area of Caltrops is π(8²) = 201 m²
Area of Frost Blockade is 18*12 = 216 m²
Frost Blockade actually covers 7.5% more area than Caltrops.
I'll take getting hit with Permafrost over Dawnbreaker any day, and twice on Sundays. It also hardly counts as a snare in the context that we're talking about; it'd be like removing Rune Prison and all stun effects on Destruction Clench/Reach, Streak, Atronach, and whatever else I'm forgetting, then saying your Mag Sorc still had a stun because of Meteor.Warden, while not as spammable as the others, has Perma, an extremely strong and mobile snare that decisively wins many group engagements. As a bonus, also hard to counterpressure due to major protection.
Get_Packed wrote: »The secrete to frostwarden being strong is that it allows the magwarden to hit the target with deep fissure more reliably. The wardens that make real impacts on a team are slamming deep fissures into the bad guys every 3 seconds, the high snare percentage from frost wall helps in that.
Yesterday I was in a bg against the dude that typically is #1 pcna dm bg’s on magden. He was running winterborn and skoria spamming icewall. He had 2 kills, 4 deaths with like 1.6m in damage . His team lost it felt like he did very little cause he wasnt building around deep fissure he was building around frost damage.
When people are upset with icewall they are really complaining about wardens lets be honest. Personally I dont have a problem with a nerf to icewall but many magdens will, especially when consider how worthless they were for so long.
I am kinda suprised to see OP complaining about since he normally runs a magsorc.
The snare is perfectly fine. Caltrops does a 30% snare in a massive area with even more damage.
This is absolutely not true though, @iCaliban.
The area of Caltrops is π(8²) = 201 m²
Area of Frost Blockade is 18*12 = 216 m²
Frost Blockade actually covers 7.5% more area than Caltrops.
Caltrops doesn't do more damage, either. Here's the scaling coefficients for each skill:Caltrops:Basically, given the same stats (mag vs. stam where appropriate), Frost Blockade will deal 16.2% more damage per tick, compared to Caltrops. While the Razor 'Trops morph does have an initial direct damage that does about the same as one tick of Blockade, this is nullified by the fact that Blockade's initial tick happens at t=0.
0.02146 Stamina + 0.22553 WeaponDamage + 2.81704
Frost Blockade:
0.02503 Magicka + 0.26218 SpellDamage - 1.18332
To summarize, Frost Blockade does more damage, has a larger AoE, and persistently snares for 2x the amount vs. Caltrops.
AND it immobilizes, which is something Trops has no answer to.
It even costs 270 resources less.
I'm glad you raised this comparison because it's one of many good examples of why Frost Blockade is objectively overloaded with effects.
Edit: linking this post to the OP, since it's a very pertinent comparison
Get_Packed wrote: »Caltrops also has a 28 meter range which is an important variable when making the comparison between it and frost wall.
Also OP, another important variable is the how much easier it is to stack weapon damage and damage overall on stam vs mag.
This really is a nerf warden thread as wardens are the only ones using this in bgs, its ok to admit it.
Frost wardens are strong and nobody saw it coming.
I also feel frostwall is only strong in bg’s since groups tend to ball up allowing someone like myself to time an immoblize with a giant deep fissure. Open world the skill is pretty “meh” unless you can funnel your opponent into a small enough area.
Also OP now that you have identified that you only have this problem when you play stam characters why not slot a gap closer and just smash the warden in the face?
The snare is perfectly fine. Caltrops does a 30% snare in a massive area with even more damage.
This is absolutely not true though, @iCaliban.
The area of Caltrops is π(8²) = 201 m²
Area of Frost Blockade is 18*12 = 216 m²
Frost Blockade actually covers 7.5% more area than Caltrops.
Caltrops doesn't do more damage, either. Here's the scaling coefficients for each skill:Caltrops:Basically, given the same stats (mag vs. stam where appropriate), Frost Blockade will deal 16.2% more damage per tick, compared to Caltrops. While the Razor 'Trops morph does have an initial direct damage that does about the same as one tick of Blockade, this is nullified by the fact that Blockade's initial tick happens at t=0.
0.02146 Stamina + 0.22553 WeaponDamage + 2.81704
Frost Blockade:
0.02503 Magicka + 0.26218 SpellDamage - 1.18332
To summarize, Frost Blockade does more damage, has a larger AoE, and persistently snares for 2x the amount vs. Caltrops.
AND it immobilizes, which is something Trops has no answer to.
It even costs 270 resources less.
I'm glad you raised this comparison because it's one of many good examples of why Frost Blockade is objectively overloaded with effects.
Edit: linking this post to the OP, since it's a very pertinent comparison
I don't think it's worth it to continue to argue with him. He's basically ignored the facts regarding how stamina is overperforming to complain about the one skill that is a direct counter to that over performance.
Y'know... because most people find it common-sensical that abilities used within the same context should be contrasted with each other, and not entirely unrelated ones (cough, S&B).
.
I don't think it's worth it to continue to argue with him. He's basically ignored the facts regarding how stamina is overperforming to complain about the one skill that is a direct counter to that over performance.
I think it's worth it to have meaningful discussions.
My big point is that I don't think you can single out WoE as being OP, while looking at Caltrops and thinking they are A-OK.
If it were up to me, Frost WoE would be a 40% snare, tops, and Caltrops would not have the 70% snare at all. I also think the "immobilize on chill" effect should be replaced with a movement based damage DoT, but then people would just complain about annoying DoTs all day, so I'm not sure there is any winning of the popularity contest that is the "nerf all the things that annoy me" forums.