Which would be all of them at some point in the games life.Nhilandra77 wrote: »its always the same faction that does it.
Which would be all of them at some point in the games life.Nhilandra77 wrote: »its always the same faction that does it.
Every faction will take advantage of a lack of population in the other factions during times they're active enough to claim the map. It's been debated since the games launch and the only way we're going to fix it is to get more people back into Cyrodiil on less campaigns, so there are more even populations at all hours.
The problem with restriction is it upsets people, a lot.Which would be all of them at some point in the games life.Nhilandra77 wrote: »its always the same faction that does it.
Every faction will take advantage of a lack of population in the other factions during times they're active enough to claim the map. It's been debated since the games launch and the only way we're going to fix it is to get more people back into Cyrodiil on less campaigns, so there are more even populations at all hours.
Alternatively, you could restrict the population allowed playing for a side so that the other sides are not overwhelmed.
Otherwise, if you have a pop cap of 100, 150 available players will always split 100-25-25, because path of least resistance is a thing.
The only other solution is to ensure all realms are capped at all times, and good luck with that.
Which would be all of them at some point in the games life.Nhilandra77 wrote: »its always the same faction that does it.
Every faction will take advantage of a lack of population in the other factions during times they're active enough to claim the map. It's been debated since the games launch and the only way we're going to fix it is to get more people back into Cyrodiil on less campaigns, so there are more even populations at all hours.
Alternatively, you could restrict the population allowed playing for a side so that the other sides are not overwhelmed.
Otherwise, if you have a pop cap of 100, 150 available players will always split 100-25-25, because path of least resistance is a thing.
The only other solution is to ensure all realms are capped at all times, and good luck with that.
The problem with restriction is it upsets people, a lot.Which would be all of them at some point in the games life.Nhilandra77 wrote: »its always the same faction that does it.
Every faction will take advantage of a lack of population in the other factions during times they're active enough to claim the map. It's been debated since the games launch and the only way we're going to fix it is to get more people back into Cyrodiil on less campaigns, so there are more even populations at all hours.
Alternatively, you could restrict the population allowed playing for a side so that the other sides are not overwhelmed.
Otherwise, if you have a pop cap of 100, 150 available players will always split 100-25-25, because path of least resistance is a thing.
The only other solution is to ensure all realms are capped at all times, and good luck with that.
Think about all the PvP events when the campaigns lock out and people rage they can't play with their guild/friends that night because their campaigns are full of new random players farming AP.
Even is said guild/friends all left the campaign they were in for their friend what's to stop them immediately setting the other campaign they join off balance and creating a lock.
Lastly what happens when a population is so high but doesn't log out after midnight and the other two do, do you just boot random people from Cyrodiil to match the new lock outs?
xxthir13enxx wrote: »Which would be all of them at some point in the games life.Nhilandra77 wrote: »its always the same faction that does it.
Every faction will take advantage of a lack of population in the other factions during times they're active enough to claim the map. It's been debated since the games launch and the only way we're going to fix it is to get more people back into Cyrodiil on less campaigns, so there are more even populations at all hours.
Alternatively, you could restrict the population allowed playing for a side so that the other sides are not overwhelmed.
Otherwise, if you have a pop cap of 100, 150 available players will always split 100-25-25, because path of least resistance is a thing.
The only other solution is to ensure all realms are capped at all times, and good luck with that.
Aaand the problem with Equalized POP Cap is...people leave.... Sooo who gets kicked in order to Lower the population of the Higher Populated Alliance to match the now Lower Populated one?
Alternatively, you could restrict the population allowed playing for a side so that the other sides are not overwhelmed.
Otherwise, if you have a pop cap of 100, 150 available players will always split 100-25-25, because path of least resistance is a thing.
The only other solution is to ensure all realms are capped at all times, and good luck with that.
I don't think this will though. As someone who actively spent time in a guild/alliance which did night capping most of our people who were there until the early hours started playing at early evening/peak times and just didn't go to bed until the map was captured.Lastly what happens when a population is so high but doesn't log out after midnight and the other two do, do you just boot random people from Cyrodiil to match the new lock outs?
It is sufficient to simply prevent new people from joining the overpopulated side. Natural player fluctuation will take care of the rest, no need to boot anyone.
Alternatively, you could restrict the population allowed playing for a side so that the other sides are not overwhelmed.
Otherwise, if you have a pop cap of 100, 150 available players will always split 100-25-25, because path of least resistance is a thing.
The only other solution is to ensure all realms are capped at all times, and good luck with that.
As Turelus wrote, restricting access due to low pop in other alliance would annoy people, and the PVP crowd is small enough as it is.
I think that rewards (both APs and campaign points) should be dynamic and tied to the relative populations, though I'm not sure how that could work in details
xxthir13enxx wrote: »But you would be locking any possibility of resistance growing on the Mid populated alliance...
Say...
100-50-25
The 50 cannot gain pop. Due to 25... and the 100 don’t sign off because...they “Winning” and “nightcap” still happens.
ZOS could shut down all EU Servers in the night - hours, so we will get a better Performance in pvp and no nightcap anymore.
I don't think this will though. As someone who actively spent time in a guild/alliance which did night capping most of our people who were there until the early hours started playing at early evening/peak times and just didn't go to bed until the map was captured.Lastly what happens when a population is so high but doesn't log out after midnight and the other two do, do you just boot random people from Cyrodiil to match the new lock outs?
It is sufficient to simply prevent new people from joining the overpopulated side. Natural player fluctuation will take care of the rest, no need to boot anyone.
xxthir13enxx wrote: »But you would be locking any possibility of resistance growing on the Mid populated alliance...
Say...
100-50-25
The 50 cannot gain pop. Due to 25... and the 100 don’t sign off because...they “Winning” and “nightcap” still happens.
You start at primetime, 100-100-100.
How would it even come to be that one side lost 75 players while other lost none, resulting in a 100-25? That is statistically very unlikely.
What would happen is that ~10 people would log off, and those would be more or less evenly spread over the factions. If not, then the side with the most remaining players would be prevented from getting more, while the other sides would not. So when new players came into the game, they would go to the 2 weaker factions, and none to the strongest.
xxthir13enxx wrote: »But you would be locking any possibility of resistance growing on the Mid populated alliance...
Say...
100-50-25
The 50 cannot gain pop. Due to 25... and the 100 don’t sign off because...they “Winning” and “nightcap” still happens.
You start at primetime, 100-100-100.
How would it even come to be that one side lost 75 players while other lost none, resulting in a 100-25? That is statistically very unlikely.
What would happen is that ~10 people would log off, and those would be more or less evenly spread over the factions. If not, then the side with the most remaining players would be prevented from getting more, while the other sides would not. So when new players came into the game, they would go to the 2 weaker factions, and none to the strongest.
When is 'Prime Time'?
7pm Washington DC / Sao Paulo?
7pm Sydney / Manilla?
7pm Frankfurt / Durban?
And it absolutely would not favor anyone over anyone else, it would just keep faction populations relatively equal, no matter where their respective players are living IRL.
xxthir13enxx wrote: »But you would be locking any possibility of resistance growing on the Mid populated alliance...
Say...
100-50-25
The 50 cannot gain pop. Due to 25... and the 100 don’t sign off because...they “Winning” and “nightcap” still happens.
You start at primetime, 100-100-100.
How would it even come to be that one side lost 75 players while other lost none, resulting in a 100-25? That is statistically very unlikely.
What would happen is that ~10 people would log off, and those would be more or less evenly spread over the factions. If not, then the side with the most remaining players would be prevented from getting more, while the other sides would not. So when new players came into the game, they would go to the 2 weaker factions, and none to the strongest.
When is 'Prime Time'?
7pm Washington DC / Sao Paulo?
7pm Sydney / Manilla?
7pm Frankfurt / Durban?
Even if you were to select a 'Prime Time' based on peak population, any of these restriction policies will heavily favor North and South American players at the expense of everyone else.
There is no problem at all with 'night capping'. None.
And what about 'day capping'? Should I be annoyed that the map turns Red or whatever while I am at work?
I understand that you're trying to find an equitable solution for a policy of restriction.
My argument is that being annoyed about the map changing whilst one is sleeping or working or whatever is petty. Complaining about it is petulant.
The one, true, equitable solution is to suck it up and play the game.
xxthir13enxx wrote: »But you would be locking any possibility of resistance growing on the Mid populated alliance...
Say...
100-50-25
The 50 cannot gain pop. Due to 25... and the 100 don’t sign off because...they “Winning” and “nightcap” still happens.
You start at primetime, 100-100-100.
How would it even come to be that one side lost 75 players while other lost none, resulting in a 100-25? That is statistically very unlikely.
What would happen is that ~10 people would log off, and those would be more or less evenly spread over the factions. If not, then the side with the most remaining players would be prevented from getting more, while the other sides would not. So when new players came into the game, they would go to the 2 weaker factions, and none to the strongest.
When is 'Prime Time'?
7pm Washington DC / Sao Paulo?
7pm Sydney / Manilla?
7pm Frankfurt / Durban?
I think i was pretty clear. Primetime is when all factions are locked.
From there, my system would allow players to leave freely, but newly joining ones would be prevented from joining the strongest faction, and could only reinforce the weaker ones. That would result in keeping the balance for all sides, even as the night non-primetime approaches and the general zone population goes down.
And it absolutely would not favor anyone over anyone else, it would just keep faction populations relatively equal, no matter where their respective players are living IRL.
And it absolutely would not favor anyone over anyone else, it would just keep faction populations relatively equal, no matter where their respective players are living IRL.
So are you saying that if there is 40EP - 35DC - 20AD on... but there is like 20 extra players of DC and EP each that want to pvp, 5 DC can get in and the rest can't get into the campaign because mummy sent all the AD bowtards to bed at 8pm?