Sylvermynx wrote: »I think the sorc (magsorc) is the only one which will feel like a "real mage" - and with that one, you're going to have to double-bar both the matriarch and the clannfear. It's not ideal. And it's still not a "real ranged mage".
Sylvermynx wrote: »I think the sorc (magsorc) is the only one which will feel like a "real mage" - and with that one, you're going to have to double-bar both the matriarch and the clannfear. It's not ideal. And it's still not a "real ranged mage".
No, you don't need to use pets at all to perform well on a sorc. Mag Sorcs are as close as you can get to the real ranged mage, followed by magicka NB which is not your average mage. You can be a ranged magicka DK too, but that will limit your options to mostly destruction staff weapon skills.
CrimsonGTX wrote: »Honestly only the Sorcerer feels like a mage in this game, if that's what you're going for. MagDK feels good to play but they are a melee class.
As for your question about Warden, they are more of a "nature" class. They do have a Ice skill tree but it's not for damage. You could make a ice mage work but it will perform worse compared to Fire/Shock staves. Also avoid the Tri Focus passive under the destruction staff skill tree or simply don't heavy attack with your ice staff.
FrancisCrawford wrote: »To me, any of the classes except DK can feel like a "real mage".
But I'm using the term broadly; to me, a D&D cleric or druid or bard feels like a "real mage" too.
E.g., I really like the feel of the warden class, and regret that it's so weak based strictly on the numbers. A sorcerer feels like a mage. A nightblade feels like just as much of one. And a templar definitely does; I can't imagine somebody disagreeing unless they draw a cleric-vs.-mage distinction.