Do you want a return to Bleakrock?

Greg11jkalfa
Greg11jkalfa
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Dear Zenimax, please add a quest to take back Bleakrock Village.
Pros:
1. An Alchemy, Blacksmithing, Woodworking, Clothing, Cooking, Enchanting, and Outfit station within a small area.
2. A Grocer, Blacksmith, Clothier, Carpenter, Alchemist, Enchanter, Tailor, Weaponsmith, Armorer, Chef, Leatherworker, Mystic, Brewer, Woodworker, Banker, and Pack Merchant within a small area.
3. Any player has access, since Bleakrock Isle is a base game area.

Cons:
1. This will require a fair amount of work to make happen.
2. There is no Transmute station, Jewelry station, or crafting writ location/quest givers.

Now, while adding a Transmute station may not be an option, adding locations for writ quest givers, and a place to turn them in, certainly is. I really don't expect any additions, but I'm sure I'm not the only one who would like this hub available again.

So for other players, Do you want a quest to take back Bleakrock Village?
Edited by Greg11jkalfa on February 7, 2019 8:20AM
When the next Elder Scroll is written, you shall be it's scribe.
-Martin Septim
Member Since June 9, 2015

Do you want a return to Bleakrock? 300 votes

Yes
84%
NestorCasdhaThumbtackJakevailjohn_ESOdodgehopper_ESOPinesytheyanceyashenehb14_ESOdaryl.rasmusenb14_ESOJimmyDarcyMardinLonePiratePheefssarahvhoffb14_ESODominoidYulsPendrilliongresiacHrogunIruil_ESO 254 votes
No
15%
MojmirAcrolasSteveCampsOutkypranb14_ESOfreespiritKnootewootNebthet78xenowarrior92eb17_ESOAlex_LexMasterSpatulaZarycBouldercleaveEirellaSevalaricgirlSwiftnoodlelagrueChunkyCatzykPuzzlenutsDBZVelena 46 votes
  • jrgray93
    jrgray93
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    But why though?
    EP: Slania Isara : Harambe Was an Inside Job
  • heaven13
    heaven13
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    Yes
    Bleakrock is such a pretty place. It'd be great to stabilize the island. Even better if quest reward was a little house!
    PC/NA
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  • max_only
    max_only
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    Oh you mean after the initial quest? Like Bleakrock 2.0?
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
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  • Iluvrien
    Iluvrien
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    Yes
    jrgray93 wrote: »
    But why though?
    • Narrative continuity
    • World building
    • Immersion

    We could have quests to help rebuild the island.
    It would allow players to follow up on earlier quests, finding out how the survivors fared and whether any actually wanted to return.
    It would feed off the choices made in the early part of the EP questline and would add depth to the world.

    Maybe a better question would be: Why not?
  • Jhalin
    Jhalin
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    Yes
    Currently it’s the only starter zone that becomes unusable after you do the quests
  • AcadianPaladin
    AcadianPaladin
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    Yes
    The game does poorly at providing ongoing followup of your past deeds. Bleakrock is a good example. So is Velaste after the Mages Guild. So is the inability to ever follow up or visit with the survivors of the Five Companions after the Main Quest. Or to visit your friend the Wilderqueen. Or Raz.

    I'd like to see more followup on these and more quests. Though he is (as Lyris says) crazy as a box of frogs, you can at least chat with Cadwell after the associated quests are done.
    PC NA(no Steam), PvE, mostly solo
  • dvcod
    dvcod
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    YES YES YES.....Bleakrock is my favorite place in all of ESOL. I love the setting...snow....and general lay out. I have the max number of characters and after I saw what happened when my first character finished the quest.....I never finished it on any of my other characters. PLEASE give us a way to restore Bleakrock…..PLEASE
  • Sylvermynx
    Sylvermynx
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    No
    I don't like it, never did, never go back there if I wind up there in the first place. Give me Windhelm....
  • Starlight_Knight
    Starlight_Knight
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    Yes
    i vote yes because i would love to see any kind of continuation and evolution of the original zones as they are becoming dated
  • ArchMikem
    ArchMikem
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    Yes
    It's been YEARS, we really need to clear out Bleakrock so it can be a usable Hub again post questline.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
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  • RavenSworn
    RavenSworn
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    Yes
    heaven13 wrote: »
    Bleakrock is such a pretty place. It'd be great to stabilize the island. Even better if quest reward was a little house!

    It will be nice to have a off the coast small island, full of snow and cliffs with a small fishing hut as the house model.
    Ingame: RavenSworn, Pc / NA.


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  • Korah_Eaglecry
    Korah_Eaglecry
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    Iluvrien wrote: »
    jrgray93 wrote: »
    But why though?
    • Narrative continuity
    • World building
    • Immersion

    We could have quests to help rebuild the island.
    It would allow players to follow up on earlier quests, finding out how the survivors fared and whether any actually wanted to return.
    It would feed off the choices made in the early part of the EP questline and would add depth to the world.

    Maybe a better question would be: Why not?

    You can already find out how the people from the island fair. You run in to some of them numerous times. From the funeral in Davonswatch to the quest in The Rift.
    Penniless Sellsword Company
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  • Chirru
    Chirru
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    Yes
    Definitely yes and yes and yes.

    The reasons for that ought to be obvious to any role player.
  • Iluvrien
    Iluvrien
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    Yes
    Iluvrien wrote: »
    jrgray93 wrote: »
    But why though?
    • Narrative continuity
    • World building
    • Immersion

    We could have quests to help rebuild the island.
    It would allow players to follow up on earlier quests, finding out how the survivors fared and whether any actually wanted to return.
    It would feed off the choices made in the early part of the EP questline and would add depth to the world.

    Maybe a better question would be: Why not?

    You can already find out how the people from the island fair. You run in to some of them numerous times. From the funeral in Davonswatch to the quest in The Rift.

    Stonefalls to the Rift is now a small span in the total timeline of the game. Even from the Rift to the end of Summerset is enough time to consider checking in on people again.
  • Dark_Lord_Kuro
    Dark_Lord_Kuro
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    Yes
    Yes as far as i know its the only non usable hub post quest and one of the more efficiant crafting hub
  • max_only
    max_only
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    I’ve never tried to go back afterwards.

    If it remains unusable then that is tragic.

    Sure why not, I wouldn’t mind. It’s a separate instance too so it’s not like the towns where your group members randomly disappear if they haven’t done the town quest yet (one in Malabal Tor, one in Alikr etc)
    Edited by max_only on February 5, 2019 7:57AM
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Greg11jkalfa
    Greg11jkalfa
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    Yes
    Bump :)
    When the next Elder Scroll is written, you shall be it's scribe.
    -Martin Septim
    Member Since June 9, 2015
  • Turelus
    Turelus
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    Yes
    If they made it possible I would spend so much time on Bleakrock. It's one of my favourite locations because of nostalgia from the beta and game launch. I also love the soundtrack that plays there.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Tan9oSuccka
    Tan9oSuccka
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    Yes
    Yes please. So many cool NPCs, replaced with useless Covenant soldiers.

    I go back every now and then to kill them and fill soul gems.
  • Turelus
    Turelus
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    Yes
    Yes please. So many cool NPCs, replaced with useless Covenant soldiers.

    I go back every now and then to kill them and fill soul gems.
    I think we would need a change in NPC's though as story wise a number of them are potentially dead or elsewhere in the world.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Alex_Lex
    Alex_Lex
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    No
    New zones and performance issues has to be the top priorities.
    EU: Beatrice gra-Brog, Rebellie, Yshterie, Jearra , Lirielline
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  • Danikat
    Danikat
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    Yes
    I can't say I've missed Bleakrock specifically. But I do like the idea of re-visiting existing areas and seeing them progress over time beyond the immediate impact of the quest lines, so I'd be in favour of this.

    IMO it also seems uncharacteristic for the inhabitants to abandon it without ever trying to take it back. I know a lot of them have other stuff to deal with because we see them at various points through the Pact storyline, but even so you'd think they'd want to take the island back as soon as they could.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

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  • Lyserus
    Lyserus
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    Yes
    Honestly after the “incident” with Alexa she should probably try to return the folks back to their homeland
  • Nestor
    Nestor
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    Yes
    As it stands now, I never go into the Captains House on Bleakrock, so the battle quests never happen and the village remains peaceful. I do the outlying side quests though.

    Seems a better solution for everyone on the island.
    Enjoy the game, life is what you really want to be worried about.

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    Gary Gravestink "I am glad you died, I needed the help"

  • CMDR_Un1k0rn
    CMDR_Un1k0rn
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    Yes
    Yes, absolutely. It's such a shame the island becomes a war-infested wasteland.
    In-game username: Un1korn | Happy member of the PCNA UESP guild (Resident Daggerfall Covenant enjoyer) | Main & basically only character: Crucian Vulpin, Imperial Dragonknight of the Daggerfall Covenant, and Undaunted Bulwark (I tank) | Mountain bike enjoyer and vulpine appreciator | If you know me from PCEU: No | To ZOS: THANK YOU FOR LETTING ME BRING MY HORSE INTO BATTLE!
  • Raammzzaa
    Raammzzaa
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    Yes
    I’m not sure why we really need this, but voted yes since I like Bleakrock. Not sure we really need all that in a starter locale though. Adding to transmute to Mournhold would be nice though.
  • Tyrobag
    Tyrobag
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    I think we should all stay off Bleakrock, since in a few years its going to be swallowed up by the Morrowind mainland and have the city of Blacklight built directly on top of it... because you know, Zos logic...
  • rexagamemnon
    rexagamemnon
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    Yes
    Id like to see solsthiem again first
  • Mettaricana
    Mettaricana
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    Yes
    Id like a few closure quests like bleak rock return to kenarthi to free the guy or girl from that body snatcher with the mourning stone. Bury king dynar rather than left for dead in hallow city
  • CMDR_Un1k0rn
    CMDR_Un1k0rn
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    Yes
    Id like to see solsthiem again first

    Yes! Solstheim is sitting there on the map graphic, just teasing us.

    I want to go there!
    In-game username: Un1korn | Happy member of the PCNA UESP guild (Resident Daggerfall Covenant enjoyer) | Main & basically only character: Crucian Vulpin, Imperial Dragonknight of the Daggerfall Covenant, and Undaunted Bulwark (I tank) | Mountain bike enjoyer and vulpine appreciator | If you know me from PCEU: No | To ZOS: THANK YOU FOR LETTING ME BRING MY HORSE INTO BATTLE!
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