Yup, dont use CP and use just white gear with no stats and voila - insta overland vet mode.
There have been many posts lately complaining about the ease of questing and leveling content.
Developers reading these posts may assume that this viewpoint is common or a majority viewpoint. I wanted to point out that satisfied people usually remain silent. I, for one, am quite happy with this content the way it is, and would be quite UNHAPPY if it were changed, unless any increased difficulty were made optional.
Veteran hard mode dungeons and trials are challenging enough. It is pleasant sometimes to return to easy content for a change.
Feel free to disagree but please save the insults.
There have been many posts lately complaining about the ease of questing and leveling content.
Developers reading these posts may assume that this viewpoint is common or a majority viewpoint. I wanted to point out that satisfied people usually remain silent. I, for one, am quite happy with this content the way it is, and would be quite UNHAPPY if it were changed, unless any increased difficulty were made optional.
Veteran hard mode dungeons and trials are challenging enough. It is pleasant sometimes to return to easy content for a change.
Feel free to disagree but please save the insults.
myskyrim26 wrote: »It is NOT easy to do quests.
Pretty easy solution, nerf high end gear and CP. As power creep caused by those is what created this "problem" in the first place.
And those complaining about the "problem" are unwilling to fix it for themselves so im inviting ZOS to fix it for them.
myskyrim26 wrote: »It is NOT easy to do quests.
A lot of new players come to ESO every day.
New players know nothing of combat and skills. I always see someone trying to kill mobs just with a sword light attack. I whisper them - take 2 daggers, take a 2h sword to get skills. But they never answer as they don't undrestans what's giong on.
New players have no food and sets - even crafted. It is hard for them to do quests. An example is my friend - he quit playing ESO because it was impossible to do stories. I tried to help her, yet she kept striking mobs just with Lava Whip. And I have a lot more examples.
If someone wants a hard mode - just take your sets off, leave your vMA weapons in your bank and get your CPs to zero. Here you go - a hard mode!
" Continuously providing opportunities for the player’s characters to grow
and develop throughout the role-playing experience is absolutely critical. If a
game cannot offer meaningful character advancement perceptible either
through the story or through the character’s statistics, a title cannot rightfully
be considered a role-playing game."
" Continuously providing opportunities for the player’s characters to grow
and develop throughout the role-playing experience is absolutely critical. If a
game cannot offer meaningful character advancement perceptible either
through the story or through the character’s statistics, a title cannot rightfully
be considered a role-playing game."
Does this mean that MMO and RPG and mutually exclusive?
* Separating players by experience level is a possible option, but not one I'd like. It prevents mentoring, and you can't easily distinguish carrying a player to teach them the mechanics of a dungeon, from any other reason for the carry. There is a case for linking significant rewards to skill progression, which are player-specific, rather than quest completions, which can just reflect the choice of friends.
taking off gear or not using CP is not an option, you will be throwing away a core pillar of an RPG : Character development/progression. Since most of the power mainly comes through CP and gear you will be throwing that all away in the garbage. I am just going to leave this quote here :
" Continuously providing opportunities for the player’s characters to grow
and develop throughout the role-playing experience is absolutely critical. If a
game cannot offer meaningful character advancement perceptible either
through the story or through the character’s statistics, a title cannot rightfully
be considered a role-playing game."
Source : Hallford, N., Hallford, J., & LaMothe, A. (2001). Swords and circuitry: A designer's guide to computer role-playing games. Premier Press, Incorporated.
In any case: they could release veteran versions of these zones without disturbing the playing experience of people like you who prefer things extremely easy. That would be a win/win for both populations and I see no good reason not implement it or why such a change would make you "unhappy".