NO, the truth is it is only a very vocal MINORITY that want CP / vert progression to go away.
If you ever got what you wanted ESO would die within a year. There are just not enough people who want to play a visual novel which is what you would turn ESO into.
While ESO does have a lot of lore it does not have a compelling enough story nor enough content to carry it for years on end with effectively no growth in character power.
Stop trying to kill a great game, games need vert progression and if that gets capped the game potential gets capped, PERIOD!
NO, the truth is it is only a very vocal MINORITY that want CP / vert progression to go away.
If you ever got what you wanted ESO would die within a year. There are just not enough people who want to play a visual novel which is what you would turn ESO into.
While ESO does have a lot of lore it does not have a compelling enough story nor enough content to carry it for years on end with effectively no growth in character power.
Stop trying to kill a great game, games need vert progression and if that gets capped the game potential gets capped, PERIOD!
"Lack of CP makes the game too easy"
It's the reverse, brother. You clearly weren't around for the launch of the game...where there were no champion points and the game was actually very good and challenging.
I really don't see why vertical progression is necessary. We get plenty of progression as-is from new skill lines and gear. CP is just excessive bloat.
NO, the truth is it is only a very vocal MINORITY that want CP / vert progression to go away.
If you ever got what you wanted ESO would die within a year. There are just not enough people who want to play a visual novel which is what you would turn ESO into.
While ESO does have a lot of lore it does not have a compelling enough story nor enough content to carry it for years on end with effectively no growth in character power.
Stop trying to kill a great game, games need vert progression and if that gets capped the game potential gets capped, PERIOD!
"Lack of CP makes the game too easy"
It's the reverse, brother. You clearly weren't around for the launch of the game...where there were no champion points and the game was actually very good and challenging.
I really don't see why vertical progression is necessary. We get plenty of progression as-is from new skill lines and gear. CP is just excessive bloat.
EDIT: Just saw your join date...you really think the game needs CP after seeing the game without it?
Here is a dirty little secret, when the game rolled over from VR 14 it did so with CP 300 (maybe 320 not sure exactly). Ever wonder why CP 300 seems to min standard the norm from VET dungeons? Well it is because they have never scaled the VET dungeons beyond VR 14, VR14 = CP 300(320).
Literally the game has maintained VR14/CP300 as the min cap and it is way past time these dungeons grew. This is why we have these silly insta-kill mechanics because instead of letting the CP growth determine the dungeon level Zen just makes the dungeon more difficult by making the mechanics more punishing.
They should be scaled to the players real power at these higher CP levels, this would allow everyone to experience growth and give high CP a real purpose. We are literally still playing VR 14 and it is beginning to challenge the game as seen in all these threads about insta-kill mechanics and CP complaints.
Considering how harmful CP system has been to the game, I would have no problem with saying "f..off" to it, even though I have close to 2k cp myself. I'd rather have fun and balanced game, than some half baked crutches and an endless wave of nerfs that keep making game less and less fun.