the delves of the initial game in 2014 are 6 in each zone, a total of 90 delves
36 delves have not been enlarged, this decision was taken perhaps because of the abandoned of the MMO subscription system (specifically the devlvess which coincides with the second and the third zone of each one of the three fractions)
+ the experience of going into a delve to run and take an item of skill + kill a mini boss alone is not enough.
my proposal for the project of devlopment of delves
1- creation of a playable heroic version at level 50 with 2x difficulty
2- the heroic version must contain 3 bosses (most of the delves which have been enlarged have a place to put 3 bosses
3- complete the enlargement of 36 delves not realized
4- now the ZOE artist totally masters the tools of development, a small artistic review of some delves will be great for the gaming experience
this artistic review has to be limited to added simple thing (no modification) which increases the exitation of the discovery
- the boss of the delves entila's folly a auridon is in a region uliminated by a green color that is manific. as there are millions of colors, so instead of running the most time, the color gives a feeling of renewal (instead of always seeing 2 or 3 colors in 80% of the content)
- added more posibility to found a chest, it's really more exciting
- it is more exciting to discover the delve in height too, the view from above is beautiful so in the large space of the devils added the opportunity to climb
(do not spend your life running right and left) each delve must have 2 or 3 zones or climbing
- remove some resemblance between delves
- this experience makes it possible to collect zone sets and once the collection of the set is complete it becomes possible to make it with the trades
(I created a character and I wanted to put two sets in this character. I'm at level 20 and I do not have the two sets together (I have more than one set of two sets but for the same location) I guess even get to level 50, I can not have both set that gathers together)
we do not want to be in an waiting logic of ES 6 , we want ESO to have its own identity.