If the developers actually changed the difficulty to cater to the hardcore players I’d probably leave tbhThere have been many posts lately complaining about the ease of questing and leveling content.
Developers reading these posts may assume that this viewpoint is common or a majority viewpoint. I wanted to point out that satisfied people usually remain silent. I, for one, am quite happy with this content the way it is, and would be quite UNHAPPY if it were changed, unless any increased difficulty were made optional.
Veteran hard mode dungeons and trials are challenging enough. It is pleasant sometimes to return to easy content for a change.
Feel free to disagree but please save the insults.
Kalik_Gold wrote: »Introduce an Epic class quest for each class, with an awesome weapon (choice based on playstyle) rewards.
ProbablePaul wrote: »I don't know if anyone complains about leveling being too easy, at least I haven't seen this, but I can be included in the group that believes the game's quests and overland content is too easy. ...
Yes, it has been either, an optional vet mode for overland. perhaps with more xp to compensate.Chilly-McFreeze wrote: »As far as I know (granted, I didn't read every one of those threads) people asked for an option to raise quest difficulty to not breeze through it anymore. What they didn't asked for is that everyone must endure higher difficulty and they also didn't asked for overland contet to be on par with vet/hm dungeons/trials.
Thought that goes without saying.
russelmmendoza wrote: »When I first played eso, lvl 5 no cp, trash gear, i thought they were awesome, basic knowedge, i faught 3 crabs, because i thought they were easy.
Got murdered and i was furious/frustrated.
Now cp capped, I love taking revenge on those crabs. I will never forget.
yes, learning about surge was a n buff in public dungeons, suddenly you could start pulling groups togetherProtoavis73 wrote: »I remember when I first entered Vile Manor as a no CP player and seeing a group of 7 or 8 mobs and thought oh no!
I tried but I failed miserably. But coming back later with some CP points and better understanding of rotation etc, it was not so hard anymore.
There are a few (longer) public dungeons which are somewhat challenging, but most of the solo material is too easy once you go beyond a certain 'level'. Would be nice to have an optional harder mode for overland/solo/delves etc.
Yes, it has been either, an optional vet mode for overland. perhaps with more xp to compensate.Chilly-McFreeze wrote: »As far as I know (granted, I didn't read every one of those threads) people asked for an option to raise quest difficulty to not breeze through it anymore. What they didn't asked for is that everyone must endure higher difficulty and they also didn't asked for overland contet to be on par with vet/hm dungeons/trials.
Thought that goes without saying.
or increasing difficulty of new content, who new players will not see before past cp160 anyway if they do the old zones first.
And overland is not trivial for an new player with junk gear and not much experience.