300 cp is there you get all you passives, its also an place there you can have decent gear, you will not have that at cp160.
no it don't make you an good player cp600 or cp810 does not make you an good either,
DaveMoeDee wrote: »What about when my level 45 alt (wearing level 19 tanking gear sets inherited from past alts) with 810 CP queues for a random normal? I kinda enjoy clearing the DLC dungeons at low levels. Since I almost strictly do random normal pugs on low level alts or random vet pugs on my tank main, I haven't tried MHK yet (though I've cleared everything else). But while I can't speak for that, everything else is pretty darn easy on normal for people who know what they are doing.
Better to just let people choose whether to include all or no DLC in their random. That will save people actually queuing for DLC dungeons from getting paired with people who are likely to be overwhelmed.
300 cp is there you get all you passives, its also an place there you can have decent gear, you will not have that at cp160.
no it don't make you an good player cp600 or cp810 does not make you an good either,
You know what also doesn't make you a good player? Being 300cp. A 600cp player will more often than not be better than a 300cp player. It's common sense. Then there's a simple fact that a group 300cp players wouldn't be capable of completing MHK. They wouldn't have the dps, or the healing, or the survivability.
You missed the whole point of my post, but it's ok.
300 cp is there you get all you passives, its also an place there you can have decent gear, you will not have that at cp160.
no it don't make you an good player cp600 or cp810 does not make you an good either,
You know what also doesn't make you a good player? Being 300cp. A 600cp player will more often than not be better than a 300cp player. It's common sense. Then there's a simple fact that a group 300cp players wouldn't be capable of completing MHK. They wouldn't have the dps, or the healing, or the survivability.
You missed the whole point of my post, but it's ok.
Kidgangster101 wrote: »300 cp is there you get all you passives, its also an place there you can have decent gear, you will not have that at cp160.
no it don't make you an good player cp600 or cp810 does not make you an good either,
You know what also doesn't make you a good player? Being 300cp. A 600cp player will more often than not be better than a 300cp player. It's common sense. Then there's a simple fact that a group 300cp players wouldn't be capable of completing MHK. They wouldn't have the dps, or the healing, or the survivability.
You missed the whole point of my post, but it's ok.
And this is why CP is a terrible system lol. You think you are better than someone because you have more CP? That just means you spent more time on a game than someone grinding mobs. You know what the lower CP person has on you? Maybe they do more outdoor activities than you lol.
There are plenty of 810cp players that don't know basic rotations and get absolutely carried by the supposed bad low CP players. Player skill makes up 80% of someone completing a dungeon as the gear and CP don't carry you my guy.
You are not understanding what was said about CP because you think it is the end all be all of the game. When in fact it just means you spent more time on it than someone else. @MaxJrFTW you need to learn CP doesn't carry players I have seen a 810 in coa2 just 2 days ago doing snipe and light attacks. While the 171 DPS actually solid the dungeon and I did more damage on my tank than the 810. Almost 2 hours later we finished the dungeon and the bad 810 got the bsw inferno staff I wanted and wouldn't trade it lol.
But let me guess because he's 810 he deserved the piece just because he's 810 and he's a better player right?
Been trying to do vet MHK. I know you shouldn't even attempt this with PUGs/randoms, but your chances are nonexistent when you keep getting guys in the 300s that struggle to do 15k dps. Yes i'm aware it's possible to complete these dungeons at 300 cp, but only if you get carried. My reasoning as to why the cp requirement should be higher is quite simple; if you had a full group of 300cp players, they wouldn't even be able to make it past the 1st boss.
The same goes for CoA2 and players in the 100s. A full group 100 cp players wouldn't be able to complete this dungeon.
You should be looking to make the gameplay experience better for players, not more frustrating. This is not only unfair to players capable of doing a dungeon like MHK, but also to those players who get thrown into it at 300cp. Everybody will end up wasting their time.
TheGreatBlackBear wrote: »All this talk of skil. What time does a CP 300 have to develop skills? You can get that much CP in a month the because it's cheap AF to get in the beginning. The simple fact is at CP 300 you're still very much a newcomer to the game and are still finding your way. You can definitely be taught or carried through vet dlc dungeons around 300 CP, but imo you generally start holding your own and meaningfully contributing to the group much later than that.
Kidgangster101 wrote: »300 cp is there you get all you passives, its also an place there you can have decent gear, you will not have that at cp160.
no it don't make you an good player cp600 or cp810 does not make you an good either,
You know what also doesn't make you a good player? Being 300cp. A 600cp player will more often than not be better than a 300cp player. It's common sense. Then there's a simple fact that a group 300cp players wouldn't be capable of completing MHK. They wouldn't have the dps, or the healing, or the survivability.
You missed the whole point of my post, but it's ok.
And this is why CP is a terrible system lol. You think you are better than someone because you have more CP? That just means you spent more time on a game than someone grinding mobs. You know what the lower CP person has on you? Maybe they do more outdoor activities than you lol.
There are plenty of 810cp players that don't know basic rotations and get absolutely carried by the supposed bad low CP players. Player skill makes up 80% of someone completing a dungeon as the gear and CP don't carry you my guy.
You are not understanding what was said about CP because you think it is the end all be all of the game. When in fact it just means you spent more time on it than someone else. @MaxJrFTW you need to learn CP doesn't carry players I have seen a 810 in coa2 just 2 days ago doing snipe and light attacks. While the 171 DPS actually solid the dungeon and I did more damage on my tank than the 810. Almost 2 hours later we finished the dungeon and the bad 810 got the bsw inferno staff I wanted and wouldn't trade it lol.
But let me guess because he's 810 he deserved the piece just because he's 810 and he's a better player right?
CP objective makes a character a perform better. It's not an opinion, it's a fact. It's the whole point of the system. By saying that CP doesn't carry players you're saying that you have no idea what CP does. And once again, gather a group of 300cp players and complete vet MHK and i want to see it.
Your outdoor activities are irrelevant in ESO. Let's say i don't have a life, even thought i'm only 903 cp and i've been playing since beta. I'm better at ESO than any 300cp player you can find, and this is an ESO discussion, not an outdoor activity discussion.
TheGreatBlackBear wrote: »All this talk of skil. What time does a CP 300 have to develop skills? You can get that much CP in a month the because it's cheap AF to get in the beginning. The simple fact is at CP 300 you're still very much a newcomer to the game and are still finding your way. You can definitely be taught or carried through vet dlc dungeons around 300 CP, but imo you generally start holding your own and meaningfully contributing to the group much later than that.