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Isn't it about time for an increase in the Quests limit?

Lady_Rosabella
Lady_Rosabella
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As a couple who have been playing ESO non-stop since launch in 2014, I must say that my hubby and I love questing in this game. We enjoy the stories behind them and how they take us to so many different locations that we can explore. But, even back in 2014, the 25-quest limit was not enough, but we managed especially since, back in 2014, we could only go into other alliance zones once we unlocked them by doing the quest lines for Cadwell's Silver and then Cadwell's Gold.

But then we got One Tamriel!!
"One Tamriel removes Alliance restrictions and will automatically level your characters to match the difficulty of the content wherever you are in the world. Travel where you like, whenever you like, with whomever you like regardless of their Alliance or level. Accept any quest, fight any monster, and experience a world of adventure without limits!"

Oh boy, did our quest log fill up fast, I mean we could go anywhere, "accept any quest," and with the main quest line and all the side quest, we couldn't keep up.

Also, during that time, we got The Imperial City, Orsinium, and Thieves Guild which meant they also had their own quest lines. Since then, the game has been steadily expanding, giving way to even more new Chapters and DLC's and therefore making more quests available to players. We have Main Quests, Side Quest, Dungeon Dailies, World Boss Dailies, Undaunted, Mages, and Thieves Guild Dailies....we have Three Undaunted Pledges that can be completed each day and Trials in almost every zone, etc....and don't forget to do your writs, all 7 of them! I'm sure I'm missing some, but you get where I'm coming from don't you?
And that's just the PVE side. If you are like us, you also like to PVP, which means Dailies such as Kill 20/20 Enemy Templar, Kill 40/40 Enemy Players, Capture Chalman Keep, Capture 8 Resources, Capture the Elder Scroll of Alma Ruma, Scout Arrius Lumbermill, daily town quests, etc.....and that's not counting the dailies in Imperial City!!

My point is that the 25-quest limit is not enough, it may have been feasible back in 2014, prior to Morrowind, Summerset, .... prior to IC, Orsinium, Thieves Guild, Dark Brotherhood, Shadows of the Hist, Dragon Bones, Wolfhunter, Murkmire, and upcoming, Wrathstone and Elsweyr, but it's certainly not cutting it now.

In order to do your daily writs, you must have 7 empty quest slots, every day. That means that we sometimes must abandon quests we may have gotten the night before just to complete our writs in one swoop. Yea I know we could always grab a couple writs, complete them, turn them in, and go back to writ board to grab a couple more, but who has time for that? I want to kill stuff!! Then we have all these awesome Event/Festivals dailies, you must make sure you have a slot to accept those quests.

I know that some of you may be saying, "I don't understand why you would be having 25 quests active at a time" that may have been true back in 2014, but a lot of us like to work on the main story line for multiple zones and as you know, once you turn in one quest in that line then you get the next one. Then you have those that PVP and you might only have gotten 6 out of your 8 resources captured, or 18 out of your 20 Templars, 34 out of your 40 Enemy Players completed before you had to log last night. Some of us like to accept all the dailies in a any given zone (i.e. World Boss, Dungeon, Geysers) and then complete them while we are out in the world and turn them all in together. I'm just saying that if a player grabs a side quest and continues with the main quest line one day and doesn't get back to the side quest before logging, they shouldn't have to abandon that quest in the morning just to do their writs or to participate in the latest event/festival.

@ZOS_JessicaFolsom @ZOS_RichLambert @ZOS_GinaBruno any chance we could get a quest limit increase so that players can truly enjoy all these awesome new zones, dungeons, and festivals that you guys keep giving us? Thank you for your time.
  • Sylvermynx
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    Won't matter to me. I don't keep many quests in my log.
  • MattT1988
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    Well don’t pick everything up at once. I’ll never understand how people can hoard 25 quests at the same time.
  • victory.immortalb16_ESO
    It's pretty easy to hit the limit: 7 or 8 from Cyrodil, 7 crafting, a couple guild ones, 4 undaunted and you're pretty much maxed, which doesn't leave much space to pick up quests as you go along.

    Maybe guild, main, cyrodil and crafting shouldn't count towards the limit and we'd all be happy.
  • thedude33
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    It's called hoarding, and I am guilty. If 25 isn't enough space, I would bet that 50 also wouldn't be enough space. Just need to set aside a day and start finishing them off. Many are done, I just haven't returned to the quest giver.
  • IronWooshu
    IronWooshu
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    I do one quest at a time when I find them. I also finish them when I accept them. I have no more than 5 at any time. Maybe it's my OCD but I would go crazy not having organization and quests just everywhere.
  • Lady_Rosabella
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    IronWooshu wrote: »
    I do one quest at a time when I find them. I also finish them when I accept them. I have no more than 5 at any time. Maybe it's my OCD but I would go crazy not having organization and quests just everywhere.

    I have 11 characters, am Guild Master of one guild and Officer in two others, my time is not always my own. We are always running Pledges, Dailies, Events, Festivals or even PVP and if I do get a chance to work on one of the main quest from a zone and complete it, I always pick up the next one in that main line, even if I can't complete it, I don't have time to run back to where the quest giver was standing to get the next one on another day. I also do writs every day on all 11 characters and have completed all research on all 11 characters and spend a lot of time helping others in my guilds by making them research or crafting them armor/weapons. All I would like it to not have to abandon a quest I have started because yet another festival has started, another DLC or Expansion has gone live, or because I didn't get my PVP dailies completed the night before.
    Edited by Lady_Rosabella on January 30, 2019 2:52AM
  • JayAstrophel
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    I've been questing through an area at a time and usually don't have more than 19 quests at a time in my log. Still, I haven't done many dailies yet, so I would appreciate something like this!
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  • Taleof2Cities
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    I have 11 characters, am Guild Master of one guild and Officer in two others, my time is not always my own.

    Open quests do have an effect on how long it takes for your character to load ... both when logging in and (to a lesser extent) changing zones and instances.

    For someone that appreciates the concept of time, is this an idea you really want to follow through with ... ?

    Edited by Taleof2Cities on January 30, 2019 3:15AM
  • fgoron2000
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    I would like an increase to the Journal log cap as well. There are few things that interest me in the crown store and my crowns have built up to almost 13k from my monthly sub allotments, but It occurred to me recently that a Journal log cap increase, that's something that I'd buy pretty quickly.

  • Lady_Rosabella
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    I have 11 characters, am Guild Master of one guild and Officer in two others, my time is not always my own.

    Open quests do have an effect on how long it takes for your character to load ... both when logging in and (to a lesser extent) changing zones and instances.

    For someone that appreciates the concept of time, is this an idea you really want to follow through with ... ?

    We don't have and never have had any issues with logging into the game or changing zones and instances. As a matter of fact, I have way more quests in my log as my hubby does and I always get logged into the game faster and get to zones quicker than he does, even when connect or leaving wayshrines at the same time. We have exactly the same setup for our gaming system. We also have extreme internet with download speeds of 150-175 mbps so we do not have issues with connections. If we ever have issues with load screens, logging in, it has always been when others are having same issues and ZOS is investigating these issues.
  • FlopsyPrince
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    I completely agree that this should be raised. I regularly have to completely ignore quests when I am out grabbing Sky Shards. And quests are normally in a chain, so finishing one will lead immediately to another one. I am hesitant not to get the follow-on one since I may not find where that quest was later if I do seek to do all the quests for the huge houses at some point in the future.

    The lack of add-ons for the PS4 makes this even more important, since finding quests again is rough. But even just having another queue for dailies would help. That way I could still get all the crafting dailies even if I am in the middle of a zone or several.
    PC
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  • ccfeeling
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    It's pretty funny .

    When I start a new char , I enable all the DLC and Chapter , the quests reach around 15 / 25 .

    I go to Cyrodiil , then it's about 21/25 .

    Actually I can't pick the quests I want in the game , I have to abandon some quests which started already for different dailys .

    Work as intend ? Maybe

    Developer wise ? No
  • Kiralyn2000
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    It's pretty easy to hit the limit: 7 or 8 from Cyrodil, 7 crafting, a couple guild ones, 4 undaunted and you're pretty much maxed, which doesn't leave much space to pick up quests as you go along.

    I'm honestly curious - why would you have the crafting quests for more than 5 minutes? You pick them up, you do them, you turn them in. Why hold them?
  • zaria
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    It's pretty easy to hit the limit: 7 or 8 from Cyrodil, 7 crafting, a couple guild ones, 4 undaunted and you're pretty much maxed, which doesn't leave much space to pick up quests as you go along.

    I'm honestly curious - why would you have the crafting quests for more than 5 minutes? You pick them up, you do them, you turn them in. Why hold them?
    True, however you want to have no more than 18 active quest on the crafters as its nice to pick up all 7 at once.
    Increase limit to 40 would solve this.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • fgoron2000
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    It's pretty easy to hit the limit: 7 or 8 from Cyrodil, 7 crafting, a couple guild ones, 4 undaunted and you're pretty much maxed, which doesn't leave much space to pick up quests as you go along.

    I'm honestly curious - why would you have the crafting quests for more than 5 minutes? You pick them up, you do them, you turn them in. Why hold them?

    To me it's a use it or lose it aspect. If I know I'm going to have to do them now as opposed to another more convenient time due to the limited space in the journal, I just might be less inclined to pick them up now. Because it might not be that big a deal to take 5-10 minutes to stop what I was doing on one character, go get the writs, complete the crafting, drop them off, and then potentially do a bit of inventory management if necessary, then another loadscreen to return to what I was doing. But if I'm going to do this on many characters which is exactly what I and apparently quite a few other players as well do, then that time adds up, and that's when I really become less likely to pick them up. I don't wanna feel obligated to spend an hour and a half or more to do them now or else lose out, because the journal is restricting me from storing the writs for a more convenient time to do them all at once. I can really get into a rhythm when doing a bunch of characters at one time, and it just ends up being less than the 5-10 minutes times the number of characters, for me at least. Another thing is, if I don't want, or can't do them today, I can just hang onto them until tomorrow, and then do today's writs, and then also pick up tomorrow's writs and do them as well. Then I'm doing double the writs every other day instead of a single batch every day, and that works well for me too.

  • MattT1988
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    It's pretty easy to hit the limit: 7 or 8 from Cyrodil, 7 crafting, a couple guild ones, 4 undaunted and you're pretty much maxed, which doesn't leave much space to pick up quests as you go along.

    Maybe guild, main, cyrodil and crafting shouldn't count towards the limit and we'd all be happy.

    Why aren’t you doing them as you go along? I can understand the PvP ones like killing X amount of whatever, but crafting? Cyrodill towns?
  • Leocaran
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    MattT1988 wrote: »
    Why aren’t you doing them as you go along? I can understand the PvP ones like killing X amount of whatever, but crafting? Cyrodill towns?
    For example you can do crafting dailies once in two days: you take them, do them next day, get next day's dailies and do them at once. Then repeat.
    Or your materials run out and you don't want to farm/buy them right now. Ofc it's not very likely to run out of all mats at the same time.
    Or you just want to do something else at the moment, but don't want to bother with abandoning/retaking them.
    It's convenient to keep Cyrodiil towns' quests to not travel for them once more. Or if you only need to turn them in.
    Edited by Leocaran on January 30, 2019 11:50AM
  • dodgehopper_ESO
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    PvP + Regular + Undaunted missions add up really quickly.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
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  • Darkhorse1975
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    Im really hoping the new quest organizer feature ZOS is adding to the UI soon helps with my quest hoarding problem! Im not sure if it on PTS now?
    Master Craftsman!
  • D0PAMINE
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    PvP + Regular + Undaunted missions add up really quickly.

    I love how you called them missions :smiley:
  • Rogue_Ghost
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    I've been questing through an area at a time and usually don't have more than 19 quests at a time in my log. Still, I haven't done many dailies yet, so I would appreciate something like this!
    IronWooshu wrote: »
    I do one quest at a time when I find them. I also finish them when I accept them. I have no more than 5 at any time. Maybe it's my OCD but I would go crazy not having organization and quests just everywhere.

    I have 11 characters, am Guild Master of one guild and Officer in two others, my time is not always my own. We are always running Pledges, Dailies, Events, Festivals or even PVP and if I do get a chance to work on one of the main quest from a zone and complete it, I always pick up the next one in that main line, even if I can't complete it, I don't have time to run back to where the quest giver was standing to get the next one on another day. I also do writs every day on all 11 characters and have completed all research on all 11 characters and spend a lot of time helping others in my guilds by making them research or crafting them armor/weapons. All I would like it to not have to abandon a quest I have started because yet another festival has started, another DLC or Expansion has gone live, or because I didn't get my PVP dailies completed the night before.

    Like someone else has mentioned already, and trust me I run into the same issue time and time again myself, if you are already in the habit of accepting every quest you come across - then increasing the limit just means you'll eventually reach that limit and have a MUCH larger list of backlog quests waiting to be completed.

    Maybe, as a useful compromise, any guild related quests could have a separate quest list? You'd have your standard 25 quest limit on one side, and a daily list option as another tab that can be accessed once a player starts gathering those along the way. Swapping between area quests and guild quests would be quite useful in a number of ways and should be a piece of cake to implement - I would think at least.
    "Death smiles at us all. All one can do, is smile back."
  • Joker99
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    Isn’t it about time you finish the quests that have been in your log for over a month?
    PC-EU
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    Mostly just a scrub. Not even max CP.Actually max CP.
  • FrancisCrawford
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    As was suggested in another thread on this point -- one fix would probably be to have two quest logs, one for repeatable quests and one for non-repeatable, aka "story", ones.

    Most of the pressure on quest log capacity comes from the repeatable quests, most of which were introduced into the game after it had been underway for a while -- crafting writs, pledges, guild dailies, regional world boss dailies, regional delve dailies ...

    But just doubling the capacity of the quest log would be at least as useful, and surely easy for ZoS to code up. So unless there's some arcane technical reason why it can't be done, there's no excuse for no increasing quest log capacity.
  • heaven13
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    Having 2 quest logs (one from dailies and one from story) would be acceptable to me.

    Ive got some Cyro quests I still need to finish but they're solo, world type quests that I found while exploring, not dailies. I don't want to drop them because I'm not even sure where I got them from to begin with. I also pick up all three pledges when I do them. I don't always do all three but I keep them in my journal until the next day, in case anyone else missed them and wants to run (or I get them in a random, if I choose to do one that day). Now though, I basically abandon them as soon as I log in because between those, the Cyro ones I have left, 7 crafting writs, and the Summerset ones, I hit the limit. Another of my characters is still working though MG, FG, and main quest. So she's got even less wiggle room.

    And if you're working on vMA, deleting the quest deletes your progress. So you have to keep that until you finish or decide to start fresh.
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