I don't know how many times this has been brought up, but I might as well go for it on my own term.
As you can see, one of the reason I bough the game was due to the announcement that RPers will get "phased" together from an announcement. Well, that turned out to be folly.
Remember this?

Where the heck is it? Because for some downtime other than leveling, I would love to be phased with other like-minded roleplayers and roleplay things out without people being a jerk or a troll about it.
Now then, moving on to the next discussion is the chat bubbles. Yes, I understand that you guys wanted to make a limited UI immersive game, but for the love of Talos, have you any idea on how to make a proper MMORPG? Hint hint, the keyword is "Massively Multiplayer Online ROLEPLAYING Game". And by that, you need some really good community for the long run. If you want to make a limited UI, social-less game, then go for the singleplayer route and develop The Elder Scrolls 6 or something. This is an MMORPG, and if you can't settle down with the chat/speech bubbles, and believe me, it helps when you also make it optional. This is where you gain another fraction of subscription, is through the roleplaying community. And believe me, they will be your longest lasting subscribers, and this has been proven in many MMORPGs out there, unless you decided to *** them off completely by not supporting the community and social aspect (RP).
In short, dear Zenimax, please realize the importance of building a community in an "MMORPG". I want to support this game, but I do not support the fact that I was cheated out from what you guys promised me that you were going to implement, especially about that phasing thing. If you value the game, then value the customers who is paying you guys just to play the game. The PvP and PvE gets what they want, now give the RPer what we want.